Description

Book Synopsis

Introduction to chapters and discussion of issues.- On Answesen Archetecture and the attainment to the Urtheologe.- Designing authentic virtual fieldtrips for the humanities.- The use of virtual museums in the teaching and learning of history.- Bustopia Reimaging fieldtrips in the virtual realm using a theme-based approach.- Cholera A fieldwork lesson package to induct students into the public healthcare system of the colonial period.- A case study on the use of virtual fieldtrips to teach the Cold War.- Teaching history with Sandbox games.- Using Google Earth in the exploration of historical places.- Geographic Information Science as a possible alternative to fieldwork in physical geography learning.- Virtual inquiry based fieldwork for primary social studies.- Creating a virtual environment to learn about archaeology.- A project in creating a virtual gallery.

Virtual Fieldwork in Humanities Education

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    A Hardback by Teddy Yong Huei Sim


      View other formats and editions of Virtual Fieldwork in Humanities Education by Teddy Yong Huei Sim

      Publisher: Springer
      Publication Date: 7/29/2025
      ISBN13: 9789819641994, 978-9819641994
      ISBN10: 9819641993

      Description

      Book Synopsis

      Introduction to chapters and discussion of issues.- On Answesen Archetecture and the attainment to the Urtheologe.- Designing authentic virtual fieldtrips for the humanities.- The use of virtual museums in the teaching and learning of history.- Bustopia Reimaging fieldtrips in the virtual realm using a theme-based approach.- Cholera A fieldwork lesson package to induct students into the public healthcare system of the colonial period.- A case study on the use of virtual fieldtrips to teach the Cold War.- Teaching history with Sandbox games.- Using Google Earth in the exploration of historical places.- Geographic Information Science as a possible alternative to fieldwork in physical geography learning.- Virtual inquiry based fieldwork for primary social studies.- Creating a virtual environment to learn about archaeology.- A project in creating a virtual gallery.

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