Description

Book Synopsis
An easy-to-understand primer on Virtual Reality and Augmented Reality Virtual Reality (VR) and Augmented Reality (AR) are driving the next technological revolution. If you want to get in on the action, this book helps you understand what these technologies are, their history, how they're being used, and how they'll affect consumers both personally and professionally in the very near future. With VR and AR poised to become mainstream within the next few years, an accessible book to bring users up to speed on the subject is sorely neededand that's where this handy reference comes in!Rather than focusing on a specific piece of hardware (HTC Vive, Oculus Rift, iOS ARKit) or software (Unity, Unreal Engine), Virtual & Augmented Reality For Dummies offers a broad look at both VR and AR, giving you a bird's eye view of what you can expect as they continue to take the world by storm. * Keeps you up-to-date on the pulse of this fast-changing technology * Explores the many ways AR/VR are be

Table of Contents

Introduction 1

Part 1: Getting Started with Virtual and Augmented Reality 5

Chapter 1: Defining Virtual and Augmented Reality 7

Chapter 2: Exploring the Current State of Virtual Reality 23

Chapter 3: Exploring the Current State of Augmented Reality 55

Part 2: Consuming Content in Virtual and Augmented Reality 77

Chapter 4: Consuming Content in Virtual Reality 79

Chapter 5: Consuming Content in Augmented Reality 95

Part 3: Creating Content in Virtual and Augmented Reality 109

Chapter 6: Evaluating Your Project 111

Chapter 7: Planning Your Virtual Reality Project 123

Chapter 8: Planning Your Augmented Reality Project 143

Chapter 9: Creating Content for Virtual and Augmented Reality 163

Part 4: Virtual and Augmented Reality in the Wild 201

Chapter 10: Exploring Virtual Reality Use Cases 203

Chapter 11: Exploring Augmented Reality Use Cases 227

Part 5: The Future of Virtual and Augmented Reality 251

Chapter 12: Assessing the Future of Virtual Reality 253

Chapter 13: Assessing the Future of Augmented Reality 267

Part 6: The Part of Tens 277

Chapter 14: Ten Questions about Virtual and Augmented Reality 279

Chapter 15: Ten Industries That Will Be Transformed by Virtual and Augmented Reality 289

Chapter 16: Ten (Or So) Mobile Apps for Experiencing Augmented Reality Today 305

Index 317

Virtual Augmented Reality For Dummies

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    £19.54

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    RRP £22.99 – you save £3.45 (15%)

    Order before 4pm today for delivery by Sat 25 Jul 2026.

    A Paperback / softback by Paul Mealy

    1 in stock

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      Publisher: John Wiley & Sons Inc
      Publication Date: Publication Date: 17/07/2018
      ISBN13: 9781119481348, 978-1119481348
      ISBN10: 1119481341

      Description

      Book Synopsis
      An easy-to-understand primer on Virtual Reality and Augmented Reality Virtual Reality (VR) and Augmented Reality (AR) are driving the next technological revolution. If you want to get in on the action, this book helps you understand what these technologies are, their history, how they're being used, and how they'll affect consumers both personally and professionally in the very near future. With VR and AR poised to become mainstream within the next few years, an accessible book to bring users up to speed on the subject is sorely neededand that's where this handy reference comes in!Rather than focusing on a specific piece of hardware (HTC Vive, Oculus Rift, iOS ARKit) or software (Unity, Unreal Engine), Virtual & Augmented Reality For Dummies offers a broad look at both VR and AR, giving you a bird's eye view of what you can expect as they continue to take the world by storm. * Keeps you up-to-date on the pulse of this fast-changing technology * Explores the many ways AR/VR are be

      Table of Contents

      Introduction 1

      Part 1: Getting Started with Virtual and Augmented Reality 5

      Chapter 1: Defining Virtual and Augmented Reality 7

      Chapter 2: Exploring the Current State of Virtual Reality 23

      Chapter 3: Exploring the Current State of Augmented Reality 55

      Part 2: Consuming Content in Virtual and Augmented Reality 77

      Chapter 4: Consuming Content in Virtual Reality 79

      Chapter 5: Consuming Content in Augmented Reality 95

      Part 3: Creating Content in Virtual and Augmented Reality 109

      Chapter 6: Evaluating Your Project 111

      Chapter 7: Planning Your Virtual Reality Project 123

      Chapter 8: Planning Your Augmented Reality Project 143

      Chapter 9: Creating Content for Virtual and Augmented Reality 163

      Part 4: Virtual and Augmented Reality in the Wild 201

      Chapter 10: Exploring Virtual Reality Use Cases 203

      Chapter 11: Exploring Augmented Reality Use Cases 227

      Part 5: The Future of Virtual and Augmented Reality 251

      Chapter 12: Assessing the Future of Virtual Reality 253

      Chapter 13: Assessing the Future of Augmented Reality 267

      Part 6: The Part of Tens 277

      Chapter 14: Ten Questions about Virtual and Augmented Reality 279

      Chapter 15: Ten Industries That Will Be Transformed by Virtual and Augmented Reality 289

      Chapter 16: Ten (Or So) Mobile Apps for Experiencing Augmented Reality Today 305

      Index 317

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