Description
Book SynopsisVideogames are full of horrors – and of horror, a facet of the media that has been largely overlooked by the academic community in terms of lengthy studies in the fast-growing field of videogame scholarship. This book engages with the research of prominent scholars across the humanities to explore the presence, role and function of horror in videogames, and in doing so it demonstrates how videogames enter discussion on horror and offer a unique, radical space that horror is particularly suited to fill. The topics covered include the construction of stories in videogames, the role of the monster and, of course, how death is treated as a learning tool and as a facet of horror.
Table of ContentsAcknowledgments Contents List of Illustrations Foreword Introduction: A Light in the Darkness: Videogames and Horror Chapter 2: Dissecting the Videogame: Genres in the Medium Chapter 3: Transgressing Boundaries: Adaptation, Intertextuality, and Transmedia Chapter 4: Play Me a Story: Storytelling in Horror Videogames Chapter 5: Who Am I?: Identity and Perspective Chapter 6: The Undead Invade: Monsters in Videogames Chapter 7: Death and the End: The Final Chapter? Epilogue Bibkliography Filmography Gameography