Description

Book Synopsis
As featured on BBC RADIO 4's Start the Week: a dazzling look at modern videogame worlds seen through an architectural lens, utilizing maps, diagrams and graphic illustrations to offer new perspectives on the art of virtual world building. Videogame Atlas presents a journey through twelve well-known videogame worlds via panoramic maps, intricate exploded diagrams and detailed illustrations. The book offers a playful new way of seeing these beloved virtual worlds using the practices and academic rigour that underpins real-world architectural theory. Titles such as Minecraft, Assassinâs Creed Unity and Final Fantasy VII are explored in exhaustive detail through over 200 detailed illustrations of the micro and macro, each with supporting commentary and architectural theory. Taking influence from high-end architectural monographs, the book is carefully designed to the smallest of details and its production is intricately executed. This book, printed in five colours, with neo

Trade Review
'Aims to showcase the artistic and design merits of video games... Worth a read... One of the precious few publications focusing on the intersection between [architectural and video game design]' - Canadian Architect

Table of Contents
Introduction

1. Stardew Valley, Nintendo 2016
2. Assassin’s Creed Unity, Ubisoft 2014
3. Cities: Skylines, Colossal Order 2015
4. Death Stranding, Kojima Productions 2019
5. Dwarf Fortress, Bay 12 Games 2006-
6. Final Fantasy VII + Remake, Square Enix 1997/2020
7. Fortnite, Epic Games 2017
8. Stardew Valley, Stardew Valley 2016
9. Katamari Damacy, Namco 2004
10. Minecraft, Mojang Studios 2009
11. Persona 5, Atlus 2016
12. Dark Souls, Nintendo 2011

Conclusion
Notes

Videogame Atlas

    Product form

    £32.00

    Includes FREE delivery

    RRP £40.00 – you save £8.00 (20%)

    Order before 4pm tomorrow for delivery by Wed 10 Jun 2026.

    A Hardback by Luke Caspar Pearson, Sandra Youkhana, Marie Foulston

    3 in stock


      View other formats and editions of Videogame Atlas by Luke Caspar Pearson

      Publisher: Thames & Hudson Ltd
      Publication Date: 15/11/2022
      ISBN13: 9780500024232, 978-0500024232
      ISBN10: 0500024235

      Description

      Book Synopsis
      As featured on BBC RADIO 4's Start the Week: a dazzling look at modern videogame worlds seen through an architectural lens, utilizing maps, diagrams and graphic illustrations to offer new perspectives on the art of virtual world building. Videogame Atlas presents a journey through twelve well-known videogame worlds via panoramic maps, intricate exploded diagrams and detailed illustrations. The book offers a playful new way of seeing these beloved virtual worlds using the practices and academic rigour that underpins real-world architectural theory. Titles such as Minecraft, Assassinâs Creed Unity and Final Fantasy VII are explored in exhaustive detail through over 200 detailed illustrations of the micro and macro, each with supporting commentary and architectural theory. Taking influence from high-end architectural monographs, the book is carefully designed to the smallest of details and its production is intricately executed. This book, printed in five colours, with neo

      Trade Review
      'Aims to showcase the artistic and design merits of video games... Worth a read... One of the precious few publications focusing on the intersection between [architectural and video game design]' - Canadian Architect

      Table of Contents
      Introduction

      1. Stardew Valley, Nintendo 2016
      2. Assassin’s Creed Unity, Ubisoft 2014
      3. Cities: Skylines, Colossal Order 2015
      4. Death Stranding, Kojima Productions 2019
      5. Dwarf Fortress, Bay 12 Games 2006-
      6. Final Fantasy VII + Remake, Square Enix 1997/2020
      7. Fortnite, Epic Games 2017
      8. Stardew Valley, Stardew Valley 2016
      9. Katamari Damacy, Namco 2004
      10. Minecraft, Mojang Studios 2009
      11. Persona 5, Atlus 2016
      12. Dark Souls, Nintendo 2011

      Conclusion
      Notes

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