Description

Book Synopsis

Video Games, Literature, and Close Playing: A Practical Guide offers twenty-four case studies of mainstream and independent video games from Tetris to The Sims, Undertale to Animal Crossing: New Horizons, Assassinâs Creed to Gone Home in order to introduce key video game and literary studies concepts, ideas, definitions, and possibilities. The book also includes a brief history of video games and literature, critical questions and suggested readings for each chapter, and a collection of prompts, activities, and assignments for students and instructors to engage, adapt, and explore. The book is designed to be useful, modular, and playful, to provoke questions and conversation, to encourage connections and collaboration, and to inspire critical thinking.

Video Games Literature and Close Playing

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    A Paperback by Edmond Y. Chang

    £39.99

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    Order before 4pm tomorrow for delivery by Tue 8 Sep 2026.

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      Book details

      Publisher Taylor & Francis
      Published 9 August 2025
      ISBN-13 9781032468822
      978-1032468822
      ISBN-10 1032468823

      Description

      Book Synopsis

      Video Games, Literature, and Close Playing: A Practical Guide offers twenty-four case studies of mainstream and independent video games from Tetris to The Sims, Undertale to Animal Crossing: New Horizons, Assassinâs Creed to Gone Home in order to introduce key video game and literary studies concepts, ideas, definitions, and possibilities. The book also includes a brief history of video games and literature, critical questions and suggested readings for each chapter, and a collection of prompts, activities, and assignments for students and instructors to engage, adapt, and explore. The book is designed to be useful, modular, and playful, to provoke questions and conversation, to encourage connections and collaboration, and to inspire critical thinking.

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