Description

Book Synopsis

The book concentrates on video game translation from the perspective of cognitive semantics. One of its objectives is to assert that translators’ knowledge of cognitive semantics can affect translation, i.e. decoding the sender’s mental states and evoking particular mental states in the target language recipient. The work is interdisciplinary and draws on such fields as games studies, cognitive semantics, and translation studies. It also aspires to complete gaps in the scientific research on video games, systematize the knowledge of localization, and ascertain the role played by translators in the localization process. The research material consists of eight video games which belong to different genres, and the investigated English video game texts cover almost 3000 standard pages.



Table of Contents

Introduction to video games and video gaming – Video game localization – Cognitive semantics and translation – Video games and blending – Meaning construction

Video Game Translation and Cognitive Semantics

    Product form

    £46.48

    Includes FREE delivery

    RRP £51.65 – you save £5.17 (10%)

    Order before 4pm tomorrow for delivery by Sat 20 Jun 2026.

    A Hardback by Mateusz Sajna

    Out of stock


      View other formats and editions of Video Game Translation and Cognitive Semantics by Mateusz Sajna

      Publisher: Peter Lang AG
      Publication Date: 02/09/2016
      ISBN13: 9783631674819, 978-3631674819
      ISBN10: 3631674813

      Description

      Book Synopsis

      The book concentrates on video game translation from the perspective of cognitive semantics. One of its objectives is to assert that translators’ knowledge of cognitive semantics can affect translation, i.e. decoding the sender’s mental states and evoking particular mental states in the target language recipient. The work is interdisciplinary and draws on such fields as games studies, cognitive semantics, and translation studies. It also aspires to complete gaps in the scientific research on video games, systematize the knowledge of localization, and ascertain the role played by translators in the localization process. The research material consists of eight video games which belong to different genres, and the investigated English video game texts cover almost 3000 standard pages.



      Table of Contents

      Introduction to video games and video gaming – Video game localization – Cognitive semantics and translation – Video games and blending – Meaning construction

      Recently viewed products

      © 2026 Book Curl

        • American Express
        • Apple Pay
        • Diners Club
        • Discover
        • Google Pay
        • Maestro
        • Mastercard
        • PayPal
        • Shop Pay
        • Union Pay
        • Visa

        Login

        Forgot your password?

        Don't have an account yet?
        Create account