Description

Book Synopsis
Get hands-on practical knowledge of concepts and techniques for VR development using Unity and VRTK version 4. This book is a step-by-step guide to learning VRTK 4 for developing immersive VR experiences.
Unity is a powerful game engine for developing VR experiences. With its built-in support for all major VR headsets, it''s the perfect tool for developers to realize their vision in VR. VRTK is a battle-tested VR solution for Unity; VRTK 4, in conjunction with Unity, has changed the dynamics of VR development.
This book focuses on creating deep understanding of how advanced VR mechanics and techniques are built and utilized as a part of a VR framework. You will start off by setting up your devices for VR development and learn about the advantages of using VRTK 4 over alternate SDKs. You will learn to setup your very own custom VRTK Rig, find out how to setup various advanced VR mechanics and locomotion techniques, how to create several spatial UI objects, and h

Trade Review
“The book is accompanied by many images described in great detail. … I would suggest it to readers who want to approach the subject for the first time.” (Tommaso Mazza, Computing Reviews, December 22, 2022)

Table of Contents
Chapter 1: IntroductionChapter 2: A New Reality Through Virtual RealityChapter 3: Setting Up Your Project for VR DevelopmentChapter 4: Importing VRTK Version 4 Tilia PackagesChapter 5: Setting Up VRTKs Camera RigsChapter 6: Setting Up Interactors and Virtual HandsChapter 7: Configuring Interactor Functionality and Setting Up Velocity TrackersChapter 8: Interactable Game ObjectsChapter 9: Moving Around the Virtual World - TeleportationChapter 10: Seamless LocomotionChapter 11: Arm Swinging MovementChapter 12: Setting Up a Pseudo-BodyChapter 13: Climbing in VRChapter 14: Movement AmplifierChapter 15: Distance GrabbingChapter 16: Snap ZonesChapter 17: Creating Spatial 3D User Interface Game ObjectsChapter 18: Using Unity's UI Controls with VRTKChapter 19: Angular DrivesChapter 20: Linear DrivesChapter 21: Tips, Tricks, and RecipesChapter 22: Mini-Game

Unity Virtual Reality Development with VRTK4

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    £46.74

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    RRP £54.99 – you save £8.25 (15%)

    Order before 4pm today for delivery by Fri 19 Jun 2026.

    A Paperback by Christopher Coutinho

    1 in stock


      View other formats and editions of Unity Virtual Reality Development with VRTK4 by Christopher Coutinho

      Publisher: APress
      Publication Date: 31/01/2022
      ISBN13: 9781484279328, 978-1484279328
      ISBN10:

      Description

      Book Synopsis
      Get hands-on practical knowledge of concepts and techniques for VR development using Unity and VRTK version 4. This book is a step-by-step guide to learning VRTK 4 for developing immersive VR experiences.
      Unity is a powerful game engine for developing VR experiences. With its built-in support for all major VR headsets, it''s the perfect tool for developers to realize their vision in VR. VRTK is a battle-tested VR solution for Unity; VRTK 4, in conjunction with Unity, has changed the dynamics of VR development.
      This book focuses on creating deep understanding of how advanced VR mechanics and techniques are built and utilized as a part of a VR framework. You will start off by setting up your devices for VR development and learn about the advantages of using VRTK 4 over alternate SDKs. You will learn to setup your very own custom VRTK Rig, find out how to setup various advanced VR mechanics and locomotion techniques, how to create several spatial UI objects, and h

      Trade Review
      “The book is accompanied by many images described in great detail. … I would suggest it to readers who want to approach the subject for the first time.” (Tommaso Mazza, Computing Reviews, December 22, 2022)

      Table of Contents
      Chapter 1: IntroductionChapter 2: A New Reality Through Virtual RealityChapter 3: Setting Up Your Project for VR DevelopmentChapter 4: Importing VRTK Version 4 Tilia PackagesChapter 5: Setting Up VRTKs Camera RigsChapter 6: Setting Up Interactors and Virtual HandsChapter 7: Configuring Interactor Functionality and Setting Up Velocity TrackersChapter 8: Interactable Game ObjectsChapter 9: Moving Around the Virtual World - TeleportationChapter 10: Seamless LocomotionChapter 11: Arm Swinging MovementChapter 12: Setting Up a Pseudo-BodyChapter 13: Climbing in VRChapter 14: Movement AmplifierChapter 15: Distance GrabbingChapter 16: Snap ZonesChapter 17: Creating Spatial 3D User Interface Game ObjectsChapter 18: Using Unity's UI Controls with VRTKChapter 19: Angular DrivesChapter 20: Linear DrivesChapter 21: Tips, Tricks, and RecipesChapter 22: Mini-Game

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