Description

Book Synopsis

Grady Booch, James Rumbaugh, and Ivar Jacobson are the original designers of the Unified Modeling Language and three of the most widely known names in the field of software engineering. Accomplished authors, they are recognized worldwide for many significant contributions to the development of object technology, including the Booch Method, the Object Modeling Technique (OMT), and the Objectory (OOSE) Process. Booch and Rumbaugh work at IBM, and Jacobson is an independent consultant.



Table of Contents
Preface xiii Part 1: Getting Started 1 Chapter 1: Why We Model 3

The Importance of Modeling 4

Principles of Modeling 8

Object-Oriented Modeling 10

Chapter 2: Introducing the UML 13

An Overview of the UML 14

A Conceptual Model of the UML 17

Architecture 31

Software Development Life Cycle 33

Chapter 3: Hello, World! 37

Key Abstractions 38

Mechanisms 41

Artifacts 43

Part 2: Basic Structural Modeling 45 Chapter 4: Classes 47

Getting Started 47

Terms and Concepts 49

Common Modeling Techniques 54

Hints and Tips 59

Chapter 5: Relationships 61

Getting Started 62

Terms and Concepts 63

Common Modeling Techniques 69

Hints and Tips 74

Chapter 6: Common Mechanisms 75

Getting Started 76

Terms and Concepts 77

Common Modeling Techniques 84

Hints and Tips 88

Chapter 7: Diagrams 89

Getting Started 90

Terms and Concepts 91

Common Modeling Techniques 96

Hints and Tips 101

Chapter 8: Class Diagrams 103

Getting Started 103

Terms and Concepts 105

Common Modeling Techniques 106

Hints and Tips 113

Part 3: Advanced Structural Modeling 115 Chapter 9: Advanced Classes 117

Getting Started 117

Terms and Concepts 118

Common Modeling Techniques 130

Hints and Tips 131

Chapter 10: Advanced Relationships 133

Getting Started 134

Terms and Concepts 135

Common Modeling Techniques 148

Hints and Tips 149

Chapter 11: Interfaces, Types, and Roles 151

Getting Started 151

Terms and Concepts 153

Common Modeling Techniques 157

Hints and Tips 161

Chapter 12: Packages 163

Getting Started 164

Terms and Concepts 165

Common Modeling Techniques 170

Hints and Tips 174

Chapter 13: Instances 175

Getting Started 175

Terms and Concepts 176

Common Modeling Techniques 182

Hints and Tips 183

Chapter 14: Object Diagrams 185

Getting Started 185

Terms and Concepts 187

Common Modeling Techniques 188

Hints and Tips 191

Chapter 15: Components 193

Getting Started 193

Terms and Concepts 194

Common Modeling Techniques 203

Hints and Tips 205

Part 4: Basic Behavioral Modeling 207 Chapter 16: Interactions 209

Getting Started 210

Terms and Concepts 211

Common Modeling Techniques 221

Hints and Tips 222

Chapter 17: Use Cases 225

Getting Started 225

Terms and Concepts 228

Common Modeling Techniques 236

Hints and Tips 237

Chapter 18: Use Case Diagrams 239

Getting Started 239

Terms and Concepts 241

Common Modeling Techniques 242

Hints and Tips 248

Chapter 19: Interaction Diagrams 249

Getting Started 250

Terms and Concepts 251

Common Modeling Techniques 260

Hints and Tips 264

Chapter 20: Activity Diagrams 267

Getting Started 268

Terms and Concepts 269

Common Modeling Techniques 280

Hints and Tips 284

Part 5: Advanced Behavioral Modeling 285 Chapter 21: Events and Signals 287

Getting Started 287

Terms and Concepts 288

Common Modeling Techniques 293

Hints and Tips 296

Chapter 22: State Machines 297

Getting Started 298

Terms and Concepts 300

Common Modeling Techniques 315

Hints and Tips 318

Chapter 23: Processes and Threads 319

Getting Started 320

Terms and Concepts 321

Common Modeling Techniques 326

Hints and Tips 330

Chapter 24: Time and Space 331

Getting Started 331

Terms and Concepts 332

Common Modeling Techniques 335

Hints and Tips 338

Chapter 25: State Diagrams 339

Getting Started 340

Terms and Concepts 341

Common Modeling Techniques 343

Hints and Tips 347

Part 6: Architectural Modeling 349 Chapter 26: Artifacts 351

Getting Started 351

Terms and Concepts 352

Common Modeling Techniques 355

Hints and Tips 360

Chapter 27: Deployment 361

Getting Started 361

Terms and Concepts 362

Common Modeling Techniques 366

Hints and Tips 368

Chapter 28: Collaborations 369

Getting Started 369

Terms and Concepts 371

Common Modeling Techniques 376

Hints and Tips 382

Chapter 29: Patterns and Frameworks 383

Getting Started 383

Terms and Concepts 385

Common Modeling Techniques 389

Hints and Tips 394

Chapter 30: Artifact Diagrams 395

Getting Started 395

Terms and Concepts 396

Common Modeling Techniques 398

Hints and Tips 407

Chapter 31: Deployment Diagrams 409

Getting Started 409

Terms and Concepts 411

Common Modeling Techniques 413

Hints and Tips 419

Chapter 32: Systems and Models 421

Getting Started 421

Terms and Concepts 423

Common Modeling Techniques 426

Hints and Tips 428

Part 7: Wrapping Up 431 Chapter 33: Applying the UML 433

Transitioning to the UML 433

Where to Go Next 435

Appendix A: UML Notation 437 Appendix B: Rational Unified Process 443 Glossary 451 Index 463

Unified Modeling Language User Guide The

    Product form

    £999.99

    Includes FREE delivery

    A Paperback by Grady Booch

    Out of stock


      View other formats and editions of Unified Modeling Language User Guide The by Grady Booch

      Publisher: Pearson Education
      Publication Date: 6/28/2005 12:00:00 AM
      ISBN13: 9780134852157, 978-0134852157
      ISBN10: 013485215X

      Description

      Book Synopsis

      Grady Booch, James Rumbaugh, and Ivar Jacobson are the original designers of the Unified Modeling Language and three of the most widely known names in the field of software engineering. Accomplished authors, they are recognized worldwide for many significant contributions to the development of object technology, including the Booch Method, the Object Modeling Technique (OMT), and the Objectory (OOSE) Process. Booch and Rumbaugh work at IBM, and Jacobson is an independent consultant.



      Table of Contents
      Preface xiii Part 1: Getting Started 1 Chapter 1: Why We Model 3

      The Importance of Modeling 4

      Principles of Modeling 8

      Object-Oriented Modeling 10

      Chapter 2: Introducing the UML 13

      An Overview of the UML 14

      A Conceptual Model of the UML 17

      Architecture 31

      Software Development Life Cycle 33

      Chapter 3: Hello, World! 37

      Key Abstractions 38

      Mechanisms 41

      Artifacts 43

      Part 2: Basic Structural Modeling 45 Chapter 4: Classes 47

      Getting Started 47

      Terms and Concepts 49

      Common Modeling Techniques 54

      Hints and Tips 59

      Chapter 5: Relationships 61

      Getting Started 62

      Terms and Concepts 63

      Common Modeling Techniques 69

      Hints and Tips 74

      Chapter 6: Common Mechanisms 75

      Getting Started 76

      Terms and Concepts 77

      Common Modeling Techniques 84

      Hints and Tips 88

      Chapter 7: Diagrams 89

      Getting Started 90

      Terms and Concepts 91

      Common Modeling Techniques 96

      Hints and Tips 101

      Chapter 8: Class Diagrams 103

      Getting Started 103

      Terms and Concepts 105

      Common Modeling Techniques 106

      Hints and Tips 113

      Part 3: Advanced Structural Modeling 115 Chapter 9: Advanced Classes 117

      Getting Started 117

      Terms and Concepts 118

      Common Modeling Techniques 130

      Hints and Tips 131

      Chapter 10: Advanced Relationships 133

      Getting Started 134

      Terms and Concepts 135

      Common Modeling Techniques 148

      Hints and Tips 149

      Chapter 11: Interfaces, Types, and Roles 151

      Getting Started 151

      Terms and Concepts 153

      Common Modeling Techniques 157

      Hints and Tips 161

      Chapter 12: Packages 163

      Getting Started 164

      Terms and Concepts 165

      Common Modeling Techniques 170

      Hints and Tips 174

      Chapter 13: Instances 175

      Getting Started 175

      Terms and Concepts 176

      Common Modeling Techniques 182

      Hints and Tips 183

      Chapter 14: Object Diagrams 185

      Getting Started 185

      Terms and Concepts 187

      Common Modeling Techniques 188

      Hints and Tips 191

      Chapter 15: Components 193

      Getting Started 193

      Terms and Concepts 194

      Common Modeling Techniques 203

      Hints and Tips 205

      Part 4: Basic Behavioral Modeling 207 Chapter 16: Interactions 209

      Getting Started 210

      Terms and Concepts 211

      Common Modeling Techniques 221

      Hints and Tips 222

      Chapter 17: Use Cases 225

      Getting Started 225

      Terms and Concepts 228

      Common Modeling Techniques 236

      Hints and Tips 237

      Chapter 18: Use Case Diagrams 239

      Getting Started 239

      Terms and Concepts 241

      Common Modeling Techniques 242

      Hints and Tips 248

      Chapter 19: Interaction Diagrams 249

      Getting Started 250

      Terms and Concepts 251

      Common Modeling Techniques 260

      Hints and Tips 264

      Chapter 20: Activity Diagrams 267

      Getting Started 268

      Terms and Concepts 269

      Common Modeling Techniques 280

      Hints and Tips 284

      Part 5: Advanced Behavioral Modeling 285 Chapter 21: Events and Signals 287

      Getting Started 287

      Terms and Concepts 288

      Common Modeling Techniques 293

      Hints and Tips 296

      Chapter 22: State Machines 297

      Getting Started 298

      Terms and Concepts 300

      Common Modeling Techniques 315

      Hints and Tips 318

      Chapter 23: Processes and Threads 319

      Getting Started 320

      Terms and Concepts 321

      Common Modeling Techniques 326

      Hints and Tips 330

      Chapter 24: Time and Space 331

      Getting Started 331

      Terms and Concepts 332

      Common Modeling Techniques 335

      Hints and Tips 338

      Chapter 25: State Diagrams 339

      Getting Started 340

      Terms and Concepts 341

      Common Modeling Techniques 343

      Hints and Tips 347

      Part 6: Architectural Modeling 349 Chapter 26: Artifacts 351

      Getting Started 351

      Terms and Concepts 352

      Common Modeling Techniques 355

      Hints and Tips 360

      Chapter 27: Deployment 361

      Getting Started 361

      Terms and Concepts 362

      Common Modeling Techniques 366

      Hints and Tips 368

      Chapter 28: Collaborations 369

      Getting Started 369

      Terms and Concepts 371

      Common Modeling Techniques 376

      Hints and Tips 382

      Chapter 29: Patterns and Frameworks 383

      Getting Started 383

      Terms and Concepts 385

      Common Modeling Techniques 389

      Hints and Tips 394

      Chapter 30: Artifact Diagrams 395

      Getting Started 395

      Terms and Concepts 396

      Common Modeling Techniques 398

      Hints and Tips 407

      Chapter 31: Deployment Diagrams 409

      Getting Started 409

      Terms and Concepts 411

      Common Modeling Techniques 413

      Hints and Tips 419

      Chapter 32: Systems and Models 421

      Getting Started 421

      Terms and Concepts 423

      Common Modeling Techniques 426

      Hints and Tips 428

      Part 7: Wrapping Up 431 Chapter 33: Applying the UML 433

      Transitioning to the UML 433

      Where to Go Next 435

      Appendix A: UML Notation 437 Appendix B: Rational Unified Process 443 Glossary 451 Index 463

      Recently viewed products

      © 2026 Book Curl

        • American Express
        • Apple Pay
        • Diners Club
        • Discover
        • Google Pay
        • Maestro
        • Mastercard
        • PayPal
        • Shop Pay
        • Union Pay
        • Visa

        Login

        Forgot your password?

        Don't have an account yet?
        Create account