Description

Book Synopsis

The fifth edition of this pioneering textbook takes video game studies into the next decade, highlighting changes in mobile, social, and casual gaming.

This book introduces students to both the major theories used to analyze games, such as ludology and narratology, and the commercial and organizational aspects of the game industry. Drawing from historical and contemporary examples, this student-friendly text also explores the aesthetics of games, evaluates the cultural position of video games, and considers the potential effects of both violent and serious games. This new edition includes updates to the history, statistics, and developments in the vast game studies landscape throughout. The book has been expanded with additional theory, research, and insights from scholars around the world, making it more inclusive and broadening its global perspective.

Extensively illustrated and featuring discussion questions, a glossary of key terms, and a detailed video game history

Understanding Video Games

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    £46.54

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    RRP £48.99 – you save £2.45 (5%)

    Order before 4pm today for delivery by Tue 9 Jun 2026.

    A Paperback by Jonas Heide Smith

    1 in stock


      View other formats and editions of Understanding Video Games by Jonas Heide Smith

      Publisher: Taylor & Francis Ltd
      Publication Date: 5/8/2024
      ISBN13: 9781032229744, 978-1032229744
      ISBN10: 1032229748
      Also in:
      Popular culture

      Description

      Book Synopsis

      The fifth edition of this pioneering textbook takes video game studies into the next decade, highlighting changes in mobile, social, and casual gaming.

      This book introduces students to both the major theories used to analyze games, such as ludology and narratology, and the commercial and organizational aspects of the game industry. Drawing from historical and contemporary examples, this student-friendly text also explores the aesthetics of games, evaluates the cultural position of video games, and considers the potential effects of both violent and serious games. This new edition includes updates to the history, statistics, and developments in the vast game studies landscape throughout. The book has been expanded with additional theory, research, and insights from scholars around the world, making it more inclusive and broadening its global perspective.

      Extensively illustrated and featuring discussion questions, a glossary of key terms, and a detailed video game history

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