Description

Book Synopsis
Understanding Esports: An Introduction to the Global Phenomenon places professional Esports, a rapidly growing industry, in both the cultural and athletic landscape. This book explores how the rise of professional gaming has shapedand been shaped bymedia trends, interpersonal communication, and what it means to be classified as an athlete. Ryan Rogers has assembled contributors from a variety of backgrounds and experiences in order to provide a broad view of the history, experience, and impact of professional gaming. Scholars of media studies, communication, sports, and cultural studies will find this book especially useful.

Trade Review
Esports is a field that is emerging rapidly in schools, communities, industry, and educational research, and may well become a crucial new source of modern learning for collaboration and technology. This book is an excellent user manual for an exciting ride into uncharted territory. -- James Paul Gee, Arizona State University

Table of Contents
Chapter 1: What is Esports? Chapter 2: Can Video Games be a Sport? Debating and Complicating Esports as Physical Competitions Chapter 3: The Origins of Esports: A Half-Century History of an "Overnight" Success Chapter 4: Competition Formats in Esports Chapter 5: No Time for Lag: Newspaper Coverage of Esports, 2000-2018 Chapter 6: Esport Spectator Motivation Chapter 7: The Esports Consumer Experience Chapter 8: The Motivations of Esports Players Chapter 9: Fighting Games and Social Play Chapter 10: Sports Video Games (SVGs) in the Esports Landscape Chapter 11: Not Your Average Sunday Driver: The Formula 1 Esports Series World Championship Chapter 12: Counter-Strike or Counterpublic? Audience Creation, Transnational Discourses, and the Rhetorical Legitimation of Esports in TBS's ELEAGUE Chapter 13: The Law of Esports Chapter 14: Leveraging Esports in Higher Education

Understanding Esports

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    £999.99

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    A Hardback by Kelly L. Adams, Andrew C. Billings

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      View other formats and editions of Understanding Esports by

      Publisher: Lexington Books
      Publication Date: 1/18/2019 12:09:00 AM
      ISBN13: 9781498589802, 978-1498589802
      ISBN10: 1498589804

      Description

      Book Synopsis
      Understanding Esports: An Introduction to the Global Phenomenon places professional Esports, a rapidly growing industry, in both the cultural and athletic landscape. This book explores how the rise of professional gaming has shapedand been shaped bymedia trends, interpersonal communication, and what it means to be classified as an athlete. Ryan Rogers has assembled contributors from a variety of backgrounds and experiences in order to provide a broad view of the history, experience, and impact of professional gaming. Scholars of media studies, communication, sports, and cultural studies will find this book especially useful.

      Trade Review
      Esports is a field that is emerging rapidly in schools, communities, industry, and educational research, and may well become a crucial new source of modern learning for collaboration and technology. This book is an excellent user manual for an exciting ride into uncharted territory. -- James Paul Gee, Arizona State University

      Table of Contents
      Chapter 1: What is Esports? Chapter 2: Can Video Games be a Sport? Debating and Complicating Esports as Physical Competitions Chapter 3: The Origins of Esports: A Half-Century History of an "Overnight" Success Chapter 4: Competition Formats in Esports Chapter 5: No Time for Lag: Newspaper Coverage of Esports, 2000-2018 Chapter 6: Esport Spectator Motivation Chapter 7: The Esports Consumer Experience Chapter 8: The Motivations of Esports Players Chapter 9: Fighting Games and Social Play Chapter 10: Sports Video Games (SVGs) in the Esports Landscape Chapter 11: Not Your Average Sunday Driver: The Formula 1 Esports Series World Championship Chapter 12: Counter-Strike or Counterpublic? Audience Creation, Transnational Discourses, and the Rhetorical Legitimation of Esports in TBS's ELEAGUE Chapter 13: The Law of Esports Chapter 14: Leveraging Esports in Higher Education

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