Description

Book Synopsis
Provides a reference to all UML 2.0 diagram types, and also explains key concepts in a way that appeals to readers already familiar with UML or object-oriented programming concepts. Topics discussed in this book include: The role and value of UML in projects; The object-oriented paradigm and its relation to the UML; Extension Mechanisms; and more.

Trade Review
"A really good short summary of UML 2.0" - Mike James, VSJ, September 2005 "...is a very complete and precise reference to the latest UML standard. The book is a refreshingly lightweight, weighing in at just over 200 pages. That's not to say it's simply a yellow-pages style reference, because it does contain a wealth of information and explanations of everything it discusses. If you're a modeller or designer already using UML, I strongly recommend that you take a look at this book. Skimming it from cover to cover will give you a good overview of the new standard, and it will provide an invaluable desktop reference." - Mark Jones, news@UK, March 2006

Table of Contents
Preface 1. Fundamentals of UML Getting Started Background UML Basics UML Specifications Putting UML to Work Modeling UML Rules of Thumb 2. Class Diagrams Classes Attributes Operations Methods Abstract Classes Relationships Interfaces Templates Variations on Class Diagrams 3. Package Diagrams Representation Visibility Importing and Accessing Packages Merging Packages Variations on Package Diagrams 4. Composite Structures Composite Structures Collaborations Collaboration Occurrences 5. Component Diagrams Components Component Views 6. Deployment Diagrams Artifacts Nodes Deployment Variations on Deployment Diagrams 7. Use Case Diagrams Use Cases Actors Advanced Use Case Modeling Use Case Scope 8. Statechart Diagrams Behavioral State Machines States State Machine Extension Protocol State Machines Pseudostates Event Processing Variations on Statechart Diagrams 9. Activity Diagrams Activities and Actions Tokens Activity Nodes Advanced Activity Modeling 10. Interaction Diagrams What Are Interactions? Interaction Participants Messages Execution Occurrences State Invariants Event Occurrences Traces Combined Fragments Interaction Occurrences Decomposition Continuations Sequence Timing Alternate Interaction Notations 11. Tagged Values, Stereotypes, and UML Profiles Modeling and UML in Context Stereotypes Tagged Values Constraints UML Profiles Tools and How They Use Profiles 12. Effective Diagramming Wallpaper Diagrams Sprawling Scope One Diagram/One Abstraction Besides UML A. MDA: Model-Driven Architecture B. The Object Constraint Language Index

UML 2.0 in a Nutshell

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A Paperback / softback by Dan Pilone

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    View other formats and editions of UML 2.0 in a Nutshell by Dan Pilone

    Publisher: O'Reilly Media
    Publication Date: 26/07/2005
    ISBN13: 9780596007959, 978-0596007959
    ISBN10: 0596007957

    Description

    Book Synopsis
    Provides a reference to all UML 2.0 diagram types, and also explains key concepts in a way that appeals to readers already familiar with UML or object-oriented programming concepts. Topics discussed in this book include: The role and value of UML in projects; The object-oriented paradigm and its relation to the UML; Extension Mechanisms; and more.

    Trade Review
    "A really good short summary of UML 2.0" - Mike James, VSJ, September 2005 "...is a very complete and precise reference to the latest UML standard. The book is a refreshingly lightweight, weighing in at just over 200 pages. That's not to say it's simply a yellow-pages style reference, because it does contain a wealth of information and explanations of everything it discusses. If you're a modeller or designer already using UML, I strongly recommend that you take a look at this book. Skimming it from cover to cover will give you a good overview of the new standard, and it will provide an invaluable desktop reference." - Mark Jones, news@UK, March 2006

    Table of Contents
    Preface 1. Fundamentals of UML Getting Started Background UML Basics UML Specifications Putting UML to Work Modeling UML Rules of Thumb 2. Class Diagrams Classes Attributes Operations Methods Abstract Classes Relationships Interfaces Templates Variations on Class Diagrams 3. Package Diagrams Representation Visibility Importing and Accessing Packages Merging Packages Variations on Package Diagrams 4. Composite Structures Composite Structures Collaborations Collaboration Occurrences 5. Component Diagrams Components Component Views 6. Deployment Diagrams Artifacts Nodes Deployment Variations on Deployment Diagrams 7. Use Case Diagrams Use Cases Actors Advanced Use Case Modeling Use Case Scope 8. Statechart Diagrams Behavioral State Machines States State Machine Extension Protocol State Machines Pseudostates Event Processing Variations on Statechart Diagrams 9. Activity Diagrams Activities and Actions Tokens Activity Nodes Advanced Activity Modeling 10. Interaction Diagrams What Are Interactions? Interaction Participants Messages Execution Occurrences State Invariants Event Occurrences Traces Combined Fragments Interaction Occurrences Decomposition Continuations Sequence Timing Alternate Interaction Notations 11. Tagged Values, Stereotypes, and UML Profiles Modeling and UML in Context Stereotypes Tagged Values Constraints UML Profiles Tools and How They Use Profiles 12. Effective Diagramming Wallpaper Diagrams Sprawling Scope One Diagram/One Abstraction Besides UML A. MDA: Model-Driven Architecture B. The Object Constraint Language Index

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