Description

Book Synopsis
Bridges the gap between Japanese popular culture studies and game studies by encouraging a dialogue centered around Japanese-designed video games and social issues. The book examines four contemporary Japanese video games in terms of how they engage with some of Japan’s biggest social and personal issues.

Trade Review
Toward a Gameic World argues that video games have the potential to work through and play out social anxieties and traumatic events in contemporary Japanese society. In contradistinction from extant studies of gaming in Japan that tend to be more historical, ethnographical, and sociological, the book takes on a multidisciplinary approach with an emphasis on ‘textual’ analysis of video games. While embedded in the context of modern Japan, the book reflects on the larger global implications of video games as a viable genre of scholarly inquiry."—Leo T. S. Ching, Duke University

Table of Contents
  • List of Illustrations
  • Preface
  • Acknowledgements
  • Author’s Note
  • Introduction: Beyond 8-bit
  • Chapter 1: Limited Engagement: Virtual Earthquakes and Real-World Survival in Disaster Report
  • Chapter 2: Distanced Engagement: Marriage and Childbirth in Catherine
  • Chapter 3: External Engagement: Pixelated Pain and Nuclear Memory in Metal Gear Solid V
  • Chapter 4: Connective Engagement: Social Withdrawal and Player Connections in The World Ends with You
  • Conclusion: Toward a Gameic World
  • References
  • Index

    Toward a Gameic World

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      £16.95

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      Order before 4pm today for delivery by Sat 20 Jun 2026.

      A Paperback by Ben Whaley


        View other formats and editions of Toward a Gameic World by Ben Whaley

        Publisher: LUP - University of Michigan Press
        Publication Date: 5/3/2023 12:00:00 AM
        ISBN13: 9780472056149, 978-0472056149
        ISBN10: 047205614X
        Also in:
        Popular culture

        Description

        Book Synopsis
        Bridges the gap between Japanese popular culture studies and game studies by encouraging a dialogue centered around Japanese-designed video games and social issues. The book examines four contemporary Japanese video games in terms of how they engage with some of Japan’s biggest social and personal issues.

        Trade Review
        Toward a Gameic World argues that video games have the potential to work through and play out social anxieties and traumatic events in contemporary Japanese society. In contradistinction from extant studies of gaming in Japan that tend to be more historical, ethnographical, and sociological, the book takes on a multidisciplinary approach with an emphasis on ‘textual’ analysis of video games. While embedded in the context of modern Japan, the book reflects on the larger global implications of video games as a viable genre of scholarly inquiry."—Leo T. S. Ching, Duke University

        Table of Contents
        • List of Illustrations
        • Preface
        • Acknowledgements
        • Author’s Note
        • Introduction: Beyond 8-bit
        • Chapter 1: Limited Engagement: Virtual Earthquakes and Real-World Survival in Disaster Report
        • Chapter 2: Distanced Engagement: Marriage and Childbirth in Catherine
        • Chapter 3: External Engagement: Pixelated Pain and Nuclear Memory in Metal Gear Solid V
        • Chapter 4: Connective Engagement: Social Withdrawal and Player Connections in The World Ends with You
        • Conclusion: Toward a Gameic World
        • References
        • Index

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