Description

Book Synopsis

From object technology pioneer and ETH Zurich professor Bertrand Meyer, winner of the Jolt award and the ACM Software System Award, a revolutionary textbook that makes learning programming fun and rewarding. Meyer builds his presentation on a rich object-oriented software system supporting graphics and multimedia, which students can use to produce impressive applications from day one, then understand inside out as they learn new programming techniques.

Unique to Touch of Class is a combination of a practical, hands-on approach to programming with the introduction of sound theoretical support focused on helping students learn the construction of high quality software. The use of full color brings exciting programming concepts to life.

Among the useful features of the book is the use of Design by Contract, critical to software quality and providing a gentle introduction to formal methods.

Will give students a major advantage by teaching professional-level techniques in a literate, relaxed and humorous way.



Trade Review

From the reviews:

“This book ‘is not just about learning to program but about ’Learning to program Well.’’ Meyer’s latest text conveys his impressive experience in the field of computer science, going well beyond just software engineering. … the target audience includes both students and teachers. …The large quantity of information provided is well organized. … Colors are plentiful and character fonts play an important role. …Coming from a father of object orientation and software quality, it is not surprising that this is an excellent book.” (Alexandre Bergel, ACM Computing Reviews, January, 2010)

“The best thing about this book, and it is a very good thing indeed, is that it is thorough. … The material is well-written and thorough – it includes introductory material aimed at the student, then at the instructor. … this is an excellent book. If I were put in the position of needing to teach an elementary programming course … this would be high on my list of candidate textbooks.” (Robert L. Glass, The Software Practitioner, January-February, 2010)

“This nicely written and enjoyable textbook is used for the ‘Introduction to programming’ course taught at ETH (Eidgenössische Technische Hochschule Zürich) to all entering computing science students. … In addition to the excellent book, Meyer provides an outstanding web site (http://touch.ethz.ch/) with a huge amount of material including course slides, video recording of lectures, slides for exercise sessions, a lot of information for instructors, software downloads, and, of course, blogs and wikis.” (Haim Kilov, Zentralblatt MATH, Vol. 1188, 2010)

"Touch of Class: Learning to Program Well with Objects and Contracts" (ToC) is an excellent book to read. (…) Instead of teaching a whole lot of details from the bottom up, it explains from the top, giving the whole picture, why things are done and then down to the details of how they are done. Meyer also calls this outside-in. You can see the whole at once and then explain the details. This is how programming should be — using broad concepts, rather than narrow implementation details. ( Ian Joyner on https://siliconvalleyhype.quora.com/, Jan 2022).



Table of Contents
Basics.- The industry of pure ideas.- Dealing with objects.- Program structure basics.- The interface of a class.- Just Enough Logic.- Creating objects and executing systems.- Control structures.- Routines, functional abstraction and information hiding.- Variables, assignment and references.- How things work.- Just enough hardware.- Describing syntax.- Programming languages and tools.- Algorithms and data structures.- Fundamental data structures, genericity, and algorithm complexity.- Recursion and trees.- Devising and engineering an algorithm: Topological Sort.- Object-Oriented Techniques.- Inheritance.- Operations as objects: agents and lambda calculus.- Event-driven design.- Towards software engineering.- to software engineering.

Touch of Class: Learning to Program Well with

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    Order before 4pm today for delivery by Fri 31 Jul 2026.

    A Hardback by Bertrand Meyer

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      View other formats and editions of Touch of Class: Learning to Program Well with by Bertrand Meyer

      Publisher: Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
      Publication Date: Publication Date: 04/02/2013
      ISBN13: 9783540921448, 978-3540921448
      ISBN10: 3540921443

      Description

      Book Synopsis

      From object technology pioneer and ETH Zurich professor Bertrand Meyer, winner of the Jolt award and the ACM Software System Award, a revolutionary textbook that makes learning programming fun and rewarding. Meyer builds his presentation on a rich object-oriented software system supporting graphics and multimedia, which students can use to produce impressive applications from day one, then understand inside out as they learn new programming techniques.

      Unique to Touch of Class is a combination of a practical, hands-on approach to programming with the introduction of sound theoretical support focused on helping students learn the construction of high quality software. The use of full color brings exciting programming concepts to life.

      Among the useful features of the book is the use of Design by Contract, critical to software quality and providing a gentle introduction to formal methods.

      Will give students a major advantage by teaching professional-level techniques in a literate, relaxed and humorous way.



      Trade Review

      From the reviews:

      “This book ‘is not just about learning to program but about ’Learning to program Well.’’ Meyer’s latest text conveys his impressive experience in the field of computer science, going well beyond just software engineering. … the target audience includes both students and teachers. …The large quantity of information provided is well organized. … Colors are plentiful and character fonts play an important role. …Coming from a father of object orientation and software quality, it is not surprising that this is an excellent book.” (Alexandre Bergel, ACM Computing Reviews, January, 2010)

      “The best thing about this book, and it is a very good thing indeed, is that it is thorough. … The material is well-written and thorough – it includes introductory material aimed at the student, then at the instructor. … this is an excellent book. If I were put in the position of needing to teach an elementary programming course … this would be high on my list of candidate textbooks.” (Robert L. Glass, The Software Practitioner, January-February, 2010)

      “This nicely written and enjoyable textbook is used for the ‘Introduction to programming’ course taught at ETH (Eidgenössische Technische Hochschule Zürich) to all entering computing science students. … In addition to the excellent book, Meyer provides an outstanding web site (http://touch.ethz.ch/) with a huge amount of material including course slides, video recording of lectures, slides for exercise sessions, a lot of information for instructors, software downloads, and, of course, blogs and wikis.” (Haim Kilov, Zentralblatt MATH, Vol. 1188, 2010)

      "Touch of Class: Learning to Program Well with Objects and Contracts" (ToC) is an excellent book to read. (…) Instead of teaching a whole lot of details from the bottom up, it explains from the top, giving the whole picture, why things are done and then down to the details of how they are done. Meyer also calls this outside-in. You can see the whole at once and then explain the details. This is how programming should be — using broad concepts, rather than narrow implementation details. ( Ian Joyner on https://siliconvalleyhype.quora.com/, Jan 2022).



      Table of Contents
      Basics.- The industry of pure ideas.- Dealing with objects.- Program structure basics.- The interface of a class.- Just Enough Logic.- Creating objects and executing systems.- Control structures.- Routines, functional abstraction and information hiding.- Variables, assignment and references.- How things work.- Just enough hardware.- Describing syntax.- Programming languages and tools.- Algorithms and data structures.- Fundamental data structures, genericity, and algorithm complexity.- Recursion and trees.- Devising and engineering an algorithm: Topological Sort.- Object-Oriented Techniques.- Inheritance.- Operations as objects: agents and lambda calculus.- Event-driven design.- Towards software engineering.- to software engineering.

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