Description

Reality Bites—and it has Big Teeth Becoming a global celebrity overnight would make most people happy. Not Lynn Raven. As a teenage gaming prodigy, she’s enjoyed years of anonymity behind the virtual mask of Larry Coughlin, war-hardened vet and virtual gaming mercenary. But now Lynn has stepped out of the shadows to compete in the cutting-edge augmented reality game TransDimensional Hunter that has taken the world by storm. And she’s winning. But with success has come swarms of paparazzi drones, jealous teammates, and a backstabbing rival team that will use any trick in the book to ruin her. Then there’s the game itself. At times, the “augmented” reality seems too real for Lynn’s comfort, and strange accidents keep happening. Something is going on; she just has to figure out what. Lynn would much rather fight monsters than do paparazzi interviews, but somehow she’ll have to master both—and pass her senior year to boot. She managed to step into the real, but will the storm of reality now defeat her for good?

Through the Storm

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£22.99

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Hardback by Diamond Comic Distributors, Inc.

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Short Description:

Reality Bites—and it has Big Teeth Becoming a global celebrity overnight would make most people happy. Not Lynn Raven. As... Read more

    Publisher: Baen Books
    Publication Date: 20/11/2023
    ISBN13: 9781982192990, 978-1982192990
    ISBN10: 1982192992

    Number of Pages: 400

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    Description

    Reality Bites—and it has Big Teeth Becoming a global celebrity overnight would make most people happy. Not Lynn Raven. As a teenage gaming prodigy, she’s enjoyed years of anonymity behind the virtual mask of Larry Coughlin, war-hardened vet and virtual gaming mercenary. But now Lynn has stepped out of the shadows to compete in the cutting-edge augmented reality game TransDimensional Hunter that has taken the world by storm. And she’s winning. But with success has come swarms of paparazzi drones, jealous teammates, and a backstabbing rival team that will use any trick in the book to ruin her. Then there’s the game itself. At times, the “augmented” reality seems too real for Lynn’s comfort, and strange accidents keep happening. Something is going on; she just has to figure out what. Lynn would much rather fight monsters than do paparazzi interviews, but somehow she’ll have to master both—and pass her senior year to boot. She managed to step into the real, but will the storm of reality now defeat her for good?

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