Description

Book Synopsis
A creative fill-in book conceived with the Science Museum to encourage children to think like an inventor by questioning everything and dreaming up new ideas.

Table of Contents
Get started: discover your inventing style; hate something, change something; fill your inventing toolbox; spin the wheel of invention; wreck your tech • Amazing Materials: hunt around your house; feed the birds; invent a new use for paper; sweeten some science; engineer your do • Transport and Machines: slide like a snail; ping your prince; pimp your ride; fly like a bird; turn this book into a machine • At home: eat your dinner; imagineer future tech; be a child genius • AI and Robots: design a robot helper; code a bracelet; follow exact instructions • Buildings: make a structure out of people; build a paper skyscraper; tinker with bridges • Helping People and Planet: get wind (to power a machine); save the planet; read without looking; fight off the plastic attack! • This book thinks it’s a tinkering space

This Book Thinks Youre an Inventor

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    A Paperback / softback by Harriet Russell, Jon Milton, The Science Museum

    1 in stock

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      Publisher: Thames & Hudson Ltd
      Publication Date: 30/01/2020
      ISBN13: 9780500651766, 978-0500651766
      ISBN10: 0500651760

      Description

      Book Synopsis
      A creative fill-in book conceived with the Science Museum to encourage children to think like an inventor by questioning everything and dreaming up new ideas.

      Table of Contents
      Get started: discover your inventing style; hate something, change something; fill your inventing toolbox; spin the wheel of invention; wreck your tech • Amazing Materials: hunt around your house; feed the birds; invent a new use for paper; sweeten some science; engineer your do • Transport and Machines: slide like a snail; ping your prince; pimp your ride; fly like a bird; turn this book into a machine • At home: eat your dinner; imagineer future tech; be a child genius • AI and Robots: design a robot helper; code a bracelet; follow exact instructions • Buildings: make a structure out of people; build a paper skyscraper; tinker with bridges • Helping People and Planet: get wind (to power a machine); save the planet; read without looking; fight off the plastic attack! • This book thinks it’s a tinkering space

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