Description

Book Synopsis

Discover the big ideas in entertainment that have transformed the world around us

From the first colour films, through exciting new toys such as LEGO and video consoles, to revolutionary virtual reality experiences, the twentieth and twenty-first centuries saw many pioneering forms of entertainment. The Greatest
Ideas in Entertainment
takes you on a journey through the most in influential forms of entertainment over the past 100 years, exploring different people, projects and machines that have helped us have fun!

From Apollo 11's historic flight to the wonders of the world wide web, the world has changed beyond recognition in the past hundred years. Think Big takes a close-up look at the amazing ideas that have transformed the way we all live.

Each spread explores a big idea in greater depth, explaining how it came to be and what evolved from it and assessing its impact on the world today. 'Genius' panels highlight the great thinkers behind the ideas, from scientists to inventors, environmentalists and engineers.

Each book includes carefully selected activities designed to inspire readers aged 9 and older and encourage them to nurture their own 'big thinking' and entrepreneurial spirit.


Contents:
Technicolor
Scrabble
LEGO
Disneyland
Star Wars
Sony Walkman
NES
Live Aid
File streaming
Streaming services
Candy Crush Saga
Oculus Rift



Table of Contents
  • 1: Entertainment
  • 2: Technicolor
  • 3: Scrabble
  • 4: LEGO
  • 5: Disneyland
  • 6: Star Wars
  • 7: Sony Walkman
  • 8: NES
  • 9: Live Aid
  • 10: File streaming
  • 11: Streaming services
  • 12: Candy Crush Saga
  • 13: Oculus Rift
  • 14: Glossary
  • 15: Further information
  • 16: Index

Think Big!: The Greatest Ideas in Entertainment

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    £8.99

    Includes FREE delivery

    Order before 4pm today for delivery by Fri 19 Jun 2026.

    A Paperback / softback by Izzi Howell

    2 in stock

      Trusted by thousands of customers. See 2,385+ Customer Reviews

      View other formats and editions of Think Big!: The Greatest Ideas in Entertainment by Izzi Howell

      Publisher: Hachette Children's Group
      Publication Date: 08/12/2022
      ISBN13: 9781526316981, 978-1526316981
      ISBN10: 1526316986

      Description

      Book Synopsis

      Discover the big ideas in entertainment that have transformed the world around us

      From the first colour films, through exciting new toys such as LEGO and video consoles, to revolutionary virtual reality experiences, the twentieth and twenty-first centuries saw many pioneering forms of entertainment. The Greatest
      Ideas in Entertainment
      takes you on a journey through the most in influential forms of entertainment over the past 100 years, exploring different people, projects and machines that have helped us have fun!

      From Apollo 11's historic flight to the wonders of the world wide web, the world has changed beyond recognition in the past hundred years. Think Big takes a close-up look at the amazing ideas that have transformed the way we all live.

      Each spread explores a big idea in greater depth, explaining how it came to be and what evolved from it and assessing its impact on the world today. 'Genius' panels highlight the great thinkers behind the ideas, from scientists to inventors, environmentalists and engineers.

      Each book includes carefully selected activities designed to inspire readers aged 9 and older and encourage them to nurture their own 'big thinking' and entrepreneurial spirit.


      Contents:
      Technicolor
      Scrabble
      LEGO
      Disneyland
      Star Wars
      Sony Walkman
      NES
      Live Aid
      File streaming
      Streaming services
      Candy Crush Saga
      Oculus Rift



      Table of Contents
      • 1: Entertainment
      • 2: Technicolor
      • 3: Scrabble
      • 4: LEGO
      • 5: Disneyland
      • 6: Star Wars
      • 7: Sony Walkman
      • 8: NES
      • 9: Live Aid
      • 10: File streaming
      • 11: Streaming services
      • 12: Candy Crush Saga
      • 13: Oculus Rift
      • 14: Glossary
      • 15: Further information
      • 16: Index

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