Description

Book Synopsis
Since its inception decades ago, the tabletop roleplaying game Dungeons & Dragons has offered an escape from the real world, the chance to enter distant realms, walk in new shoes, and be part of immersive, imaginative tales as they unfold. More so, in Thom James Carter's opinion, it's a perfect vessel for queer exploration and joy. Journey on, adventurer, as Dungeon Master Thom invites readers into the game's exciting queer, utopian possibilities, traversing its history and contemporary evolution, the queer potential resting within gameplay, the homebrewers making it their own, stories from fellow players, and the power to explore and examine identity and how people want to lead their lives in real and imagined worlds alike. Grab a sword and get your dice at the ready, this queer adventure is about to begin. (This book is unofficial and unaffiliated with properties Wizards of the Coast and Dungeons & Dragons.)

Table of Contents
Introduction: Session 0 Part One: Here be dragons - and queers Chapter 1: A potted history of Dungeons & Dragons Chapter 2: The contemporary realms of D&D Chapter 3: Queerness at the source Part Two: Queer play, exploration, joy and creativity Chapter 4: The character sheet is more than a character sheet Chapter 5: The magical effects of roleplay Chapter 6: The Dungeon Master's world Chapter 7: Raise a tankard to the homebrewers, creators, and community Part Three: Queer D&D's past, present, and future Chapter 8: Problems & Hope Conclusion: As one journey ends, another begins References Acknowledgements About the Author

They Came to Slay: The Queer Culture of D&D

Product form

£7.12

Includes FREE delivery

RRP £7.50 – you save £0.38 (5%)

Order before 4pm tomorrow for delivery by Tue 16 Dec 2025.

A Paperback / softback by Thom James Carter

15 in stock


    View other formats and editions of They Came to Slay: The Queer Culture of D&D by Thom James Carter

    Publisher: 404 Ink
    Publication Date: 28/07/2022
    ISBN13: 9781912489602, 978-1912489602
    ISBN10: 1912489600

    Description

    Book Synopsis
    Since its inception decades ago, the tabletop roleplaying game Dungeons & Dragons has offered an escape from the real world, the chance to enter distant realms, walk in new shoes, and be part of immersive, imaginative tales as they unfold. More so, in Thom James Carter's opinion, it's a perfect vessel for queer exploration and joy. Journey on, adventurer, as Dungeon Master Thom invites readers into the game's exciting queer, utopian possibilities, traversing its history and contemporary evolution, the queer potential resting within gameplay, the homebrewers making it their own, stories from fellow players, and the power to explore and examine identity and how people want to lead their lives in real and imagined worlds alike. Grab a sword and get your dice at the ready, this queer adventure is about to begin. (This book is unofficial and unaffiliated with properties Wizards of the Coast and Dungeons & Dragons.)

    Table of Contents
    Introduction: Session 0 Part One: Here be dragons - and queers Chapter 1: A potted history of Dungeons & Dragons Chapter 2: The contemporary realms of D&D Chapter 3: Queerness at the source Part Two: Queer play, exploration, joy and creativity Chapter 4: The character sheet is more than a character sheet Chapter 5: The magical effects of roleplay Chapter 6: The Dungeon Master's world Chapter 7: Raise a tankard to the homebrewers, creators, and community Part Three: Queer D&D's past, present, and future Chapter 8: Problems & Hope Conclusion: As one journey ends, another begins References Acknowledgements About the Author

    Recently viewed products

    © 2025 Book Curl

      • American Express
      • Apple Pay
      • Diners Club
      • Discover
      • Google Pay
      • Maestro
      • Mastercard
      • PayPal
      • Shop Pay
      • Union Pay
      • Visa

      Login

      Forgot your password?

      Don't have an account yet?
      Create account