Description

Book Synopsis

The WebGPU Sourcebook: High-Performance Graphics and Machine Learning in the Browser explains how to code web applications that access the clientâs graphics processor unit, or GPU. This makes it possible to render graphics in a browser at high speed and perform computationally intensive tasks such as machine learning. By taking advantage of WebGPU, web developers can harness the same performance available to desktop developers.

The first part of the book introduces WebGPU at a high level, without graphics theory or heavy math. The chapters in the second part are focused on graphical rendering and the rest of the book focuses on compute shaders.

This book walks through several examples of WebGPU usage. It also:

  • Discusses the classes and functions defined in the WebGPU API and shows how theyâre used in practice
  • Explains the theory of graphical rendering and shows how to implement rendering inside a web application
  • Examines the theory

The WebGPU Sourcebook

    Product form

    £44.99

    Includes FREE delivery

    Order before 4pm today for delivery by Mon 8 Jun 2026.

    A Paperback by Matthew Scarpino

    1 in stock


      View other formats and editions of The WebGPU Sourcebook by Matthew Scarpino

      Publisher: CRC Press
      Publication Date: 10/2/2024
      ISBN13: 9781032726670, 978-1032726670
      ISBN10: 1032726679

      Description

      Book Synopsis

      The WebGPU Sourcebook: High-Performance Graphics and Machine Learning in the Browser explains how to code web applications that access the clientâs graphics processor unit, or GPU. This makes it possible to render graphics in a browser at high speed and perform computationally intensive tasks such as machine learning. By taking advantage of WebGPU, web developers can harness the same performance available to desktop developers.

      The first part of the book introduces WebGPU at a high level, without graphics theory or heavy math. The chapters in the second part are focused on graphical rendering and the rest of the book focuses on compute shaders.

      This book walks through several examples of WebGPU usage. It also:

      • Discusses the classes and functions defined in the WebGPU API and shows how theyâre used in practice
      • Explains the theory of graphical rendering and shows how to implement rendering inside a web application
      • Examines the theory

      Recently viewed products

      © 2026 Book Curl

        • American Express
        • Apple Pay
        • Diners Club
        • Discover
        • Google Pay
        • Maestro
        • Mastercard
        • PayPal
        • Shop Pay
        • Union Pay
        • Visa

        Login

        Forgot your password?

        Don't have an account yet?
        Create account