Description
Book SynopsisGain insight into what it takes to design and develop your first video game. This book offers a peek behind the scenes, where you will find in-depth knowledge of game design theory and insight into the technical and design aspects of video game development.
The Way We Play allows you to explore game design and theory while also learning the nuances of how games in different genres should be approached, their workings, and successful unique selling points in a competitive gaming field. As you progress further into the book, BAFTA Nominated Young Games Design Mentor Michael Killick walks you through the more technical aspects of game development and shares techniques that will enable you to take your first steps in designing your own games.
Upon completing this book, you will have a firm understanding of the gaming industry, from theory through design and production.
What You Will Learn
- Understand theories within games design
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Table of Contents
Chapter 1: What is a Game? What is their history?Sub – Topics:- Famous and well-known games, what made them so successful- How to understand a video game and what to look for- Look back at previous consoles- Earliest video games- What worked and what didn’t- A look at where we’re at now
Chapter 2: Under the HoodSub - Topics:- Job roles- What you can do within the industry- How to best prepare yourself for the future
Chapter 3: Paper to ScreenSub - Topics:- Cameras, controls, and characters- Designing your game- Setting up goals- Setting a narrative
Chapter 4: Designing a 3D Character ControllerSub - Topics:- Cameras and controls- C# programming/scripting- Using Unity- Common terms within Unity
Chapter 5: Rule the World: Level DesignSub - Topics:- Mapping- Making your world fun and engaging- Bringing the world to life
Chapter 6: Friend or Foe? Enemy DesignSub - Topics:- What makes a good enemy?- How to design a foe- Obstacles- Weapons and abilities
Chapter 7: MCM: Mechanics, Combat, and MultiplayerSub - Topics:- Multiplayer design- Mechanics and their importance to video games- Enemies and their combat
Chapter 8: 2D Games Design within UnitySub - Topics:- Unity 2D design- How to implement enemies- Tilemap tutorial
Chapter 9: What to Avoid?Sub - Topics:- What to be on the lookout for when designing a video game- What pitfalls can be avoided to make a successful game
Chapter 10: Accessibility in GamesSub - Topics:- How to be inclusive in games design- What is accessibility within games design
Chapter 11: Conclusion: The End. Or Your Beginning?Sub - Topics:- Final summary and looking forward