Description

Book Synopsis

The use of technology within sport is well established, most professional sport teams engage in the use of electronic performance and tracking systems. This book is the first to offer a deep and structured examination of these technologies and how they are used in a team sport setting.

The Use of Applied Technology in Team Sport describes and assists researchers, academics and professionals with understanding the methodology around applied technology in sport, examining what systems track playersâ performance and who are the manufacturers that provide these systems.

This new volume goes on to describe how to apply the systems, highlights the ways of reporting analysis information and helps the reader to know and understand the future avenues of research and development.

The Use of Applied Technology in Team Sport is considered an essential guide for researchers, academics and students as well as professionals working in the areas of Applied Sport Science, Coaching, and subjects relating to Physiology, Biomechanics, Sports Engineering, Sports Technology and Performance Analysis in Sport.



Table of Contents

Part I: Data Collection Technology

1. Standarization Of Electronic Performance and Tracking Systems

2. Semi-Automatic Multiple Camera Systems

3. Global Navigation Satellite Systems

4. Local Positioning Systems

5. Microelectromechanical Systems

6. Wearables for the Internal Workload Monitoring: Combined Hear Rate and Mechanical Sensors

Part II: Data Transmission

7. Data Acquisition and Transmission

8. Real-Time Feedback: An Update

Part III: Data Processing: Performance Variables

9. Kinematical Variables

10. Collective Tactical Variables

11. Neuromuscular Variables

12. Physiological Variables – Training Impulse and Heart Rate Variability

13. Multidimensional Variables

Part IV: Big Data and Reduction Techniques

14. Big Data Applied to Team Sport Athletes´ Performance

15. Data Mining in Sports: The Case of Principal Component Analysis

Part V: Computer Vision and Machine Learning

16. Computer Vision

17. Machine Learning

The Use of Applied Technology in Team Sport

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    £39.99

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    Order before 4pm today for delivery by Mon 15 Jun 2026.

    A Paperback by José Pino-Ortega, Markel Rico-González

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      Publisher: Taylor & Francis Ltd
      Publication Date: 9/25/2023 12:00:00 AM
      ISBN13: 9780367742997, 978-0367742997
      ISBN10: 0367742993

      Description

      Book Synopsis

      The use of technology within sport is well established, most professional sport teams engage in the use of electronic performance and tracking systems. This book is the first to offer a deep and structured examination of these technologies and how they are used in a team sport setting.

      The Use of Applied Technology in Team Sport describes and assists researchers, academics and professionals with understanding the methodology around applied technology in sport, examining what systems track playersâ performance and who are the manufacturers that provide these systems.

      This new volume goes on to describe how to apply the systems, highlights the ways of reporting analysis information and helps the reader to know and understand the future avenues of research and development.

      The Use of Applied Technology in Team Sport is considered an essential guide for researchers, academics and students as well as professionals working in the areas of Applied Sport Science, Coaching, and subjects relating to Physiology, Biomechanics, Sports Engineering, Sports Technology and Performance Analysis in Sport.



      Table of Contents

      Part I: Data Collection Technology

      1. Standarization Of Electronic Performance and Tracking Systems

      2. Semi-Automatic Multiple Camera Systems

      3. Global Navigation Satellite Systems

      4. Local Positioning Systems

      5. Microelectromechanical Systems

      6. Wearables for the Internal Workload Monitoring: Combined Hear Rate and Mechanical Sensors

      Part II: Data Transmission

      7. Data Acquisition and Transmission

      8. Real-Time Feedback: An Update

      Part III: Data Processing: Performance Variables

      9. Kinematical Variables

      10. Collective Tactical Variables

      11. Neuromuscular Variables

      12. Physiological Variables – Training Impulse and Heart Rate Variability

      13. Multidimensional Variables

      Part IV: Big Data and Reduction Techniques

      14. Big Data Applied to Team Sport Athletes´ Performance

      15. Data Mining in Sports: The Case of Principal Component Analysis

      Part V: Computer Vision and Machine Learning

      16. Computer Vision

      17. Machine Learning

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