Description

Book Synopsis

This book explores vampire narratives that have been expressed across multiple media and new technologies. Stories and characters such as Dracula, Carmilla and even Draculaura from Monster High have been made more real through their depictions in narratives produced in and across different platforms. This also allows the consumer to engage on multiple levels with the vampire world, blurring the boundaries between real and imaginary realms and allowing for different kinds of identity to be created while questioning terms such as author, reader, player and consumer. These essays investigate the consequences of such immersion and why the undead world of the transmedia vampire is so well suited to life in the 21st century.



Table of Contents
Acknowledgments vii
Foreword: We Are, All of Us, Renfields
John Edgar Browning 1
Introduction
Simon Bacon 3
Part I—Dracula: Adaptations and Re-Creations
We Are Dracula: Penny Dreadful and the Dracula Megatext
Jeffrey Andrew Weinstock 20
"Better Parts": Redemptive Portrayals of Count Dracula as Vlad the Impaler in Selected Film Adaptions of Stoker's Dracula
Wayne Derek Pigeon-Coote 35
"I've crossed oceans of versions to find you": Remediating Mina from Novel to Screen in Bram Stoker's Dracula (1992)
Cathleen Allyn Conway 47
Part II—Across Mediums, Platforms and Levels of Engagement
Byzantium Stage to Screen
Gina Wisker 60
Pixel Parasites: The Virtual Vampire as Enemy, Ally and Self in Video Games
Shawn Edrei 76
Vampire as Doll: Transformations of Meaning Through Play in the Vampirina and Draculaura (Monster High) Franchises
Derek Newman-Stille 88
"Do Vampires Get Their Periods?": The Carmilla Web Series and the Politics of Bleeding Women
Alexandra Heller-Nicholas 103
Part III—Transnational Transmedia
Vampire Tourism: Transmedia Narratives, Cultural Histories and Locating the Undead
Lorna Piatti-Farnell 120
Thinking in Connections: A.A. Carr's Eye Killers and F.W. Murnau's Nosferatu
Svetlana Seibel 134
From Revenants to Vampires: The Transmedia Evolution of the Jiangshi
Katarzyna Ancuta 146
Part IV—Interventions, Fandom, Ownership
Transmedia Interventions and Palimpsestuous Relations: Carmilla Meets Carmen Maria Machado
Natalie Wilson 162
The Originals and Family History Two-Fold: Caught Between Two Worlds
Verena Bernardi 174
Transmedia Vampire Stories and Their Consumers in Anne Rice's The Vampire Chronicles
Laura Davidel 187
First-Person Gothic: Anne Rice, Vampirism, Authorship and Identity
Evan Hayles Gledhill 201
About the Contributors 217
Index 221

The Transmedia Vampire

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      Publisher: McFarland & Co Inc
      Publication Date: 1/22/2021 12:10:00 AM
      ISBN13: 9781476675749, 978-1476675749
      ISBN10: 1476675740

      Description

      Book Synopsis

      This book explores vampire narratives that have been expressed across multiple media and new technologies. Stories and characters such as Dracula, Carmilla and even Draculaura from Monster High have been made more real through their depictions in narratives produced in and across different platforms. This also allows the consumer to engage on multiple levels with the vampire world, blurring the boundaries between real and imaginary realms and allowing for different kinds of identity to be created while questioning terms such as author, reader, player and consumer. These essays investigate the consequences of such immersion and why the undead world of the transmedia vampire is so well suited to life in the 21st century.



      Table of Contents
      Acknowledgments vii
      Foreword: We Are, All of Us, Renfields
      John Edgar Browning 1
      Introduction
      Simon Bacon 3
      Part I—Dracula: Adaptations and Re-Creations
      We Are Dracula: Penny Dreadful and the Dracula Megatext
      Jeffrey Andrew Weinstock 20
      "Better Parts": Redemptive Portrayals of Count Dracula as Vlad the Impaler in Selected Film Adaptions of Stoker's Dracula
      Wayne Derek Pigeon-Coote 35
      "I've crossed oceans of versions to find you": Remediating Mina from Novel to Screen in Bram Stoker's Dracula (1992)
      Cathleen Allyn Conway 47
      Part II—Across Mediums, Platforms and Levels of Engagement
      Byzantium Stage to Screen
      Gina Wisker 60
      Pixel Parasites: The Virtual Vampire as Enemy, Ally and Self in Video Games
      Shawn Edrei 76
      Vampire as Doll: Transformations of Meaning Through Play in the Vampirina and Draculaura (Monster High) Franchises
      Derek Newman-Stille 88
      "Do Vampires Get Their Periods?": The Carmilla Web Series and the Politics of Bleeding Women
      Alexandra Heller-Nicholas 103
      Part III—Transnational Transmedia
      Vampire Tourism: Transmedia Narratives, Cultural Histories and Locating the Undead
      Lorna Piatti-Farnell 120
      Thinking in Connections: A.A. Carr's Eye Killers and F.W. Murnau's Nosferatu
      Svetlana Seibel 134
      From Revenants to Vampires: The Transmedia Evolution of the Jiangshi
      Katarzyna Ancuta 146
      Part IV—Interventions, Fandom, Ownership
      Transmedia Interventions and Palimpsestuous Relations: Carmilla Meets Carmen Maria Machado
      Natalie Wilson 162
      The Originals and Family History Two-Fold: Caught Between Two Worlds
      Verena Bernardi 174
      Transmedia Vampire Stories and Their Consumers in Anne Rice's The Vampire Chronicles
      Laura Davidel 187
      First-Person Gothic: Anne Rice, Vampirism, Authorship and Identity
      Evan Hayles Gledhill 201
      About the Contributors 217
      Index 221

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