Description

Book Synopsis

Although media studies and digital humanities are established fields, their overlaps have not been examined in depth. This comprehensive collection fills that gap, giving readers a critical guide to understanding the array of methodologies and projects operating at the intersections of media, culture, and practice. Topics include: access, praxis, social justice, design, interaction, interfaces, mediation, materiality, remediation, data, memory, making, programming, and hacking.



Table of Contents

1. Theory/Practice: Lessons Learned from Feminist Film Studies

TARA MCPHERSON

2. #cut/paste+bleed: Entangling Feminist Affect, Action, and Production On and Offline

ALEXANDRA JUHASZ

3. Analog Girls in Digital Worlds: Dismantling Binaries for Digital Humanists Who Research Social Media

MOYA BAILEY AND REINA GOSSETT

4. (Cyber)Ethnographies of Contact, Dialogue, Friction: Connecting, Building, Placing, and Doing ‘Data,’

RADHIKA GAJJALA, ERIKA M. BEHRMANN, AND JEANETTE DILLON

5. Of, By, and For the Internet: New Media Studies and Public Scholarship

AIMÉE MORRISON

6. Women Who Rock: Making Scenes, Building Communities (Convivencia and Archivista Praxis for a Digital Era)

MICHELLE HABELL-PALLÁN, SONNET RETMAN, ANGELICA MACKLIN, AND MONICA DE LA TORRE

7. Decolonizing Digital Humanities in Theory and Practice

ROOPIKA RISAM

8. Interactive Narratives: Addressing Social and Political Trauma through New Media
ISABEL CRISTINA RESTREPO ACEVEDO

9. Wear and Care: Feminisms at a Long Maker Table

JACQUE WERNIMONT AND ELIZABETH LOSH

10. A Glitch in the Tower: Academia, Disability, and Digital Humanities

ELIZABETH ELLCESSOR

11. Game Studies for Great Justice

AMANDA PHILLIPS

12. Self-Determination in Indigenous Games

ELIZABETH LAPENSÉE

PART II

Design, Interface, Interaction

13. Making Meaning, Making Culture: How to Think about Technology and Cultural Reproduction

ANNE BALSAMO

14. Contemporary and Future Spaces for Media Studies and Digital Humanities

PATRIK SVENSSON

15. Finding Fault Lines: An Approach to Speculative Design

KARI KRAUS

16. Game Mechanics, Experience Design, and Affective Play

PATRICK JAGODA AND PETER MCDONALD

17. Critical Play and Responsible Design

MARY FLANAGAN

18. A Call to Action: Embodied Thinking and Human-Computer Interaction Design

JESSICA RAJKO

19. Wearable Interfaces, Networked Bodies, and Feminist Sleeper Agents

KIM A. BRILLANTE KNIGHT

20. Deep Mapping: Space, Place, and Narrative as Urban Interface

MAUREEN ENGEL

21. Smart Things, Smart Subjects: How the "Internet of Things" Enacts Pervasive Media

BETH COLEMAN

PART III

Mediation, Method, Materiality

22. Approaching Sound

TARA RODGERS

23. Algorhythmics: A Diffractive Approach for Understanding Computation

SHINTARO MIYAZAKI

24. Software Studies Methods

MATTHEW FULLER

25. Physical Computing, Embodied Practice

NINA BELOJEVIC AND SHAUN MACPHERSON

26. Turning Practice Inside Out: Digital Humanities and the Eversion

STEVEN E. JONES

27. Conjunctive and Disjunctive Networks: Affects, Technics, and Arts in the Experience of Relation

ANNA MUNSTER

28. From ‘Live’ to Real Time: On Future Television Studies

MARK J. WILLIAMS

29. ICYMI: Catching Up to the Moving Image Online

GREGORY ZINMAN

30. Images on the Move: Analytics for a Mixed Methods Approach

VIRGINIA KUHN

31. Lost in the Clouds: A Media Theory of the Flight Recorder

PAUL BENZON

32. Scaffolding, Hard and Soft: Critical and Generative Infrastructures

SHANNON MATTERN

PART IV

Remediation, Data, Memory

33. Obsolescence and Innovation in the Age of the Digital

KATHLEEN FITZPATRICK

34. Futures of the Book

JON BATH, ALYSSA ARBUCKLE, CONSTANCE CROMPTON, ALEX CHRISTIE, RAY SIEMENS, AND THE INKE RESEARCH GROUP

35. Becoming a Rap Genius: African American Literary Studies and Collaborative Annotation

HOWARD RAMBSY II

36. Traversals: A Method of Preservation for Born-Digital Texts

DENE GRIGAR AND STUART MOULTHROP

37. New Media Arts: Creativity on the Way to the Archive

TIMOTHY MURRAY

38. Apprehending the Past: Augmented Reality, Archives, and Cultural Memory

VICTORIA SZABO

39. Experiencing Digital Africana Studies: Bringing the

Classroom to Life

BRYAN CARTER

40. Engagements with Race, Memory, and the Built Environment in South Africa: A Case Study in Digital Humanities

ANGEL NIEVES

41. Relationships, Not Records: Digital Heritage and the Ethics of Sharing Indigenous Knowledge Online

KIMBERLY CHRISTEN

42. Searching, Mining, and Interpreting Media History’s Big Data

ERIC HOYT, ANTHONY TRAN, DEREK LONG, KIT HUGHES, AND KEVIN PONTO

43. The Intimate Lives of Cultural Objects

JEFFREY SCHNAPP

44. Timescape and Memory: Visualizing Big Data at the 9/11 Memorial Museum

LAUREN F. KLEIN

PART V

Making, Programming, Hacking

45. Programming as Literacy

ANNETTE VEE

46. Expressive Processing: Interpretation and Creation

NOAH WARDRIP-FRUIN

47. Building Interactive Stories

ANASTASIA SALTER

48. Reading Culture through Code

MARK MARINO

49. Critical Unmaking, or Queer Computation as a Radical Practice

JACOB GABOURY

50. Making Things to Make Sense of Things: DIY as Research and Practice

KAT JUNGNICKEL

51. Environmental Sensing and ‘Media’ as Practice in the Making

JENNIFER GABRYS

52. Approaching Design as Inquiry: Magic, Myth, and Metaphor in Digital Fabrication

DANIELA ROSNER

The Routledge Companion to Media Studies and

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    Order before 4pm today for delivery by Thu 2 Jul 2026.

    A Hardback by Jentery Sayers

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      View other formats and editions of The Routledge Companion to Media Studies and by Jentery Sayers

      Publisher: Taylor & Francis Ltd
      Publication Date: 1/8/2018 12:05:00 AM
      ISBN13: 9781138844308, 978-1138844308
      ISBN10: 1138844306

      Description

      Book Synopsis

      Although media studies and digital humanities are established fields, their overlaps have not been examined in depth. This comprehensive collection fills that gap, giving readers a critical guide to understanding the array of methodologies and projects operating at the intersections of media, culture, and practice. Topics include: access, praxis, social justice, design, interaction, interfaces, mediation, materiality, remediation, data, memory, making, programming, and hacking.



      Table of Contents

      1. Theory/Practice: Lessons Learned from Feminist Film Studies

      TARA MCPHERSON

      2. #cut/paste+bleed: Entangling Feminist Affect, Action, and Production On and Offline

      ALEXANDRA JUHASZ

      3. Analog Girls in Digital Worlds: Dismantling Binaries for Digital Humanists Who Research Social Media

      MOYA BAILEY AND REINA GOSSETT

      4. (Cyber)Ethnographies of Contact, Dialogue, Friction: Connecting, Building, Placing, and Doing ‘Data,’

      RADHIKA GAJJALA, ERIKA M. BEHRMANN, AND JEANETTE DILLON

      5. Of, By, and For the Internet: New Media Studies and Public Scholarship

      AIMÉE MORRISON

      6. Women Who Rock: Making Scenes, Building Communities (Convivencia and Archivista Praxis for a Digital Era)

      MICHELLE HABELL-PALLÁN, SONNET RETMAN, ANGELICA MACKLIN, AND MONICA DE LA TORRE

      7. Decolonizing Digital Humanities in Theory and Practice

      ROOPIKA RISAM

      8. Interactive Narratives: Addressing Social and Political Trauma through New Media
      ISABEL CRISTINA RESTREPO ACEVEDO

      9. Wear and Care: Feminisms at a Long Maker Table

      JACQUE WERNIMONT AND ELIZABETH LOSH

      10. A Glitch in the Tower: Academia, Disability, and Digital Humanities

      ELIZABETH ELLCESSOR

      11. Game Studies for Great Justice

      AMANDA PHILLIPS

      12. Self-Determination in Indigenous Games

      ELIZABETH LAPENSÉE

      PART II

      Design, Interface, Interaction

      13. Making Meaning, Making Culture: How to Think about Technology and Cultural Reproduction

      ANNE BALSAMO

      14. Contemporary and Future Spaces for Media Studies and Digital Humanities

      PATRIK SVENSSON

      15. Finding Fault Lines: An Approach to Speculative Design

      KARI KRAUS

      16. Game Mechanics, Experience Design, and Affective Play

      PATRICK JAGODA AND PETER MCDONALD

      17. Critical Play and Responsible Design

      MARY FLANAGAN

      18. A Call to Action: Embodied Thinking and Human-Computer Interaction Design

      JESSICA RAJKO

      19. Wearable Interfaces, Networked Bodies, and Feminist Sleeper Agents

      KIM A. BRILLANTE KNIGHT

      20. Deep Mapping: Space, Place, and Narrative as Urban Interface

      MAUREEN ENGEL

      21. Smart Things, Smart Subjects: How the "Internet of Things" Enacts Pervasive Media

      BETH COLEMAN

      PART III

      Mediation, Method, Materiality

      22. Approaching Sound

      TARA RODGERS

      23. Algorhythmics: A Diffractive Approach for Understanding Computation

      SHINTARO MIYAZAKI

      24. Software Studies Methods

      MATTHEW FULLER

      25. Physical Computing, Embodied Practice

      NINA BELOJEVIC AND SHAUN MACPHERSON

      26. Turning Practice Inside Out: Digital Humanities and the Eversion

      STEVEN E. JONES

      27. Conjunctive and Disjunctive Networks: Affects, Technics, and Arts in the Experience of Relation

      ANNA MUNSTER

      28. From ‘Live’ to Real Time: On Future Television Studies

      MARK J. WILLIAMS

      29. ICYMI: Catching Up to the Moving Image Online

      GREGORY ZINMAN

      30. Images on the Move: Analytics for a Mixed Methods Approach

      VIRGINIA KUHN

      31. Lost in the Clouds: A Media Theory of the Flight Recorder

      PAUL BENZON

      32. Scaffolding, Hard and Soft: Critical and Generative Infrastructures

      SHANNON MATTERN

      PART IV

      Remediation, Data, Memory

      33. Obsolescence and Innovation in the Age of the Digital

      KATHLEEN FITZPATRICK

      34. Futures of the Book

      JON BATH, ALYSSA ARBUCKLE, CONSTANCE CROMPTON, ALEX CHRISTIE, RAY SIEMENS, AND THE INKE RESEARCH GROUP

      35. Becoming a Rap Genius: African American Literary Studies and Collaborative Annotation

      HOWARD RAMBSY II

      36. Traversals: A Method of Preservation for Born-Digital Texts

      DENE GRIGAR AND STUART MOULTHROP

      37. New Media Arts: Creativity on the Way to the Archive

      TIMOTHY MURRAY

      38. Apprehending the Past: Augmented Reality, Archives, and Cultural Memory

      VICTORIA SZABO

      39. Experiencing Digital Africana Studies: Bringing the

      Classroom to Life

      BRYAN CARTER

      40. Engagements with Race, Memory, and the Built Environment in South Africa: A Case Study in Digital Humanities

      ANGEL NIEVES

      41. Relationships, Not Records: Digital Heritage and the Ethics of Sharing Indigenous Knowledge Online

      KIMBERLY CHRISTEN

      42. Searching, Mining, and Interpreting Media History’s Big Data

      ERIC HOYT, ANTHONY TRAN, DEREK LONG, KIT HUGHES, AND KEVIN PONTO

      43. The Intimate Lives of Cultural Objects

      JEFFREY SCHNAPP

      44. Timescape and Memory: Visualizing Big Data at the 9/11 Memorial Museum

      LAUREN F. KLEIN

      PART V

      Making, Programming, Hacking

      45. Programming as Literacy

      ANNETTE VEE

      46. Expressive Processing: Interpretation and Creation

      NOAH WARDRIP-FRUIN

      47. Building Interactive Stories

      ANASTASIA SALTER

      48. Reading Culture through Code

      MARK MARINO

      49. Critical Unmaking, or Queer Computation as a Radical Practice

      JACOB GABOURY

      50. Making Things to Make Sense of Things: DIY as Research and Practice

      KAT JUNGNICKEL

      51. Environmental Sensing and ‘Media’ as Practice in the Making

      JENNIFER GABRYS

      52. Approaching Design as Inquiry: Magic, Myth, and Metaphor in Digital Fabrication

      DANIELA ROSNER

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