Description

Book Synopsis

Game design is changing. The emergence of service games on PC, mobile and console has created new expectations amongst consumers and requires new techniques from game makers.

In The Pyramid of Game Design, Nicholas Lovell identifies and explains the frameworks and techniques you need to deliver fun, profitable games. Using examples of games ranging from modern free-to-play titles to the earliest arcade games, via PC strategy and traditional boxed titles, Lovell shows how game development has evolved, and provides game makers with the tools to evolve with it.

  • Harness the Base, Retention and Superfan Layers to create a powerful Core Loop.
  • Design the player Session to keep players playing while being respectful of their time.
  • Accept that there are few fixed rules: just trade-offs with consequences.
  • Adopt Agile and Lean techniques to learn what you need you learn quickly
  • Use analytics, pai

    Table of Contents

    Author

    Chapter 1 ◾ The Pyramid

    Chapter 2 ◾ The Base Layer

    Chapter 3 ◾ The Retention Layer

    Chapter 4 ◾ The Core Loop and the Gearbox

    Chapter 5 ◾ The Session and the On-Ramp

    Chapter 6 ◾ The Session: Playtime, the Off-Ramp and Return Hook

    Chapter 7 ◾ The Superfan Layer

    Chapter 8 ◾ What Will People Pay For?

    Chapter 9 ◾ Production-Centric versus Design-Centric

    Chapter 10 ◾ How to Develop a Service Game

    Chapter 11 ◾ How to Prototype and When to Pivot

    Chapter 12 ◾ Production

    Chapter 13 ◾ Managing Creativity

    Chapter 14 ◾ Marketing Your Launch

    Chapter 15 ◾ Metrics

    Chapter 16 ◾ Ethics

    Chapter 17 ◾ The Pyramid of Game Design Afterword 279

    ACKNOWLEDGEMENTS

    GLOSSARY

    ENDNOTES

    BIBLIOGRAPHY

    SOFTOGRAPHY

    INDEX

The Pyramid of Game Design

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    £42.74

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    RRP £44.99 – you save £2.25 (5%)

    Order before 4pm today for delivery by Tue 30 Jun 2026.

    A Paperback by Nicholas Lovell

    15 in stock

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      View other formats and editions of The Pyramid of Game Design by Nicholas Lovell

      Publisher: Taylor & Francis Ltd
      Publication Date: 1/18/2018 12:12:00 AM
      ISBN13: 9781138298897, 978-1138298897
      ISBN10: 1138298891

      Description

      Book Synopsis

      Game design is changing. The emergence of service games on PC, mobile and console has created new expectations amongst consumers and requires new techniques from game makers.

      In The Pyramid of Game Design, Nicholas Lovell identifies and explains the frameworks and techniques you need to deliver fun, profitable games. Using examples of games ranging from modern free-to-play titles to the earliest arcade games, via PC strategy and traditional boxed titles, Lovell shows how game development has evolved, and provides game makers with the tools to evolve with it.

      • Harness the Base, Retention and Superfan Layers to create a powerful Core Loop.
      • Design the player Session to keep players playing while being respectful of their time.
      • Accept that there are few fixed rules: just trade-offs with consequences.
      • Adopt Agile and Lean techniques to learn what you need you learn quickly
      • Use analytics, pai

        Table of Contents

        Author

        Chapter 1 ◾ The Pyramid

        Chapter 2 ◾ The Base Layer

        Chapter 3 ◾ The Retention Layer

        Chapter 4 ◾ The Core Loop and the Gearbox

        Chapter 5 ◾ The Session and the On-Ramp

        Chapter 6 ◾ The Session: Playtime, the Off-Ramp and Return Hook

        Chapter 7 ◾ The Superfan Layer

        Chapter 8 ◾ What Will People Pay For?

        Chapter 9 ◾ Production-Centric versus Design-Centric

        Chapter 10 ◾ How to Develop a Service Game

        Chapter 11 ◾ How to Prototype and When to Pivot

        Chapter 12 ◾ Production

        Chapter 13 ◾ Managing Creativity

        Chapter 14 ◾ Marketing Your Launch

        Chapter 15 ◾ Metrics

        Chapter 16 ◾ Ethics

        Chapter 17 ◾ The Pyramid of Game Design Afterword 279

        ACKNOWLEDGEMENTS

        GLOSSARY

        ENDNOTES

        BIBLIOGRAPHY

        SOFTOGRAPHY

        INDEX

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