Description

Book Synopsis
This handy, portable version of the authoritative Universal Methods of Design provides the same thorough and critical presentation, updated and expanded to include 125 research methods, synthesis/analysis techniques, and research deliverables for human-centered design.

Each method of research is distilled down to its most powerful essence, in a format that will help individual practitioners as well as design teams select and implement the research methods best suited to their design culture within the constraints of their projects. This valuable guide: 
  • Dismantles the myth that user research methods are complicated, expensive, and time-consuming
  • Creates a shared meaning for cross-disciplinary design teams
  • Illustrates methods with compelling visualizations and case studies
  • Characterizes each method at a glance 
With the concise, accessible format of The Pocket Universal Methods of Design
Table of Contents
TABLE OF CONTENTS

INTRODUCTION

01. A/B Testing

02. AEIOU

03. Affinity Diagramming

04. Artifact Analysis

05. Automated Remote Research

06. Behavioral Mapping

07. Bodystorming

08. Brainstorm Graphic Organizers

09. Business Origami

10. Card Sorting

11. Case Studies

12. Cognitive Mapping

13. Cognitive Walkthrough

14. Collage

15. Competitive Testing

16. Concept Mapping

17. Content Analysis

18. Content Inventory & Audit

19. Contextual Design

20. Contextual Inquiry

21. Creative Toolkits

22. Critical Incident Technique

23. Crowdsourcing

24. Cultural Probes

25. Customer Experience Audit

26. Design Charette

27. Design Ethnography

28. Design Workshops

29. Desirability Testing

30. Diary Studies

31. Directed Storytelling

32. Elito Method

33. Ergonomic Analysis

34. Evaluative Research

35. Evidence-based Design

36. Experience Prototyping

37. Experience Sampling Method

38. Experiments

39. Exploratory Research

40. Eyetracking

41. Flexible Modeling

42. Fly-on-the-Wall Observation

43. Focus Groups

44. Generative Research

45. Graffiti Walls

46. Heuristic Evaluation

47. Image Boards

48. Interviews

49. KJ Technique

50. Kano Analysis

51. Key Performance Indicators

52. Laddering

53. Literature Reviews

54. The Love Letter & the Breakup Letter

55. Mental Model Diagrams

56. Mind Mapping

57. Observation

58. Parallel Prototyping

59. Participant Observation

60. Participatory Action Research (PAR)

61. Participatory Design

62. Personal Inventories

63. Personas

64. Photo Studies

65. Picture Cards

66. Prototyping

67. Questionnaires

68. Rapid Iterative Testing & Evaluation (RITE)

69. Remote Moderated Research

70. Research Through Design

71. Role-playing

72. Scenario Description Swimlanes

73. Scenarios

74. Secondary Research

75. Semantic Differential

76. Shadowing

77. Simulation Exercises

78. Site Search Analytics

79. Speed Dating

80. Stakeholder Maps

81. Stakeholder Walkthrough

82. Storyboards

83. Surveys

84. Task Analysis

85. Territory Maps

86. Thematic Networks

87. Think-aloud Protocol

88. Time-aware Research

89. Touchstone Tours

90. Triading

91. Triangulation

92. Unobtrusive Measures

93. Usability Report

94. Usability Testing

95. User Journey Maps

96. Value Opportunity Analysis

97. Web Analytics

98. Weighted Matrix

99. Wizard of Oz

100. Word Clouds

ACKNOWLEDGMENTS

ABOUT THE AUTHORS

The Pocket Universal Methods of Design Revised

    Product form

    £12.99

    Includes FREE delivery

    Order before 4pm tomorrow for delivery by Fri 31 Jul 2026.

    A Paperback / softback by Bruce Hanington, Bella Martin

    Out of stock

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      View other formats and editions of The Pocket Universal Methods of Design Revised by Bruce Hanington

      Publisher: Quarto Publishing Group USA Inc
      Publication Date: Publication Date: 02/11/2021
      ISBN13: 9780760372142, 978-0760372142
      ISBN10: 0760372144

      Description

      Book Synopsis
      This handy, portable version of the authoritative Universal Methods of Design provides the same thorough and critical presentation, updated and expanded to include 125 research methods, synthesis/analysis techniques, and research deliverables for human-centered design.

      Each method of research is distilled down to its most powerful essence, in a format that will help individual practitioners as well as design teams select and implement the research methods best suited to their design culture within the constraints of their projects. This valuable guide: 
      • Dismantles the myth that user research methods are complicated, expensive, and time-consuming
      • Creates a shared meaning for cross-disciplinary design teams
      • Illustrates methods with compelling visualizations and case studies
      • Characterizes each method at a glance 
      With the concise, accessible format of The Pocket Universal Methods of Design
      Table of Contents
      TABLE OF CONTENTS

      INTRODUCTION

      01. A/B Testing

      02. AEIOU

      03. Affinity Diagramming

      04. Artifact Analysis

      05. Automated Remote Research

      06. Behavioral Mapping

      07. Bodystorming

      08. Brainstorm Graphic Organizers

      09. Business Origami

      10. Card Sorting

      11. Case Studies

      12. Cognitive Mapping

      13. Cognitive Walkthrough

      14. Collage

      15. Competitive Testing

      16. Concept Mapping

      17. Content Analysis

      18. Content Inventory & Audit

      19. Contextual Design

      20. Contextual Inquiry

      21. Creative Toolkits

      22. Critical Incident Technique

      23. Crowdsourcing

      24. Cultural Probes

      25. Customer Experience Audit

      26. Design Charette

      27. Design Ethnography

      28. Design Workshops

      29. Desirability Testing

      30. Diary Studies

      31. Directed Storytelling

      32. Elito Method

      33. Ergonomic Analysis

      34. Evaluative Research

      35. Evidence-based Design

      36. Experience Prototyping

      37. Experience Sampling Method

      38. Experiments

      39. Exploratory Research

      40. Eyetracking

      41. Flexible Modeling

      42. Fly-on-the-Wall Observation

      43. Focus Groups

      44. Generative Research

      45. Graffiti Walls

      46. Heuristic Evaluation

      47. Image Boards

      48. Interviews

      49. KJ Technique

      50. Kano Analysis

      51. Key Performance Indicators

      52. Laddering

      53. Literature Reviews

      54. The Love Letter & the Breakup Letter

      55. Mental Model Diagrams

      56. Mind Mapping

      57. Observation

      58. Parallel Prototyping

      59. Participant Observation

      60. Participatory Action Research (PAR)

      61. Participatory Design

      62. Personal Inventories

      63. Personas

      64. Photo Studies

      65. Picture Cards

      66. Prototyping

      67. Questionnaires

      68. Rapid Iterative Testing & Evaluation (RITE)

      69. Remote Moderated Research

      70. Research Through Design

      71. Role-playing

      72. Scenario Description Swimlanes

      73. Scenarios

      74. Secondary Research

      75. Semantic Differential

      76. Shadowing

      77. Simulation Exercises

      78. Site Search Analytics

      79. Speed Dating

      80. Stakeholder Maps

      81. Stakeholder Walkthrough

      82. Storyboards

      83. Surveys

      84. Task Analysis

      85. Territory Maps

      86. Thematic Networks

      87. Think-aloud Protocol

      88. Time-aware Research

      89. Touchstone Tours

      90. Triading

      91. Triangulation

      92. Unobtrusive Measures

      93. Usability Report

      94. Usability Testing

      95. User Journey Maps

      96. Value Opportunity Analysis

      97. Web Analytics

      98. Weighted Matrix

      99. Wizard of Oz

      100. Word Clouds

      ACKNOWLEDGMENTS

      ABOUT THE AUTHORS

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