Description

Book Synopsis
This handy, portable version of the authoritative Universal Methods of Design provides the same thorough and critical presentation, updated and expanded to include 125 research methods, synthesis/analysis techniques, and research deliverables for human-centered design.

Each method of research is distilled down to its most powerful essence, in a format that will help individual practitioners as well as design teams select and implement the research methods best suited to their design culture within the constraints of their projects. This valuable guide: 
  • Dismantles the myth that user research methods are complicated, expensive, and time-consuming
  • Creates a shared meaning for cross-disciplinary design teams
  • Illustrates methods with compelling visualizations and case studies
  • Characterizes each method at a glance 
With the concise, accessible format of The Pocket Universal Methods of Design
Table of Contents
TABLE OF CONTENTS

INTRODUCTION

01. A/B Testing

02. AEIOU

03. Affinity Diagramming

04. Artifact Analysis

05. Automated Remote Research

06. Behavioral Mapping

07. Bodystorming

08. Brainstorm Graphic Organizers

09. Business Origami

10. Card Sorting

11. Case Studies

12. Cognitive Mapping

13. Cognitive Walkthrough

14. Collage

15. Competitive Testing

16. Concept Mapping

17. Content Analysis

18. Content Inventory & Audit

19. Contextual Design

20. Contextual Inquiry

21. Creative Toolkits

22. Critical Incident Technique

23. Crowdsourcing

24. Cultural Probes

25. Customer Experience Audit

26. Design Charette

27. Design Ethnography

28. Design Workshops

29. Desirability Testing

30. Diary Studies

31. Directed Storytelling

32. Elito Method

33. Ergonomic Analysis

34. Evaluative Research

35. Evidence-based Design

36. Experience Prototyping

37. Experience Sampling Method

38. Experiments

39. Exploratory Research

40. Eyetracking

41. Flexible Modeling

42. Fly-on-the-Wall Observation

43. Focus Groups

44. Generative Research

45. Graffiti Walls

46. Heuristic Evaluation

47. Image Boards

48. Interviews

49. KJ Technique

50. Kano Analysis

51. Key Performance Indicators

52. Laddering

53. Literature Reviews

54. The Love Letter & the Breakup Letter

55. Mental Model Diagrams

56. Mind Mapping

57. Observation

58. Parallel Prototyping

59. Participant Observation

60. Participatory Action Research (PAR)

61. Participatory Design

62. Personal Inventories

63. Personas

64. Photo Studies

65. Picture Cards

66. Prototyping

67. Questionnaires

68. Rapid Iterative Testing & Evaluation (RITE)

69. Remote Moderated Research

70. Research Through Design

71. Role-playing

72. Scenario Description Swimlanes

73. Scenarios

74. Secondary Research

75. Semantic Differential

76. Shadowing

77. Simulation Exercises

78. Site Search Analytics

79. Speed Dating

80. Stakeholder Maps

81. Stakeholder Walkthrough

82. Storyboards

83. Surveys

84. Task Analysis

85. Territory Maps

86. Thematic Networks

87. Think-aloud Protocol

88. Time-aware Research

89. Touchstone Tours

90. Triading

91. Triangulation

92. Unobtrusive Measures

93. Usability Report

94. Usability Testing

95. User Journey Maps

96. Value Opportunity Analysis

97. Web Analytics

98. Weighted Matrix

99. Wizard of Oz

100. Word Clouds

ACKNOWLEDGMENTS

ABOUT THE AUTHORS

The Pocket Universal Methods of Design Revised

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£12.99

Includes FREE delivery

Order before 4pm today for delivery by Fri 19 Dec 2025.

A Paperback / softback by Bruce Hanington, Bella Martin

1 in stock


    View other formats and editions of The Pocket Universal Methods of Design Revised by Bruce Hanington

    Publisher: Quarto Publishing Group USA Inc
    Publication Date: 02/11/2021
    ISBN13: 9780760372142, 978-0760372142
    ISBN10: 0760372144

    Description

    Book Synopsis
    This handy, portable version of the authoritative Universal Methods of Design provides the same thorough and critical presentation, updated and expanded to include 125 research methods, synthesis/analysis techniques, and research deliverables for human-centered design.

    Each method of research is distilled down to its most powerful essence, in a format that will help individual practitioners as well as design teams select and implement the research methods best suited to their design culture within the constraints of their projects. This valuable guide: 
    • Dismantles the myth that user research methods are complicated, expensive, and time-consuming
    • Creates a shared meaning for cross-disciplinary design teams
    • Illustrates methods with compelling visualizations and case studies
    • Characterizes each method at a glance 
    With the concise, accessible format of The Pocket Universal Methods of Design
    Table of Contents
    TABLE OF CONTENTS

    INTRODUCTION

    01. A/B Testing

    02. AEIOU

    03. Affinity Diagramming

    04. Artifact Analysis

    05. Automated Remote Research

    06. Behavioral Mapping

    07. Bodystorming

    08. Brainstorm Graphic Organizers

    09. Business Origami

    10. Card Sorting

    11. Case Studies

    12. Cognitive Mapping

    13. Cognitive Walkthrough

    14. Collage

    15. Competitive Testing

    16. Concept Mapping

    17. Content Analysis

    18. Content Inventory & Audit

    19. Contextual Design

    20. Contextual Inquiry

    21. Creative Toolkits

    22. Critical Incident Technique

    23. Crowdsourcing

    24. Cultural Probes

    25. Customer Experience Audit

    26. Design Charette

    27. Design Ethnography

    28. Design Workshops

    29. Desirability Testing

    30. Diary Studies

    31. Directed Storytelling

    32. Elito Method

    33. Ergonomic Analysis

    34. Evaluative Research

    35. Evidence-based Design

    36. Experience Prototyping

    37. Experience Sampling Method

    38. Experiments

    39. Exploratory Research

    40. Eyetracking

    41. Flexible Modeling

    42. Fly-on-the-Wall Observation

    43. Focus Groups

    44. Generative Research

    45. Graffiti Walls

    46. Heuristic Evaluation

    47. Image Boards

    48. Interviews

    49. KJ Technique

    50. Kano Analysis

    51. Key Performance Indicators

    52. Laddering

    53. Literature Reviews

    54. The Love Letter & the Breakup Letter

    55. Mental Model Diagrams

    56. Mind Mapping

    57. Observation

    58. Parallel Prototyping

    59. Participant Observation

    60. Participatory Action Research (PAR)

    61. Participatory Design

    62. Personal Inventories

    63. Personas

    64. Photo Studies

    65. Picture Cards

    66. Prototyping

    67. Questionnaires

    68. Rapid Iterative Testing & Evaluation (RITE)

    69. Remote Moderated Research

    70. Research Through Design

    71. Role-playing

    72. Scenario Description Swimlanes

    73. Scenarios

    74. Secondary Research

    75. Semantic Differential

    76. Shadowing

    77. Simulation Exercises

    78. Site Search Analytics

    79. Speed Dating

    80. Stakeholder Maps

    81. Stakeholder Walkthrough

    82. Storyboards

    83. Surveys

    84. Task Analysis

    85. Territory Maps

    86. Thematic Networks

    87. Think-aloud Protocol

    88. Time-aware Research

    89. Touchstone Tours

    90. Triading

    91. Triangulation

    92. Unobtrusive Measures

    93. Usability Report

    94. Usability Testing

    95. User Journey Maps

    96. Value Opportunity Analysis

    97. Web Analytics

    98. Weighted Matrix

    99. Wizard of Oz

    100. Word Clouds

    ACKNOWLEDGMENTS

    ABOUT THE AUTHORS

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