Description

Book Synopsis

The Internet has fundamentally altered our perceptions of narrative and its core components, including authorship, setting, characterization, reader reception and more. With new trends, tropes and conventions emerging at the speed of cyberspace, digital media like web comics, video games and fan fiction have become laboratories for experimentation on the boundaries of contemporary storytelling.

While web comics, video games and fan fiction have received much scholarly study, this book focuses on the common ground they share, and how their processes, motivations and evolution may be more similar than we think. These media are all regarded as unique genres of digital fiction, and this book aims to bridge the gap between them. Understanding these phenomena as expressions of the same principles could be crucial to understanding the future of narrative storytelling.



Table of Contents
Acknowledgments v
Preface 1
Introduction
A New Narratology for the Digital Age 3
Communication and the Implied Author 5
The Fictional World and Its Inhabitants 6
Time, Space and Plot 9
The Desire for Agency as a Guiding Principle of Digital Fiction 11
1. Fan Fiction
The Impetus and Methodologies of Fan Fiction 13
Competing Authorial Powers, Conflicting Implied Authors 19
Ontology, Metalepsis, and Storyworld Manipulation 27
New Genres, Sub-Genres, and Metafiction 37
Visual Mimesis and ­Re-Enactment in Fan Films 53
The Meaning(s) of Fan Fiction 61
2. Video Game Narratology
Technological Refinement Throughout the History of Video Games 63
Manipulation, Morality, and Multitextuality 69
Love, Death, and the Avatar 81
Navigating Reactive Spaces in Persistent Digital Worlds 93
Metafiction and Fan Fiction Apparatuses in Video Games 101
The Continuing Evolution of Diegetic Agency 107
3. Webcomics
Defining Webcomics in Opposition to Print 109
A History of Superhero Authorship and Reactivity 113
Unstable Atopias and Chronologically Fluid Characters 122
Webcomics as a Digital Reaction to Superhero Fiction 134
Embracing Subversion and Normalcy in the Infinite Canvas 148
4. A New Way of Framing the Pursuit of Interactivity and Agency 152
Bibliography 157
Index 163

The New Fiction Technologies

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    Order before 4pm tomorrow for delivery by Fri 19 Jun 2026.

    A Paperback by Shawn Edrei

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      View other formats and editions of The New Fiction Technologies by Shawn Edrei

      Publisher: McFarland & Co Inc
      Publication Date: 1/5/2021 12:11:00 AM
      ISBN13: 9781476679143, 978-1476679143
      ISBN10: 1476679142

      Description

      Book Synopsis

      The Internet has fundamentally altered our perceptions of narrative and its core components, including authorship, setting, characterization, reader reception and more. With new trends, tropes and conventions emerging at the speed of cyberspace, digital media like web comics, video games and fan fiction have become laboratories for experimentation on the boundaries of contemporary storytelling.

      While web comics, video games and fan fiction have received much scholarly study, this book focuses on the common ground they share, and how their processes, motivations and evolution may be more similar than we think. These media are all regarded as unique genres of digital fiction, and this book aims to bridge the gap between them. Understanding these phenomena as expressions of the same principles could be crucial to understanding the future of narrative storytelling.



      Table of Contents
      Acknowledgments v
      Preface 1
      Introduction
      A New Narratology for the Digital Age 3
      Communication and the Implied Author 5
      The Fictional World and Its Inhabitants 6
      Time, Space and Plot 9
      The Desire for Agency as a Guiding Principle of Digital Fiction 11
      1. Fan Fiction
      The Impetus and Methodologies of Fan Fiction 13
      Competing Authorial Powers, Conflicting Implied Authors 19
      Ontology, Metalepsis, and Storyworld Manipulation 27
      New Genres, Sub-Genres, and Metafiction 37
      Visual Mimesis and ­Re-Enactment in Fan Films 53
      The Meaning(s) of Fan Fiction 61
      2. Video Game Narratology
      Technological Refinement Throughout the History of Video Games 63
      Manipulation, Morality, and Multitextuality 69
      Love, Death, and the Avatar 81
      Navigating Reactive Spaces in Persistent Digital Worlds 93
      Metafiction and Fan Fiction Apparatuses in Video Games 101
      The Continuing Evolution of Diegetic Agency 107
      3. Webcomics
      Defining Webcomics in Opposition to Print 109
      A History of Superhero Authorship and Reactivity 113
      Unstable Atopias and Chronologically Fluid Characters 122
      Webcomics as a Digital Reaction to Superhero Fiction 134
      Embracing Subversion and Normalcy in the Infinite Canvas 148
      4. A New Way of Framing the Pursuit of Interactivity and Agency 152
      Bibliography 157
      Index 163

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