Description

Book Synopsis
An in-depth exploration of a neglected video game platform of the 1990s and a reflection on the way we construct the cultural history of video games.

In The Media Snatcher, Carl Therrien offers an in-depth exploration of NEC's PC Engine/TurboGrafx-16, a little-studied video game platform released in the late 1980s. The PC Engine was designed to bring technological expandability to the world of game consoles; The Media Snatcher's subtitle evokes some of the expansions and the numerous rebranded versions of the system released by NEC, including the first CD-ROM add-on in video game history. The platform makers hoped that expandability would allow its console to remain at the cutting edge and even catch up with such perceptually rich media as cinema and anime. More than a simple shape-shifter, the PC Engine became a media snatcher.

Therrien examines the multidirectional interactions of video game technologies, commercial structures, and cultural dynamics. He consider

The Media Snatcher

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    A Hardback by Carl Therrien

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      View other formats and editions of The Media Snatcher by Carl Therrien

      Publisher: MIT Press
      Publication Date: 10/8/2019 12:00:00 AM
      ISBN13: 9780262042901, 978-0262042901
      ISBN10: 0262042908

      Description

      Book Synopsis
      An in-depth exploration of a neglected video game platform of the 1990s and a reflection on the way we construct the cultural history of video games.

      In The Media Snatcher, Carl Therrien offers an in-depth exploration of NEC's PC Engine/TurboGrafx-16, a little-studied video game platform released in the late 1980s. The PC Engine was designed to bring technological expandability to the world of game consoles; The Media Snatcher's subtitle evokes some of the expansions and the numerous rebranded versions of the system released by NEC, including the first CD-ROM add-on in video game history. The platform makers hoped that expandability would allow its console to remain at the cutting edge and even catch up with such perceptually rich media as cinema and anime. More than a simple shape-shifter, the PC Engine became a media snatcher.

      Therrien examines the multidirectional interactions of video game technologies, commercial structures, and cultural dynamics. He consider

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