Description

Book Synopsis
Discover the many features of the LEGO® MINDSTORMS® NXT 2.0 set. The LEGO MINDSTORMS NXT 2.0 Discovery Book is the complete, illustrated, beginner's guide to MINDSTORMS that you've been looking for. The crystal clear instructions in the Discovery Book will show you how to harness the capabilities of the NXT 2.0 set to build and program your own robots. Author and robotics instructor Laurens Valk walks you through the set, showing you how to use its various pieces, and how to use the NXT software to program robots. Interactive tutorials make it easy for you to reach an advanced level of programming as you learn to build robots that move, monitor sensors, and use advanced programming techniques like data wires and variables. You'll build eight increasingly sophisticated robots like the Strider (a six-legged walking creature), the CCC (a climbing vehicle), the Hybrid Brick Sorter (a robot that sorts by color and size), and the Snatcher (an autonomous robotic arm). Numerous building and p

Trade Review
"The LEGO MINDSTORMS NXT 2.0 Discovery Book should come with every MINDSTORMS NXT 2.0 Kit."
—Wired

Table of Contents
Chapter 1: Collecting the Equipment for Your Robot
Chapter 2: Building Your First Robot
Chapter 3: Creating and Modifying Programs
Chapter 4: Working with Programming Blocks: Move, Sound, and Display
Chapter 5: Waiting, Repeating and Other Programming Techniques
Chapter 6: Understanding Sensors
Chapter 7: Using the Touch, Color, and Rotation Sensors
Chapter 8: Shot-Roller: A Robotic Defense System
Chapter 9: Strider: The Six-Legged Walking Creature
Chapter 10: Using Data Hubs and Data Wires
Chapter 11: Using Data Blocks and Using Data Wires with Loops and Switches
Chapter 12: Using Variables, Constants, and Playing Games on the NXT
Chapter 13: Snatcher: The Autonomous Robotic Arm
Chapter 14: Hybrid Brick Sorter: Sort Bricks by Color and Size
Chapter 15: CCC: The Compact Chimney Climber
Appendix: Transferring Programs to the NXT with USB or Bluetooth

The Lego Mindstorms Nxt 2.0 Discovery Book

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    £24.64

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    RRP £28.99 – you save £4.35 (15%)

    Order before 4pm today for delivery by Thu 2 Jul 2026.

    A Paperback / softback by Laurens Valk

    10 in stock


      View other formats and editions of The Lego Mindstorms Nxt 2.0 Discovery Book by Laurens Valk

      Publisher: No Starch Press,US
      Publication Date: 01/04/2010
      ISBN13: 9781593272111, 978-1593272111
      ISBN10: 1593272111

      Description

      Book Synopsis
      Discover the many features of the LEGO® MINDSTORMS® NXT 2.0 set. The LEGO MINDSTORMS NXT 2.0 Discovery Book is the complete, illustrated, beginner's guide to MINDSTORMS that you've been looking for. The crystal clear instructions in the Discovery Book will show you how to harness the capabilities of the NXT 2.0 set to build and program your own robots. Author and robotics instructor Laurens Valk walks you through the set, showing you how to use its various pieces, and how to use the NXT software to program robots. Interactive tutorials make it easy for you to reach an advanced level of programming as you learn to build robots that move, monitor sensors, and use advanced programming techniques like data wires and variables. You'll build eight increasingly sophisticated robots like the Strider (a six-legged walking creature), the CCC (a climbing vehicle), the Hybrid Brick Sorter (a robot that sorts by color and size), and the Snatcher (an autonomous robotic arm). Numerous building and p

      Trade Review
      "The LEGO MINDSTORMS NXT 2.0 Discovery Book should come with every MINDSTORMS NXT 2.0 Kit."
      —Wired

      Table of Contents
      Chapter 1: Collecting the Equipment for Your Robot
      Chapter 2: Building Your First Robot
      Chapter 3: Creating and Modifying Programs
      Chapter 4: Working with Programming Blocks: Move, Sound, and Display
      Chapter 5: Waiting, Repeating and Other Programming Techniques
      Chapter 6: Understanding Sensors
      Chapter 7: Using the Touch, Color, and Rotation Sensors
      Chapter 8: Shot-Roller: A Robotic Defense System
      Chapter 9: Strider: The Six-Legged Walking Creature
      Chapter 10: Using Data Hubs and Data Wires
      Chapter 11: Using Data Blocks and Using Data Wires with Loops and Switches
      Chapter 12: Using Variables, Constants, and Playing Games on the NXT
      Chapter 13: Snatcher: The Autonomous Robotic Arm
      Chapter 14: Hybrid Brick Sorter: Sort Bricks by Color and Size
      Chapter 15: CCC: The Compact Chimney Climber
      Appendix: Transferring Programs to the NXT with USB or Bluetooth

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