Description

Join the adventure. Break the curse. Find your way home. A magical new adventure from the bestselling author of THE IMPOSSIBLE BOY.

Victor is skeptical when Walter Swizwit comes to the village of Rainwater. He's the latest in a string of inventors passing through, and no one wants to buy his cheap magic tricks. But Walter doesn't take rejection well, and puts a curse on the village.

Only Victor is unaffected and he must leave Rainwater for the first time in his life if he's to find the cure. Victor's path takes him past other villages that Walter has damaged, and he picks up new companions on the way: Elena, handy with bow and arrow, Mo-Lan, a science prodigy, and scaredy-cat Mingus.

It's soon clear that they underestimated Walter's power. Only he has the cure for his magic and he's locked away in his castle a thousand leagues away. But he's not the only inventor out there... If Victor and his friends can get someone more powerful on their side, maybe they can win: find Walter, break the curse and return as heroes.

After all, there's no place like home...

The Greatest Inventor

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Hardback by Ben Brooks , George Ermos

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Short Description:

Join the adventure. Break the curse. Find your way home. A magical new adventure from the bestselling author of THE... Read more

    Publisher: Hachette Children's Group
    Publication Date: 29/10/2020
    ISBN13: 9781786541123, 978-1786541123
    ISBN10: 1786541122

    Number of Pages: 256

    Children & Teen , Children's Non-Fiction

    Description

    Join the adventure. Break the curse. Find your way home. A magical new adventure from the bestselling author of THE IMPOSSIBLE BOY.

    Victor is skeptical when Walter Swizwit comes to the village of Rainwater. He's the latest in a string of inventors passing through, and no one wants to buy his cheap magic tricks. But Walter doesn't take rejection well, and puts a curse on the village.

    Only Victor is unaffected and he must leave Rainwater for the first time in his life if he's to find the cure. Victor's path takes him past other villages that Walter has damaged, and he picks up new companions on the way: Elena, handy with bow and arrow, Mo-Lan, a science prodigy, and scaredy-cat Mingus.

    It's soon clear that they underestimated Walter's power. Only he has the cure for his magic and he's locked away in his castle a thousand leagues away. But he's not the only inventor out there... If Victor and his friends can get someone more powerful on their side, maybe they can win: find Walter, break the curse and return as heroes.

    After all, there's no place like home...

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