Description

Book Synopsis

This comprehensive guide walks readers through the entire process of getting and keeping a writing job in the games industry. It outlines exactly what a beginner needs to know about education requirements, finding opportunities, applying for roles, and acing studio interviews. Professional writers will learn how to navigate studio hierarchies, transfer roles and companies, work overseas, and keep developing their careers.

Written by an experienced games writer with nearly two decades of industry knowledge, this book contains a wealth of interviews and perspectives with industry leaders, hiring managers, and developers from marginalized communities, all offering their tips and insights. Included are examples of materials such as job posts, writing samples, and portfolios, as well as chapter-end challenges for readers to directly apply the skills they have learnt.

This book will be of great interest to all beginner and aspiring games writers and narrative designers, as wel

Trade Review

"The Game Writing Guide is the book I wish I’d had when I was starting out. It goes beyond the obvious advice to give you the nitty gritty you need to be able to do the job. It's like getting a year of extra work experience. I’m buying it for all my friends who want to become game writers."

Lisa Hunter, Narrative Director, Compulsion Games.

"There is no one true path into getting a job in the game industry. Chock full of invaluable advice and knowledge only an industry veteran could offer, this book is a definitive insider's guide on how to get your foot in the door while leveraging the very best of yourself in the process."

Ann Lemay, Narrative Director, WB Games, Montréal.



Table of Contents

Introduction

1 Definitions

2 Education

3 Finding Work

4 Applications

5 Resumes

6 Cover Letters

7 Samples and Portfolios

8 Interviews

9 Writing Tests

10 Contracts and Negotiations

11 First Day

12 Moving Up

13 Steps and Obstacles

14 Leadership

15 Moving On

16 International Work

17 Strategies for Marginalized Communities

Conclusion

The Game Writing Guide

    Product form

    £40.84

    Includes FREE delivery

    RRP £42.99 – you save £2.15 (5%)

    Order before 4pm tomorrow for delivery by Wed 10 Jun 2026.

    A Paperback by Anna Megill

    1 in stock


      View other formats and editions of The Game Writing Guide by Anna Megill

      Publisher: Taylor & Francis Ltd
      Publication Date: 5/22/2023 12:00:00 AM
      ISBN13: 9781032252360, 978-1032252360
      ISBN10: 1032252367

      Description

      Book Synopsis

      This comprehensive guide walks readers through the entire process of getting and keeping a writing job in the games industry. It outlines exactly what a beginner needs to know about education requirements, finding opportunities, applying for roles, and acing studio interviews. Professional writers will learn how to navigate studio hierarchies, transfer roles and companies, work overseas, and keep developing their careers.

      Written by an experienced games writer with nearly two decades of industry knowledge, this book contains a wealth of interviews and perspectives with industry leaders, hiring managers, and developers from marginalized communities, all offering their tips and insights. Included are examples of materials such as job posts, writing samples, and portfolios, as well as chapter-end challenges for readers to directly apply the skills they have learnt.

      This book will be of great interest to all beginner and aspiring games writers and narrative designers, as wel

      Trade Review

      "The Game Writing Guide is the book I wish I’d had when I was starting out. It goes beyond the obvious advice to give you the nitty gritty you need to be able to do the job. It's like getting a year of extra work experience. I’m buying it for all my friends who want to become game writers."

      Lisa Hunter, Narrative Director, Compulsion Games.

      "There is no one true path into getting a job in the game industry. Chock full of invaluable advice and knowledge only an industry veteran could offer, this book is a definitive insider's guide on how to get your foot in the door while leveraging the very best of yourself in the process."

      Ann Lemay, Narrative Director, WB Games, Montréal.



      Table of Contents

      Introduction

      1 Definitions

      2 Education

      3 Finding Work

      4 Applications

      5 Resumes

      6 Cover Letters

      7 Samples and Portfolios

      8 Interviews

      9 Writing Tests

      10 Contracts and Negotiations

      11 First Day

      12 Moving Up

      13 Steps and Obstacles

      14 Leadership

      15 Moving On

      16 International Work

      17 Strategies for Marginalized Communities

      Conclusion

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