Description

Book Synopsis

This book presents 71 practical game design tools that readers can use to solve real-world game design problems. Written to be a toolbox for game designers, it offers a hands-on approach with clear and easy-to-use tools so that readers can quickly find the right solution to the problem they are facing.

This book is divided into six game design phases: ideation, exploration, commitment, problem solving, balancing, and tuning. Each category contains an array of relevant tools, and the accompanying indexes offer suggestions for tools to use for specific problems. Support Materials for this book offer further teaching materials, exercises, and complementary FAQs.

Written to be a practical resource, this book will be a useful toolbox for junior and veteran game designers alike.



Table of Contents

INTRODUCTION. Chapter 1 Game Design. Chapter 2 Ideation. Chapter 3 Exploration. Chapter 4 Commitment. Chapter 5 Problem Solving. Chapter 6 Balancing. Chapter 7 Tuning. REFERENCES. INDEX.

The Game Design Toolbox

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    £42.74

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    Order before 4pm tomorrow for delivery by Wed 10 Jun 2026.

    A Paperback by Martin Annander

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      View other formats and editions of The Game Design Toolbox by Martin Annander

      Publisher: Taylor & Francis Ltd
      Publication Date: 12/6/2023 12:00:00 AM
      ISBN13: 9781032365510, 978-1032365510
      ISBN10: 103236551X

      Description

      Book Synopsis

      This book presents 71 practical game design tools that readers can use to solve real-world game design problems. Written to be a toolbox for game designers, it offers a hands-on approach with clear and easy-to-use tools so that readers can quickly find the right solution to the problem they are facing.

      This book is divided into six game design phases: ideation, exploration, commitment, problem solving, balancing, and tuning. Each category contains an array of relevant tools, and the accompanying indexes offer suggestions for tools to use for specific problems. Support Materials for this book offer further teaching materials, exercises, and complementary FAQs.

      Written to be a practical resource, this book will be a useful toolbox for junior and veteran game designers alike.



      Table of Contents

      INTRODUCTION. Chapter 1 Game Design. Chapter 2 Ideation. Chapter 3 Exploration. Chapter 4 Commitment. Chapter 5 Problem Solving. Chapter 6 Balancing. Chapter 7 Tuning. REFERENCES. INDEX.

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