Description

Book Synopsis


Trade Review
"Sharp and filled with knowledge. . . . The book shines a light on the Florida studio's legacy within the wider Disney history and its impact during the Disney Renaissance can't be undersold." --Boardwalk Times
"Lescher’s admiring narrative, which incorporates her firsthand experience and interviews with fellow artists, illuminates the talent of Disney animators. Readers who cherish all things House of Mouse will find much to appreciate." --Publishers Weekly
"An academic monograph that is also accessible to Disney animation and parks fans. . . . Animation fans will lock onto the history of the films that the studio contributed to making. Parks fans cannot help but be fascinated by the evolution of the attraction and the perceptions of the animators behind the glass. And most of all, the work shows how serious academic studies on animation endeavors can provide us with valuable lessons about business, technology, innovation, and culture. " --Between Disney
"Utilizing personal interviews and vast repositories of documents in Disney archives, Lescher’s analysis and research is thorough. . . . An intriguing piece of Disney lore." --Library Journal
"Adds significantly to the canon of Disney commentary. Mary Lescher was part of an interesting experiment--the creation of a working animation studio that doubled as a theme park attraction--and she was there at a crucial point in the history of animation, when the industry was on the brink of a technological revolution thanks to the development of 3-D digital tools. She chronicles that experiment, as well as the various changes swirling around animation, in an effective and even fond manner, letting us see behind the scenes."--J. P. Telotte, author of The Mouse Machine: Disney and Technology

Table of Contents
Acknowledgments

Introduction

  1. A Theme Park Attraction (1989-1990)
  2. Traditional or Digital: It’s All Hand-Drawn (1989-1990)
  3. B Unit to the Blockbusters (1991-1997)
  4. The Little Studio That Could (1998-1999)
  5. Shutting Down the Studio (2000-2004)
Conclusion

Notes

Animation Glossary

Filmography

Bibliography

Index

The Disney Animation Renaissance

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    £21.59

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    Order before 4pm today for delivery by Thu 2 Jul 2026.

    A Paperback / softback by Mary E. Lescher

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      View other formats and editions of The Disney Animation Renaissance by Mary E. Lescher

      Publisher: University of Illinois Press
      Publication Date: 22/11/2022
      ISBN13: 9780252086861, 978-0252086861
      ISBN10: 0252086864

      Description

      Book Synopsis


      Trade Review
      "Sharp and filled with knowledge. . . . The book shines a light on the Florida studio's legacy within the wider Disney history and its impact during the Disney Renaissance can't be undersold." --Boardwalk Times
      "Lescher’s admiring narrative, which incorporates her firsthand experience and interviews with fellow artists, illuminates the talent of Disney animators. Readers who cherish all things House of Mouse will find much to appreciate." --Publishers Weekly
      "An academic monograph that is also accessible to Disney animation and parks fans. . . . Animation fans will lock onto the history of the films that the studio contributed to making. Parks fans cannot help but be fascinated by the evolution of the attraction and the perceptions of the animators behind the glass. And most of all, the work shows how serious academic studies on animation endeavors can provide us with valuable lessons about business, technology, innovation, and culture. " --Between Disney
      "Utilizing personal interviews and vast repositories of documents in Disney archives, Lescher’s analysis and research is thorough. . . . An intriguing piece of Disney lore." --Library Journal
      "Adds significantly to the canon of Disney commentary. Mary Lescher was part of an interesting experiment--the creation of a working animation studio that doubled as a theme park attraction--and she was there at a crucial point in the history of animation, when the industry was on the brink of a technological revolution thanks to the development of 3-D digital tools. She chronicles that experiment, as well as the various changes swirling around animation, in an effective and even fond manner, letting us see behind the scenes."--J. P. Telotte, author of The Mouse Machine: Disney and Technology

      Table of Contents
      Acknowledgments

      Introduction

      1. A Theme Park Attraction (1989-1990)
      2. Traditional or Digital: It’s All Hand-Drawn (1989-1990)
      3. B Unit to the Blockbusters (1991-1997)
      4. The Little Studio That Could (1998-1999)
      5. Shutting Down the Studio (2000-2004)
      Conclusion

      Notes

      Animation Glossary

      Filmography

      Bibliography

      Index

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