Description

Book Synopsis

The Compatibility Game is designed to help two people in a relationship (romantic or otherwise) assess their level of compatibility. It helps to a) identify areas of alignment and divergence in their values, ambitions, goals or beliefs and b) discuss the significance of these. Crucially, the game does not suggest that incompatibilities cannot be overcome: the basis of successful relationships is not compatibility but compromise.

  • The box contains two sets of 80 cards (2 x 75 ‘statement’ cards plus 5 ‘blank’ cards) - each person has their own set
  • Each card contains a statement of opinion or belief: ‘I’m a spiritual person’; ‘Extreme left wing views annoy me’; ‘I’m a morning person’, and so on.
  • The cards are arranged into five themes — Values, Psychology, Habits, Leisure and Politics
  • The ‘game’ involves two players choosing the cards that most closely accord with their own POV and comparing their choices with the other player to assess their levels of compatibility

The Compatibility Game: the secrets of a

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    A Cards by The School of Life

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    Order before 4pm today for delivery by Fri 11 Sep 2026.

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      Book details

      Published 5 January 2023
      ISBN-13 9781915087591
      978-1915087591
      ISBN-10 1915087597

      Description

      Book Synopsis

      The Compatibility Game is designed to help two people in a relationship (romantic or otherwise) assess their level of compatibility. It helps to a) identify areas of alignment and divergence in their values, ambitions, goals or beliefs and b) discuss the significance of these. Crucially, the game does not suggest that incompatibilities cannot be overcome: the basis of successful relationships is not compatibility but compromise.

      • The box contains two sets of 80 cards (2 x 75 ‘statement’ cards plus 5 ‘blank’ cards) - each person has their own set
      • Each card contains a statement of opinion or belief: ‘I’m a spiritual person’; ‘Extreme left wing views annoy me’; ‘I’m a morning person’, and so on.
      • The cards are arranged into five themes — Values, Psychology, Habits, Leisure and Politics
      • The ‘game’ involves two players choosing the cards that most closely accord with their own POV and comparing their choices with the other player to assess their levels of compatibility

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