Description

Book Synopsis

The Compatibility Game is designed to help two people in a relationship (romantic or otherwise) assess their level of compatibility. It helps to a) identify areas of alignment and divergence in their values, ambitions, goals or beliefs and b) discuss the significance of these. Crucially, the game does not suggest that incompatibilities cannot be overcome: the basis of successful relationships is not compatibility but compromise.

  • The box contains two sets of 80 cards (2 x 75 ‘statement’ cards plus 5 ‘blank’ cards) - each person has their own set
  • Each card contains a statement of opinion or belief: ‘I’m a spiritual person’; ‘Extreme left wing views annoy me’; ‘I’m a morning person’, and so on.
  • The cards are arranged into five themes — Values, Psychology, Habits, Leisure and Politics
  • The ‘game’ involves two players choosing the cards that most closely accord with their own POV and comparing their choices with the other player to assess their levels of compatibility

The Compatibility Game: the secrets of a

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Order before 4pm tomorrow for delivery by Wed 24 Dec 2025.

A Cards by The School of Life

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    View other formats and editions of The Compatibility Game: the secrets of a by The School of Life

    Publisher: The School of Life Press
    Publication Date: 05/01/2023
    ISBN13: 9781915087591, 978-1915087591
    ISBN10: 1915087597

    Description

    Book Synopsis

    The Compatibility Game is designed to help two people in a relationship (romantic or otherwise) assess their level of compatibility. It helps to a) identify areas of alignment and divergence in their values, ambitions, goals or beliefs and b) discuss the significance of these. Crucially, the game does not suggest that incompatibilities cannot be overcome: the basis of successful relationships is not compatibility but compromise.

    • The box contains two sets of 80 cards (2 x 75 ‘statement’ cards plus 5 ‘blank’ cards) - each person has their own set
    • Each card contains a statement of opinion or belief: ‘I’m a spiritual person’; ‘Extreme left wing views annoy me’; ‘I’m a morning person’, and so on.
    • The cards are arranged into five themes — Values, Psychology, Habits, Leisure and Politics
    • The ‘game’ involves two players choosing the cards that most closely accord with their own POV and comparing their choices with the other player to assess their levels of compatibility

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