Description

Book Synopsis

Anthony Conta's career in design began when he was four years old, thanks to the carelessness of another student at his school. His mother, Christina, was the school nurse for a K-12 school in New York City. One day, a student forgot their Game Gear in his mother's office. After a month of asking every student who came in if it was theirs and no one claiming it, she gave it to her son and opened his world.

From that day, Anthony knew he wanted to design experiences like the ones he played on that video game system (and many others). But at college, he found that coding those experiences was a lot more difficult than he expected, and he instead focused on understanding behaviors rather than understanding code.

Anthony graduated from Binghamton University with a master's degree in financial economics, a bachelor's in quantitative economics, and a bachelor's in mathematics. His first job was at a law firm, helping uncover illegal anti-competitive behavior by analyzing the

Table of Contents

CHAPTER 1 Understanding Human-Centered Design

CHAPTER 2 Using Empathy as a Design Tool

CHAPTER 3 Defining the User’s Problems

CHAPTER 4 Exploring Ideation Techniques and Tools

CHAPTER 5 Prototyping Solutions

CHAPTER 6 Testing Your Designs

CHAPTER 7 Implementing Your Designs

CHAPTER 8 What’s Next?

Appendix: What Good Looks Like

The Art and Science of UX Design

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    Order before 4pm today for delivery by Wed 1 Jul 2026.

    A Paperback / softback by Anthony Conta

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      View other formats and editions of The Art and Science of UX Design by Anthony Conta

      Publisher: Pearson Education (US)
      Publication Date: 09/08/2023
      ISBN13: 9780138060268, 978-0138060268
      ISBN10: 138060266

      Description

      Book Synopsis

      Anthony Conta's career in design began when he was four years old, thanks to the carelessness of another student at his school. His mother, Christina, was the school nurse for a K-12 school in New York City. One day, a student forgot their Game Gear in his mother's office. After a month of asking every student who came in if it was theirs and no one claiming it, she gave it to her son and opened his world.

      From that day, Anthony knew he wanted to design experiences like the ones he played on that video game system (and many others). But at college, he found that coding those experiences was a lot more difficult than he expected, and he instead focused on understanding behaviors rather than understanding code.

      Anthony graduated from Binghamton University with a master's degree in financial economics, a bachelor's in quantitative economics, and a bachelor's in mathematics. His first job was at a law firm, helping uncover illegal anti-competitive behavior by analyzing the

      Table of Contents

      CHAPTER 1 Understanding Human-Centered Design

      CHAPTER 2 Using Empathy as a Design Tool

      CHAPTER 3 Defining the User’s Problems

      CHAPTER 4 Exploring Ideation Techniques and Tools

      CHAPTER 5 Prototyping Solutions

      CHAPTER 6 Testing Your Designs

      CHAPTER 7 Implementing Your Designs

      CHAPTER 8 What’s Next?

      Appendix: What Good Looks Like

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