Description

Book Synopsis
Written as an illustrated, step-by-step guide, this book will introduce you to Python with examples using the latest version of the language. 

You''ll begin by learning to set up your Python environment. The next few chapters cover the basics of Python such as language classifications, Python language syntax, and how to write a program. Next, you will learn how to work with variables, basic data types, arithmetic, companion, and Boolean operators, followed by lab exercises. Further, the book covers flow control, using functions, and exception handling, as well as the principles of object-oriented programming and building an interface design. The last section explains how to develop a game by installing PyGame and how to use basic animation, and concludes with coverage of Python web development with web servers and Python web frameworks. 

The Absolute Beginners Guide to Python Programming will give you the tools, confidence, and ins

Table of Contents
Chapter 1: What is Python.Goal: About Python, what it is, how to set up the interpreter on machineSub-topics
Setting Up

Chapter 2: The BasicsGoal: Covers basics, syntax, writing a basic program and executing the codeSub-topics
Language ClassificationLow-Level LanguageHigh-Level LanguagePython Language SyntaxReserved WordsIdentifiersIndentationCommentsInputOutputEscape CharactersWriting a Program
Chapter 3: Working with Data
Goal: Covers data types: integers, lists, strings, etc, etc , variables, operatorsSub-topics
VariablesLocal VariablesGlobal VariablesBasic Data TypesIntegersFloating Point NumbersStringsListsTwo Dimensional ListsSetsTuplesDictionariesCasting Data TypesArithmetic OperatorsOperator PrecedencePerforming ArithmeticComparison OperatorsBoolean OperatorsBitwise OperatorsLab Exercises
Chapter 4: Flow ControlGoal: Explains flow control, sequence, if/elif, for/whileSub-topics
SequenceSelectionif...elseelifIteration (Loops)For loopWhile loopBreak and ContinueLab Exercises
Chapter 5: Handling FilesGoal: Explains file handling, reading files, writing to files, text files, binary files
File TypesText FileBinaryText File OperationsOpen FilesWrite to a FileRead from a FileBinary File OperationsOpen FilesWrite to a FileRead a FileRandom File AccessLab Exercises
Chapter 6: Using FunctionsSub-topics
Declaring FunctionsRecursionLab Exercises
Chapter 7: Exception HandlingGoal: Covers exception and error handling
Sub-topicsTypes of ExceptionCatching ExceptionsRaising your Own Exceptions
Chapter 8: Object Oriented ProgrammingGoal: OOP principles, classes, objects and inheritanceSub-topics
Principles of OOPEncapsulationInheritancePolymorphismAbstractionClasses & ObjectsClass InheritancePolymorphic ClassesMethod Overriding
Chapter 9: Building an InterfaceGoal: Building an interface using tkinterSub-topics
Creating a WindowAdding WidgetsMenusThe CanvasImagesButtonsMessage BoxesText FieldListboxCheckboxLabelsLabel FrameInterface Design
Chapter 10: Developing a GameSub-topics
Installing PyGameOpening a WindowAdding an ImageThe Game LoopThe Event LoopShapesBasic Animation
Chapter 11: Python Web DevelopmentSub-topics
Web ServersExecuting a ScriptPython Web Frameworks
Quick ReferenceData TypesNumeric OperatorsComparison OperatorsBoolean OperatorsString OperatorsList OperatorsDictionary OperatorsString MethodsList MethodsDictionary MethodsFunctionsFilesConditionalMulti ConditionalWhile LoopFor LoopLoop ControlModulesBuilt in FunctionsDeclare a ClassChild ClassCreate ObjectCall Object Method

The Absolute Beginners Guide to Python

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    Order before 4pm today for delivery by Fri 3 Jul 2026.

    A Paperback / softback by Kevin Wilson

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      Publisher: APress
      Publication Date: 08/10/2022
      ISBN13: 9781484287156, 978-1484287156
      ISBN10: 1484287150

      Description

      Book Synopsis
      Written as an illustrated, step-by-step guide, this book will introduce you to Python with examples using the latest version of the language. 

      You''ll begin by learning to set up your Python environment. The next few chapters cover the basics of Python such as language classifications, Python language syntax, and how to write a program. Next, you will learn how to work with variables, basic data types, arithmetic, companion, and Boolean operators, followed by lab exercises. Further, the book covers flow control, using functions, and exception handling, as well as the principles of object-oriented programming and building an interface design. The last section explains how to develop a game by installing PyGame and how to use basic animation, and concludes with coverage of Python web development with web servers and Python web frameworks. 

      The Absolute Beginners Guide to Python Programming will give you the tools, confidence, and ins

      Table of Contents
      Chapter 1: What is Python.Goal: About Python, what it is, how to set up the interpreter on machineSub-topics
      Setting Up

      Chapter 2: The BasicsGoal: Covers basics, syntax, writing a basic program and executing the codeSub-topics
      Language ClassificationLow-Level LanguageHigh-Level LanguagePython Language SyntaxReserved WordsIdentifiersIndentationCommentsInputOutputEscape CharactersWriting a Program
      Chapter 3: Working with Data
      Goal: Covers data types: integers, lists, strings, etc, etc , variables, operatorsSub-topics
      VariablesLocal VariablesGlobal VariablesBasic Data TypesIntegersFloating Point NumbersStringsListsTwo Dimensional ListsSetsTuplesDictionariesCasting Data TypesArithmetic OperatorsOperator PrecedencePerforming ArithmeticComparison OperatorsBoolean OperatorsBitwise OperatorsLab Exercises
      Chapter 4: Flow ControlGoal: Explains flow control, sequence, if/elif, for/whileSub-topics
      SequenceSelectionif...elseelifIteration (Loops)For loopWhile loopBreak and ContinueLab Exercises
      Chapter 5: Handling FilesGoal: Explains file handling, reading files, writing to files, text files, binary files
      File TypesText FileBinaryText File OperationsOpen FilesWrite to a FileRead from a FileBinary File OperationsOpen FilesWrite to a FileRead a FileRandom File AccessLab Exercises
      Chapter 6: Using FunctionsSub-topics
      Declaring FunctionsRecursionLab Exercises
      Chapter 7: Exception HandlingGoal: Covers exception and error handling
      Sub-topicsTypes of ExceptionCatching ExceptionsRaising your Own Exceptions
      Chapter 8: Object Oriented ProgrammingGoal: OOP principles, classes, objects and inheritanceSub-topics
      Principles of OOPEncapsulationInheritancePolymorphismAbstractionClasses & ObjectsClass InheritancePolymorphic ClassesMethod Overriding
      Chapter 9: Building an InterfaceGoal: Building an interface using tkinterSub-topics
      Creating a WindowAdding WidgetsMenusThe CanvasImagesButtonsMessage BoxesText FieldListboxCheckboxLabelsLabel FrameInterface Design
      Chapter 10: Developing a GameSub-topics
      Installing PyGameOpening a WindowAdding an ImageThe Game LoopThe Event LoopShapesBasic Animation
      Chapter 11: Python Web DevelopmentSub-topics
      Web ServersExecuting a ScriptPython Web Frameworks
      Quick ReferenceData TypesNumeric OperatorsComparison OperatorsBoolean OperatorsString OperatorsList OperatorsDictionary OperatorsString MethodsList MethodsDictionary MethodsFunctionsFilesConditionalMulti ConditionalWhile LoopFor LoopLoop ControlModulesBuilt in FunctionsDeclare a ClassChild ClassCreate ObjectCall Object Method

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