Description

Book Synopsis

WOULD YOU KILL ONE PERSON TO SAVE FIVE OTHERS?

If you could upload all of your memories into a machine, would that machine be you? Is it possible we''re all already artificial intelligences, living inside a simulation?

These sound like questions from a philosophy class, but in fact they''re from modern, popular video games. Philosophical discussion often uses thought experiments to consider ideas that we can''t test in real life, and media like books, films, and games can make these thought experiments far more accessible to a non-academic audience. Thanks to their interactive nature, video games can be especially effective ways to explore these ideas.

Each chapter of this book introduces a philosophical topic through discussion of relevant video games, with interviews with game creators and expert philosophers. In ten chapters, this book demonstrates how video games can help us to consider the following questions:

1. Why do video games make for go

Trade Review
Fascinating . . . a unique insight into the culture that surrounds videogames and the work that is being produced within the industry . . . allows you to explore complex philosophical questions through videogames that you know, love and understand; it's a link between worlds. . . a genuinely insightful and delicately crafted thought experiment - gamesTM

Ten Things Video Games Can Teach Us

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    Order before 4pm tomorrow for delivery by Fri 26 Jun 2026.

    A Paperback / softback by Jordan Erica Webber, Daniel Griliopoulos

    1 in stock

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      View other formats and editions of Ten Things Video Games Can Teach Us by Jordan Erica Webber

      Publisher: Little, Brown Book Group
      Publication Date: 01/08/2019
      ISBN13: 9781472143594, 978-1472143594
      ISBN10: 1472143590

      Description

      Book Synopsis

      WOULD YOU KILL ONE PERSON TO SAVE FIVE OTHERS?

      If you could upload all of your memories into a machine, would that machine be you? Is it possible we''re all already artificial intelligences, living inside a simulation?

      These sound like questions from a philosophy class, but in fact they''re from modern, popular video games. Philosophical discussion often uses thought experiments to consider ideas that we can''t test in real life, and media like books, films, and games can make these thought experiments far more accessible to a non-academic audience. Thanks to their interactive nature, video games can be especially effective ways to explore these ideas.

      Each chapter of this book introduces a philosophical topic through discussion of relevant video games, with interviews with game creators and expert philosophers. In ten chapters, this book demonstrates how video games can help us to consider the following questions:

      1. Why do video games make for go

      Trade Review
      Fascinating . . . a unique insight into the culture that surrounds videogames and the work that is being produced within the industry . . . allows you to explore complex philosophical questions through videogames that you know, love and understand; it's a link between worlds. . . a genuinely insightful and delicately crafted thought experiment - gamesTM

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