Description

Book Synopsis
Television Storyworlds as Virtual Space examines television as a series of virtual realities viewers enter and explore one episode at a time. Drawing on specific examples, from Westworld to Green Acres, Twin Peaks to Fargo, it illustrates how each of these worlds invites us in, encourages us to move about within it, and constantly pushes against its own boundaries so that its universe continually expands and develops. Specific chapters consider the importance of title sequences in helping us enter these storyworlds, how children's television educates us in using virtual reality, and the centrality of the post-apocalyptic series to the TV landscape. Ultimately, the book situates television as part of an artistic continuum, one that stretches back as far as cave paintings, but that also anticipates the digitally-based virtual reality that lies just on the horizon.

Trade Review
Building on recent work on media narration and digital immersion, M. King Adkins’s book is a timely exploration of just what makes television a unique storytelling medium. Television, Adkins demonstrates, is a teleportation device—a narrative technology that tells stories through constructing on-going, immersive storyworlds. We don’t just watch TV, we visit, inhabit, return. Further, as Adkins deftly demonstrates, television often tells stories about itself, thus thinking through television stories helps us think through all storytelling technologies and their futures. With this, Adkins offers a particularly useful path to evaluating the now-routine claims about the coming of VR and TV’s final defeasance. Absorbing, accessible and filled with evocative examples, Television Storyworlds as Virtual Space is an insightful examination of contemporary television narration, how storyspaces are constructed, and why television endures. -- Tasha Oren, Tufts University

Table of Contents
Acknowledgements Introduction: TV, A Vast . . . Land Chapter 1. “Where Everybody Knows Your Name”: TV Worlds Chapter 2. “Land Spreadin’ Out So Far and Wide”: The TV Medium Chapter 3. “I’m the Map, I’m the Map, I’m the Map”: TV’s Storyworld Techniques Chapter 4. “Same Bat Time, Same Bat Channel”: Opening Credits Chapter 5. “Can You Tell Me How to Get, How to Get to Sesame Street?”: Kid’s TV and Chapter 6. “To Boldly Go Where No One Has Gone Before”: Reinventing the World Chapter 7. “Walk the Straight and Narrow Track”: Developing Worlds Chapter 8. “These Are Their Stories”: Postmodern Spaces Chapter 9. “Next Time, on Arrested Development”: Of TV Endings Bibliography List of TV Shows Referenced Index About the Author

Television Storyworlds as Virtual Space

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    Order before 4pm today for delivery by Sat 20 Jun 2026.

    A Hardback by M. King Adkins

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      View other formats and editions of Television Storyworlds as Virtual Space by M. King Adkins

      Publisher: Lexington Books
      Publication Date: 1/15/2018 12:08:00 AM
      ISBN13: 9781498529600, 978-1498529600
      ISBN10: 1498529607

      Description

      Book Synopsis
      Television Storyworlds as Virtual Space examines television as a series of virtual realities viewers enter and explore one episode at a time. Drawing on specific examples, from Westworld to Green Acres, Twin Peaks to Fargo, it illustrates how each of these worlds invites us in, encourages us to move about within it, and constantly pushes against its own boundaries so that its universe continually expands and develops. Specific chapters consider the importance of title sequences in helping us enter these storyworlds, how children's television educates us in using virtual reality, and the centrality of the post-apocalyptic series to the TV landscape. Ultimately, the book situates television as part of an artistic continuum, one that stretches back as far as cave paintings, but that also anticipates the digitally-based virtual reality that lies just on the horizon.

      Trade Review
      Building on recent work on media narration and digital immersion, M. King Adkins’s book is a timely exploration of just what makes television a unique storytelling medium. Television, Adkins demonstrates, is a teleportation device—a narrative technology that tells stories through constructing on-going, immersive storyworlds. We don’t just watch TV, we visit, inhabit, return. Further, as Adkins deftly demonstrates, television often tells stories about itself, thus thinking through television stories helps us think through all storytelling technologies and their futures. With this, Adkins offers a particularly useful path to evaluating the now-routine claims about the coming of VR and TV’s final defeasance. Absorbing, accessible and filled with evocative examples, Television Storyworlds as Virtual Space is an insightful examination of contemporary television narration, how storyspaces are constructed, and why television endures. -- Tasha Oren, Tufts University

      Table of Contents
      Acknowledgements Introduction: TV, A Vast . . . Land Chapter 1. “Where Everybody Knows Your Name”: TV Worlds Chapter 2. “Land Spreadin’ Out So Far and Wide”: The TV Medium Chapter 3. “I’m the Map, I’m the Map, I’m the Map”: TV’s Storyworld Techniques Chapter 4. “Same Bat Time, Same Bat Channel”: Opening Credits Chapter 5. “Can You Tell Me How to Get, How to Get to Sesame Street?”: Kid’s TV and Chapter 6. “To Boldly Go Where No One Has Gone Before”: Reinventing the World Chapter 7. “Walk the Straight and Narrow Track”: Developing Worlds Chapter 8. “These Are Their Stories”: Postmodern Spaces Chapter 9. “Next Time, on Arrested Development”: Of TV Endings Bibliography List of TV Shows Referenced Index About the Author

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