Description
Book SynopsisTeam racing is great for fast, fun and different sailboat racing. It helps develop some key skills for future racing success. This handy companion tells you everything a sailor and coach need to know to enjoy, improve and win at team racing. It describes the most useful moves around the race course, and the key rules that govern such moves. There are sections on how to slow & overtake; how to win the start & control the final beat; the best routines for practising; how to develop as a team & the team roles. One page gives all the winning & losing combinations for 2-, 3- and 4-boat team racing, highlighting the tactics for every combination, with simple tips for making strategy easy.
Trade Review“For the first time, what every team racer needs - a quick, concise guide to the game. Chris Atkins has distilled years of team racing knowledge to produce this handy guide. As an introduction to the game, there is no match. For those running a sailing programme, this is a great place to start if you are thinking of a weekend of team racing. Totally readable, great diagrams and in a very handy format.” (Bruce Hebbert)
Table of ContentsWhy go team racing?; Formats; How to overtake; Slowing round the course; Race winning strategy; Controlling the start; Controlling the final beat; The winning habit; Practising; Climbing the ladder; Team roles; The three essential rules; Other important rules; Umpires & being umpired; Race courses & programmes