Description

Book Synopsis
Active engagement is the key to learning. You want your students doing something that stimulates them to ask questions and creates a need to know. Teaching Mathematics Through Games presents a variety of classroom-tested exercises and activities that provoke the active learning and curiosity that you hope to promote.

Table of Contents
  • A. Brandt, Tic-tac-whoa!
  • A. Glesser and M. Rathbun, Using micro robots to develop mathematical thinking
  • V. Y. Lim, Game changers: Building quantitative literacy by simulating structural inequality
  • A. Harsy, K. Holmes, S. Kaschner, and M. Meyer, Teaching probability using dice and RiskR
  • A. Harsy, K. Holmes, S. Kaschner, and M. Meyer, Counting your winnings at the casino
  • A. Montgomery, Probabilitly problems from the Arkham Horror card game
  • J. Bartz, Risk it all or play it safe? Exploring probability through Farkle
  • J. Heidenreich, Function Battleship
  • C. Latulippe, Numeration Systems Sudoku
  • M. Martinez, Set theory games with apples to apples cards
  • F. Alayont and D. Clark, Learning graph theory by designing games
  • T. Davis, L. Grimley, K. Ince, G. Karaali, B. Kostadinov, and R. Soto, From puzzles to proof-writing: Exploring rich mathematical ideas through mechanical puzzles
  • K. Blyman and M. Meyer, Mathematical communication games: Telestrations in the mathematics classroom
  • T. Goldberg, Game, SET, algebra!
  • J. Austin, B. Kronenthal, and S. Molitoris Miller, Off to a good start: Using mathematics to evaluate settlement locations in Catan
  • M. P. Allocca and J. F. Vasquez, Bandits on a wall
  • M. Capaldi and T. DeRolf, Get in the 'Sonne: Using Carcassone to explore mathematics

Teaching Mathematics Through Games

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    £47.70

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    RRP £53.00 – you save £5.30 (10%)

    Order before 4pm today for delivery by Sat 20 Jun 2026.

    A Paperback by Mindy Capaldi

    1 in stock


      View other formats and editions of Teaching Mathematics Through Games by Mindy Capaldi

      Publisher: MP-AMM American Mathematical
      Publication Date: 7/30/2021 12:00:00 AM
      ISBN13: 9781470462840, 978-1470462840
      ISBN10: 1470462842

      Description

      Book Synopsis
      Active engagement is the key to learning. You want your students doing something that stimulates them to ask questions and creates a need to know. Teaching Mathematics Through Games presents a variety of classroom-tested exercises and activities that provoke the active learning and curiosity that you hope to promote.

      Table of Contents
      • A. Brandt, Tic-tac-whoa!
      • A. Glesser and M. Rathbun, Using micro robots to develop mathematical thinking
      • V. Y. Lim, Game changers: Building quantitative literacy by simulating structural inequality
      • A. Harsy, K. Holmes, S. Kaschner, and M. Meyer, Teaching probability using dice and RiskR
      • A. Harsy, K. Holmes, S. Kaschner, and M. Meyer, Counting your winnings at the casino
      • A. Montgomery, Probabilitly problems from the Arkham Horror card game
      • J. Bartz, Risk it all or play it safe? Exploring probability through Farkle
      • J. Heidenreich, Function Battleship
      • C. Latulippe, Numeration Systems Sudoku
      • M. Martinez, Set theory games with apples to apples cards
      • F. Alayont and D. Clark, Learning graph theory by designing games
      • T. Davis, L. Grimley, K. Ince, G. Karaali, B. Kostadinov, and R. Soto, From puzzles to proof-writing: Exploring rich mathematical ideas through mechanical puzzles
      • K. Blyman and M. Meyer, Mathematical communication games: Telestrations in the mathematics classroom
      • T. Goldberg, Game, SET, algebra!
      • J. Austin, B. Kronenthal, and S. Molitoris Miller, Off to a good start: Using mathematics to evaluate settlement locations in Catan
      • M. P. Allocca and J. F. Vasquez, Bandits on a wall
      • M. Capaldi and T. DeRolf, Get in the 'Sonne: Using Carcassone to explore mathematics

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