Description

Book Synopsis
This is a guide to the teaching of computing and coding in primary schools, and an exploration of how children develop their computational thinking. It covers all areas of the National Curriculum for primarycomputing and offers insight into effective teaching.

The text considers three strands of computer science, digital literacy and information technology. The teaching of coding is especially challenging for primary teachers, so it highlights learning on this, giving practical examples of how this can be taught. For all areas of the computing curriculum the text also provides guidance on planning age-appropriate activities with step-by-step guides and details of educationally appropriate software and hardware.

This bookhelps you to connect what you need to teach with how it can be taught, andopens up opportunities in the new curriculum for creative and imaginative teaching. It also includes the full National Curriculum Programme of Study for Computing, key stages 1 a

Table of Contents
Introduction to the computing curriculum Developing computational thinking in the EYFS, KS1 and KS2 Programming with floor robots Developing coding through age appropriate software: KS1 curriculum and pedagogy Developing coding through age appropriate software: KS2 curriculum and pedagogy Coding with HTML and web design Using computational thinking and coding to create – App building Using computational thinking and coding in gaming Computational thinking across the computing curriculum Planning for computational thinking and coding Assessing pupil progress in computational thinking and coding Transition issues - Bridging the gap between KS2 and KS3

Teaching Computational Thinking and Coding in

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      Description

      Book Synopsis
      This is a guide to the teaching of computing and coding in primary schools, and an exploration of how children develop their computational thinking. It covers all areas of the National Curriculum for primarycomputing and offers insight into effective teaching.

      The text considers three strands of computer science, digital literacy and information technology. The teaching of coding is especially challenging for primary teachers, so it highlights learning on this, giving practical examples of how this can be taught. For all areas of the computing curriculum the text also provides guidance on planning age-appropriate activities with step-by-step guides and details of educationally appropriate software and hardware.

      This bookhelps you to connect what you need to teach with how it can be taught, andopens up opportunities in the new curriculum for creative and imaginative teaching. It also includes the full National Curriculum Programme of Study for Computing, key stages 1 a

      Table of Contents
      Introduction to the computing curriculum Developing computational thinking in the EYFS, KS1 and KS2 Programming with floor robots Developing coding through age appropriate software: KS1 curriculum and pedagogy Developing coding through age appropriate software: KS2 curriculum and pedagogy Coding with HTML and web design Using computational thinking and coding to create – App building Using computational thinking and coding in gaming Computational thinking across the computing curriculum Planning for computational thinking and coding Assessing pupil progress in computational thinking and coding Transition issues - Bridging the gap between KS2 and KS3

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