Description

Book Synopsis
A comprehensive guide with key images printed in color to learning motion graphics, character modeling and rigging, creating dynamic hair and clothes, 3D scanning using photogrammetry, and more Key Features Learn how to use geometry nodes to create motion graphics and dynamic scenes Understand organic 3D modeling and how to create and animate your own 3D characters Use physics simulations to create clothing and hair for characters that interact with forces like wind Book DescriptionIf you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you. This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You’ll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You’ll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you’ll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you’ll go over the final render settings and export your 3D animation masterpiece as a video. By the end of this Blender book, you’ll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3D track live-action footage; and composite your 3D characters into live-action scenes.What you will learn Use geometry nodes to quickly create complex 3D scenes and motion graphics renders Create realistic textures using physically based rendering materials 3D scan real-life objects using a normal camera and clean up the model using Blender Understand how to model, rig, and animate your own 3D characters Use rigid body simulations to create dynamic scenes Understand how to perform 3D tracking within Blender Become well-versed with compositing 3D renders into live-action footage Who this book is forThis Blender 3D book is for 3D modelers, texture artists, character and technical animators, matchmove artists, compositors, and anyone interested in learning advanced concepts in Blender. Motion graphics artists will also benefit from this book. A solid understanding of 3D concepts and the Blender UI is needed to grasp the concepts present in this book.

Table of Contents
Table of Contents
  1. Using Geometry Nodes To Create Dynamic Scenes
  2. Creating a Motion Graphics Scene Using Geometry Nodes
  3. Organic Modeling P1: Creating a Mushroom
  4. Organic Modeling P2: Creating the Landscape around the Mushroom
  5. PBR Materials: Texturing our Mushroom Scene
  6. 3D Scanning and Photogrammetry: Creating Your Own 3D Scans
  7. Modeling an Alien Cartoon Character
  8. Rigging and Animating Your 3D Cartoon Character
  9. Rigid Body Simulation: Destroying a Statue Using Physics
  10. Dynamic Cloth Simulations
  11. Creating Hair Using Particles
  12. Matching Blender’s Camera Movement to Live Action Footage
  13. Compositing the Alien Cartoon Character onto the Live Action Footage
  14. The Final Render

Taking Blender to the Next Level: Implement advanced workflows such as geometry nodes, simulations, and motion tracking for Blender production pipelines

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    £66.02

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    Order before 4pm today for delivery by Sat 20 Jun 2026.

    A Paperback by Ruan Lotter

    15 in stock

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      View other formats and editions of Taking Blender to the Next Level: Implement advanced workflows such as geometry nodes, simulations, and motion tracking for Blender production pipelines by Ruan Lotter

      Publisher: Packt Publishing Limited
      Publication Date: 30/05/2022
      ISBN13: 9781803233567, 978-1803233567
      ISBN10: 1803233567

      Description

      Book Synopsis
      A comprehensive guide with key images printed in color to learning motion graphics, character modeling and rigging, creating dynamic hair and clothes, 3D scanning using photogrammetry, and more Key Features Learn how to use geometry nodes to create motion graphics and dynamic scenes Understand organic 3D modeling and how to create and animate your own 3D characters Use physics simulations to create clothing and hair for characters that interact with forces like wind Book DescriptionIf you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you. This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You’ll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You’ll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you’ll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you’ll go over the final render settings and export your 3D animation masterpiece as a video. By the end of this Blender book, you’ll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3D track live-action footage; and composite your 3D characters into live-action scenes.What you will learn Use geometry nodes to quickly create complex 3D scenes and motion graphics renders Create realistic textures using physically based rendering materials 3D scan real-life objects using a normal camera and clean up the model using Blender Understand how to model, rig, and animate your own 3D characters Use rigid body simulations to create dynamic scenes Understand how to perform 3D tracking within Blender Become well-versed with compositing 3D renders into live-action footage Who this book is forThis Blender 3D book is for 3D modelers, texture artists, character and technical animators, matchmove artists, compositors, and anyone interested in learning advanced concepts in Blender. Motion graphics artists will also benefit from this book. A solid understanding of 3D concepts and the Blender UI is needed to grasp the concepts present in this book.

      Table of Contents
      Table of Contents
      1. Using Geometry Nodes To Create Dynamic Scenes
      2. Creating a Motion Graphics Scene Using Geometry Nodes
      3. Organic Modeling P1: Creating a Mushroom
      4. Organic Modeling P2: Creating the Landscape around the Mushroom
      5. PBR Materials: Texturing our Mushroom Scene
      6. 3D Scanning and Photogrammetry: Creating Your Own 3D Scans
      7. Modeling an Alien Cartoon Character
      8. Rigging and Animating Your 3D Cartoon Character
      9. Rigid Body Simulation: Destroying a Statue Using Physics
      10. Dynamic Cloth Simulations
      11. Creating Hair Using Particles
      12. Matching Blender’s Camera Movement to Live Action Footage
      13. Compositing the Alien Cartoon Character onto the Live Action Footage
      14. The Final Render

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