Description

Book Synopsis

This foundational resource on the topic of tabletop game accessibility provides actionable guidelines on how to make games accessible for people with disabilities. This book contextualises this practical guidance within a philosophical framework of how the relatively abled can ethically address accessibility issues within game design.

This book helps readers to build understanding and empathy across the various categories of accessibility. Chapters on each category introduce the science', outline the game mechanics and games that show exemplar problems, relate these to the real-world situations that every player may encounter, and then discuss how to create maximally accessible games with reference to the accessibility guidelines and specific games that show best-in-class' examples of solutions.

This book will be of great interest to all professional tabletop and board game designers as well as digital game designers and designers of other physical products.

Tabletop Game Accessibility

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    £44.99

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    Order before 4pm today for delivery by Wed 24 Jun 2026.

    A Paperback by Michael James Heron

    15 in stock


      View other formats and editions of Tabletop Game Accessibility by Michael James Heron

      Publisher: Taylor & Francis Ltd
      Publication Date: 1/12/2024
      ISBN13: 9781032541594, 978-1032541594
      ISBN10: 1032541598

      Description

      Book Synopsis

      This foundational resource on the topic of tabletop game accessibility provides actionable guidelines on how to make games accessible for people with disabilities. This book contextualises this practical guidance within a philosophical framework of how the relatively abled can ethically address accessibility issues within game design.

      This book helps readers to build understanding and empathy across the various categories of accessibility. Chapters on each category introduce the science', outline the game mechanics and games that show exemplar problems, relate these to the real-world situations that every player may encounter, and then discuss how to create maximally accessible games with reference to the accessibility guidelines and specific games that show best-in-class' examples of solutions.

      This book will be of great interest to all professional tabletop and board game designers as well as digital game designers and designers of other physical products.

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