Description

Book Synopsis

The evolution of story-telling is as old as the human race; from the beginning, when our ancestors first gathered around a campfire to share wondrous tales through oral traditions, to today, with information and stories being shared through waves and filling screens with words and images. Stories have always surrounded us, and united us in ways other disciplines can''t. Storytelling for Interactive Digital Media and Video Games lays out the construct of the story, and how it can be manipulated by the storyteller through sound, video, lighting, graphics, and color. This book is the perfect guide to aspiring storytellers as it illustrates the different manner of how and why stories are told, and how to make them interactive. Storytelling features heavy game development as a method of storytelling and delivery, and how to develop compelling plots, characters, settings, and actions inside a game. The concept of digital storytelling will be explored, and how this differs fr

Table of Contents

Chapter 1 What is a Story? Fundamental Components of the Story

Chapter 2 Who is Telling the Story? Teller/Audience Relationship

Chapter 3 How Do We Tell Stories? Formats of Storytelling

Chapter 4 What Are Stories About? The Content of Stories

Chapter 5 Why Do We Tell Stories? Functional Storytelling

Chapter 6 Activities For Storytellers

Chapter 7 Conclusion

Chapter 9 The Moving Image

Chapter 10 Memes and Symbols

Chapter 11 Audio

Chapter 12 Exercises

Chapter 13 Conclusion

Chapter 14 Interaction Basics

Chapter 15 Interactive Media Types

Chapter 16 Games

Chapter 17 Stories and Games

Chapter 18 Activities

Chapter 19 Conclusion

Storytelling for Interactive Digital Media and Video Games

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    £46.54

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    RRP £4,899.00 – you save £4,852.46 (99%)

    Order before 4pm today for delivery by Fri 19 Jun 2026.

    A Paperback by Nicholas B. Zeman

    1 in stock

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      View other formats and editions of Storytelling for Interactive Digital Media and Video Games by Nicholas B. Zeman

      Publisher: Taylor & Francis Inc
      Publication Date: 20/17/1-13
      ISBN13: 9781498703840, 978-1498703840
      ISBN10: 1498703844

      Description

      Book Synopsis

      The evolution of story-telling is as old as the human race; from the beginning, when our ancestors first gathered around a campfire to share wondrous tales through oral traditions, to today, with information and stories being shared through waves and filling screens with words and images. Stories have always surrounded us, and united us in ways other disciplines can''t. Storytelling for Interactive Digital Media and Video Games lays out the construct of the story, and how it can be manipulated by the storyteller through sound, video, lighting, graphics, and color. This book is the perfect guide to aspiring storytellers as it illustrates the different manner of how and why stories are told, and how to make them interactive. Storytelling features heavy game development as a method of storytelling and delivery, and how to develop compelling plots, characters, settings, and actions inside a game. The concept of digital storytelling will be explored, and how this differs fr

      Table of Contents

      Chapter 1 What is a Story? Fundamental Components of the Story

      Chapter 2 Who is Telling the Story? Teller/Audience Relationship

      Chapter 3 How Do We Tell Stories? Formats of Storytelling

      Chapter 4 What Are Stories About? The Content of Stories

      Chapter 5 Why Do We Tell Stories? Functional Storytelling

      Chapter 6 Activities For Storytellers

      Chapter 7 Conclusion

      Chapter 9 The Moving Image

      Chapter 10 Memes and Symbols

      Chapter 11 Audio

      Chapter 12 Exercises

      Chapter 13 Conclusion

      Chapter 14 Interaction Basics

      Chapter 15 Interactive Media Types

      Chapter 16 Games

      Chapter 17 Stories and Games

      Chapter 18 Activities

      Chapter 19 Conclusion

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