Description
Book SynopsisUsing STEAM activities, this book places school librarians at the intersection with inquiry in an elementary school. Learners will think like a scientist and design like an engineer using an iterative process to make authentic learning connections and develop a growth mindset.
Table of Contents
- Acknowledgements
- Introduction: Using a STEAM Approach in the Classroom and the School Library
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- Part I: Understanding STEAM and its role in the Elementary School Library
- Chapter 1: Why STEAM?
- Chapter 2: Applying a Growth Mindset
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- Part II: STEAM Activities
- Chapter 3: Thinking Like a Scientist
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- Imagining: Exploring Scientists
- Making a Tissue Box Guitar: Exploring Sound
- Making Dye: Examining Color
- Making a Spiderweb: Insect Exploration
- Fast Surfaces: Experimenting with Friction
- Melted Crayons: States of Matter
- String Art: Exploring Patterns
- Chapter 4: Designing Like an Engineer
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- Working Together: Build a Tower Challenge
- Building a Flashlight: Looking at Circuits
- Building a Rube Goldberg Machine: Engineering Challenge
- Designing a Thermos: Exploring Heat
- Ready to Recycle: Trash to Treasure Challenge
- Bobbing Boats: Floating and Sinking
- Coding with Cups: Design a Structure Using Code
- Part III: Making STEAM Work for You
- Chapter 5: Writing your own Scaffolded Lesson Plans
- Chapter 6: Strategies for Collaboration
- Chapter 7: Assessing Learners Work
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- Conclusion: Moving from Inspiration to Collaboration
- Appendix
- Bibliography
- Contributor
- Index