Description

Book Synopsis
The new edition of Software Engineering presents a step-by-step methodology that integrates Modeling and Design, UML, Patterns, Test-Driven Development, Quality Assurance, Configuration Management, and Agile Principles throughout the life cycle. The overall approach is casual and easy to follow, with many practical examples that show the theory at work. The author uses his experiences as well as real-world stories to help the reader understand software design principles, patterns, and other software engineering concepts. The book also provides stimulating exercises that go far beyond the type of question that can be answered by simply copying portions of the text.

The new edition of Software Engineering is now available for the first time in McGraw Hill Connect! Connect for this course features the MHeBook, Writing Tool, Proctorio, and the Connect authoring tool that offers the ability to create your own questions.

Table of Contents
Part 1: Introduction and System Engineering
Chapter 1: Introduction
Chapter 2: Software Process and Methodology
Chapter 3: System Engineering


Part 2: Analysis and Architectural Design
Chapter 4: Software Requirements Elicitation
Chapter 5: Domain Modeling
Chapter 6: Architectural Design


Part 3: Modeling and Design of Interactive
Chapter 7: Deriving Use Cases from Requirements
Chapter 8: Actor-System Interaction Modeling
Chapter 9: Object Interaction Modeling
Chapter 10: Applying Responsibility-Assignment Patterns
Chapter 11: Deriving a Design Class Diagram
Chapter 12: User Interface Design


Part 4: Modeling and Design of Other Types of Systems
Chapter 13: Object State Modeling for Event-Driven Systems
Chapter 14: Activity Modeling for Transformational
Chapter 15: Modeling and Design of Rule-Based Systems


Part 5: Applying Situation-Specific Patterns
Chapter 16: Applying Patterns to Design a State Diagram Editor
Chapter 17: Applying Patterns to Design a Persistence Framework


Part 6: Implementation and Quality Assurance
Chapter 18: Implementation Considerations
Chapter 19: Software Quality Assurance
Chapter 20: Software Testing


Part 7: Maintenance and Configuration Management
Chapter 21: Software Maintenance
Chapter 22: Software Configuration Management


Part 8: Project Management and Software Software
Chapter 23: Software Project Management
Chapter 24: Software Security

Software Engineering An Agile Unified Methodology

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£53.99

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RRP £59.99 – you save £6.00 (10%)

Order before 4pm today for delivery by Fri 16 Jan 2026.

A Paperback / softback by David Kung

15 in stock


    View other formats and editions of Software Engineering An Agile Unified Methodology by David Kung

    Publisher: McGraw-Hill Education
    Publication Date: 21/03/2023
    ISBN13: 9781265242435, 978-1265242435
    ISBN10: 1265242437

    Description

    Book Synopsis
    The new edition of Software Engineering presents a step-by-step methodology that integrates Modeling and Design, UML, Patterns, Test-Driven Development, Quality Assurance, Configuration Management, and Agile Principles throughout the life cycle. The overall approach is casual and easy to follow, with many practical examples that show the theory at work. The author uses his experiences as well as real-world stories to help the reader understand software design principles, patterns, and other software engineering concepts. The book also provides stimulating exercises that go far beyond the type of question that can be answered by simply copying portions of the text.

    The new edition of Software Engineering is now available for the first time in McGraw Hill Connect! Connect for this course features the MHeBook, Writing Tool, Proctorio, and the Connect authoring tool that offers the ability to create your own questions.

    Table of Contents
    Part 1: Introduction and System Engineering
    Chapter 1: Introduction
    Chapter 2: Software Process and Methodology
    Chapter 3: System Engineering


    Part 2: Analysis and Architectural Design
    Chapter 4: Software Requirements Elicitation
    Chapter 5: Domain Modeling
    Chapter 6: Architectural Design


    Part 3: Modeling and Design of Interactive
    Chapter 7: Deriving Use Cases from Requirements
    Chapter 8: Actor-System Interaction Modeling
    Chapter 9: Object Interaction Modeling
    Chapter 10: Applying Responsibility-Assignment Patterns
    Chapter 11: Deriving a Design Class Diagram
    Chapter 12: User Interface Design


    Part 4: Modeling and Design of Other Types of Systems
    Chapter 13: Object State Modeling for Event-Driven Systems
    Chapter 14: Activity Modeling for Transformational
    Chapter 15: Modeling and Design of Rule-Based Systems


    Part 5: Applying Situation-Specific Patterns
    Chapter 16: Applying Patterns to Design a State Diagram Editor
    Chapter 17: Applying Patterns to Design a Persistence Framework


    Part 6: Implementation and Quality Assurance
    Chapter 18: Implementation Considerations
    Chapter 19: Software Quality Assurance
    Chapter 20: Software Testing


    Part 7: Maintenance and Configuration Management
    Chapter 21: Software Maintenance
    Chapter 22: Software Configuration Management


    Part 8: Project Management and Software Software
    Chapter 23: Software Project Management
    Chapter 24: Software Security

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