Description

Book Synopsis
The new edition of Software Engineering presents a step-by-step methodology that integrates Modeling and Design, UML, Patterns, Test-Driven Development, Quality Assurance, Configuration Management, and Agile Principles throughout the life cycle. The overall approach is casual and easy to follow, with many practical examples that show the theory at work. The author uses his experiences as well as real-world stories to help the reader understand software design principles, patterns, and other software engineering concepts. The book also provides stimulating exercises that go far beyond the type of question that can be answered by simply copying portions of the text.

The new edition of Software Engineering is now available for the first time in McGraw Hill Connect! Connect for this course features the MHeBook, Writing Tool, Proctorio, and the Connect authoring tool that offers the ability to create your own questions.

Table of Contents
Part 1: Introduction and System Engineering
Chapter 1: Introduction
Chapter 2: Software Process and Methodology
Chapter 3: System Engineering


Part 2: Analysis and Architectural Design
Chapter 4: Software Requirements Elicitation
Chapter 5: Domain Modeling
Chapter 6: Architectural Design


Part 3: Modeling and Design of Interactive
Chapter 7: Deriving Use Cases from Requirements
Chapter 8: Actor-System Interaction Modeling
Chapter 9: Object Interaction Modeling
Chapter 10: Applying Responsibility-Assignment Patterns
Chapter 11: Deriving a Design Class Diagram
Chapter 12: User Interface Design


Part 4: Modeling and Design of Other Types of Systems
Chapter 13: Object State Modeling for Event-Driven Systems
Chapter 14: Activity Modeling for Transformational
Chapter 15: Modeling and Design of Rule-Based Systems


Part 5: Applying Situation-Specific Patterns
Chapter 16: Applying Patterns to Design a State Diagram Editor
Chapter 17: Applying Patterns to Design a Persistence Framework


Part 6: Implementation and Quality Assurance
Chapter 18: Implementation Considerations
Chapter 19: Software Quality Assurance
Chapter 20: Software Testing


Part 7: Maintenance and Configuration Management
Chapter 21: Software Maintenance
Chapter 22: Software Configuration Management


Part 8: Project Management and Software Software
Chapter 23: Software Project Management
Chapter 24: Software Security

Software Engineering An Agile Unified Methodology

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    £53.99

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    Order before 4pm today for delivery by Sat 27 Jun 2026.

    A Paperback / softback by David Kung

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      View other formats and editions of Software Engineering An Agile Unified Methodology by David Kung

      Publisher: McGraw-Hill Education
      Publication Date: 21/03/2023
      ISBN13: 9781265242435, 978-1265242435
      ISBN10: 1265242437

      Description

      Book Synopsis
      The new edition of Software Engineering presents a step-by-step methodology that integrates Modeling and Design, UML, Patterns, Test-Driven Development, Quality Assurance, Configuration Management, and Agile Principles throughout the life cycle. The overall approach is casual and easy to follow, with many practical examples that show the theory at work. The author uses his experiences as well as real-world stories to help the reader understand software design principles, patterns, and other software engineering concepts. The book also provides stimulating exercises that go far beyond the type of question that can be answered by simply copying portions of the text.

      The new edition of Software Engineering is now available for the first time in McGraw Hill Connect! Connect for this course features the MHeBook, Writing Tool, Proctorio, and the Connect authoring tool that offers the ability to create your own questions.

      Table of Contents
      Part 1: Introduction and System Engineering
      Chapter 1: Introduction
      Chapter 2: Software Process and Methodology
      Chapter 3: System Engineering


      Part 2: Analysis and Architectural Design
      Chapter 4: Software Requirements Elicitation
      Chapter 5: Domain Modeling
      Chapter 6: Architectural Design


      Part 3: Modeling and Design of Interactive
      Chapter 7: Deriving Use Cases from Requirements
      Chapter 8: Actor-System Interaction Modeling
      Chapter 9: Object Interaction Modeling
      Chapter 10: Applying Responsibility-Assignment Patterns
      Chapter 11: Deriving a Design Class Diagram
      Chapter 12: User Interface Design


      Part 4: Modeling and Design of Other Types of Systems
      Chapter 13: Object State Modeling for Event-Driven Systems
      Chapter 14: Activity Modeling for Transformational
      Chapter 15: Modeling and Design of Rule-Based Systems


      Part 5: Applying Situation-Specific Patterns
      Chapter 16: Applying Patterns to Design a State Diagram Editor
      Chapter 17: Applying Patterns to Design a Persistence Framework


      Part 6: Implementation and Quality Assurance
      Chapter 18: Implementation Considerations
      Chapter 19: Software Quality Assurance
      Chapter 20: Software Testing


      Part 7: Maintenance and Configuration Management
      Chapter 21: Software Maintenance
      Chapter 22: Software Configuration Management


      Part 8: Project Management and Software Software
      Chapter 23: Software Project Management
      Chapter 24: Software Security

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