Description

Book Synopsis

Sandro Mancuso has coded since a very young age but only started his professional career in 1996. He has worked for startups, software houses, product companies, international consultancy companies, and investment banks. In October 2013, Sandro cofounded Codurance, a consultancy company based on Software Craftsmanship principles and values.

 

During his career, Sandro has worked on various projects, with different languages and technologies and across many different industries. Sandro has a lot of experience bringing the Software Craftsmanship ideology and Extreme Programming practices to organizations of all sizes. Sandro is internationally renowned for his work in spreading Software Craftsmanship principles and is a renowned speaker at many conferences around the world. His professional aspiration is to raise the bar of the software industry by helping developers become better atand care more aboutthei

Table of Contents

Foreword by Robert C. Martin xv

Preface xvii

Acknowledgments xxv

About the Author xxix

Part I: Ideology and Attitude 1

Chapter 1: Software Development in the Twenty-First Century 3

Seniority 5

A New Reality 6

Chapter 2: Agile 9

Process-Oriented Agile Disciplines 10

Technical-Oriented Disciplines 10

What Is It to Be Agile? 11

Agile Manifesto 12

The Agile Transformation Era 14

The Agile Hangover 14

Agile versus Software Craftsmanship 21

Summary 22

Chapter 3: Software Craftsmanship 23

A Better Metaphor 23

What Does Wikipedia Say? 24

A More Personal Definition 24

A Shorter Definition 24

Beyond Definitions 25

Craft, Trade, Engineering, Science, or Art 25

Software Craftsmanship History 26

Summary 39

Chapter 4: The Software Craftsmanship Attitude 41

Who Owns Your Career? 42

Keeping Ourselves Up to Date 44

Know Who to Follow 48

Practice, Practice, Practice 48

Socialize 54

Deliberate Discovery 55

Work-Life Balance 56

Summary 60

Chapter 5: Heroes, Goodwill, and Professionalism 61

Learning How to Say No 64

Providing Options 70

Enlightened Managers 74

Summary 75

Chapter 6: Working Software 77

Working Software Is Not Enough 78

Looking After Our Garden 79

The Invisible Threat 79

The Wrong Notion of Time 81

Legacy Code 88

Summary 91

Chapter 7: Technical Practices 93

The Right Thing versus the Thing Right 93

Context 94

Extreme Programming History 96

Practices and Values 97

Accountability 104

Pragmatism 105

Summary 106

Chapter 8: The Long Road 107

A Tale from a Brazilian Teenager 107

Focus and Determination 110

Job as Investment 111

Autonomy, Mastery, and Purpose 113

Career Inside Companies 114

Summary 115

Part II: A Full Transformation 117

Chapter 9: Recruitment 119

An Ordinary Job Description 120

Too Busy to Interview 122

No Job Descriptions 123

Recommendations 130

Community Involvement 130

Defining Effective Filtering Criteria 131

Proactive Recruitment 134

Summary 135

Chapter 10: Interviewing Software Craftsmen 137

A Business Negotiation 137

Identifying Productive Partnerships 138

Good Interviews 142

Taking a Punt 148

Hiring for an Existing Team versus Hiring for a New Team 149

Pre-Interview Coding Exercises 150

Everyone Should Know How to Interview 151

Developers Must Interview Developers 152

Summary 152

Chapter 11: Interview Anti-Patterns 153

Don’t Be a Smart-Ass Interviewer 153

Don’t Use Brainteasers 154

Don’t Ask Questions to Which You Don’t Know the Answers 154

Don’t Try to Make the Candidate Look Like a Fool 155

Don’t Block the Internet 156

Don’t Code on a Piece of Paper 156

Don’t Use Algorithms 157

Don’t Conduct Phone Interviews 157

Summary 158

Chapter 12: The Cost of Low Morale 159

The Agile Hangover: Low Morale 159

The Cost of Employing 9-to-5 Developers 161

Constrained by Lack of Motivation 164

Injecting Passion 165

Summary 167

Chapter 13: Culture of Learning 169

Wrong Motivation 170

Creating a Culture of Learning 171

What if Others Don’t Want to Join In? 179

Summary 182

Chapter 14: Driving Technical Changes 185

Identifying Skepticism Patterns 185

Be Prepared 189

Where Do We Start? 191

Fear and Incompetence 195

How Do I Convince My Manager? 196

How Do I Convince My Team to Do TDD? 197

Facing the Skeptics 198

Should We Really Care about All That? 205

Summary 205

Chapter 15: Pragmatic Craftsmanship 207

Quality Is Always Expected 207

Busting the “Expensive and Time-Consuming Quality” Myth 209

Refactoring 211

The “One Way” of Developing Software 212

Helping the Business 213

Software Projects Are Not about Us 217

Great versus Mediocre 217

Four Rules of Simple Design 218

Craftsmanship and Pragmatism 221

Summary 222

Chapter 16: A Career as a Software Craftsman 223

Being a Craftsman 224

Career Progression 225

Roads and Milestones 227

Job Diversity 231

The Mission 233

Appendix: Craftsmanship Myths and Further Explanations 235

Index 241

Software Craftsman The

Product form

£26.54

Includes FREE delivery

RRP £29.49 – you save £2.95 (10%)

Order before 4pm today for delivery by Wed 7 Jan 2026.

A Paperback / softback by Sandro Mancuso

1 in stock


    View other formats and editions of Software Craftsman The by Sandro Mancuso

    Publisher: Pearson Education (US)
    Publication Date: 29/12/2014
    ISBN13: 9780134052502, 978-0134052502
    ISBN10: 0134052501

    Description

    Book Synopsis

    Sandro Mancuso has coded since a very young age but only started his professional career in 1996. He has worked for startups, software houses, product companies, international consultancy companies, and investment banks. In October 2013, Sandro cofounded Codurance, a consultancy company based on Software Craftsmanship principles and values.

     

    During his career, Sandro has worked on various projects, with different languages and technologies and across many different industries. Sandro has a lot of experience bringing the Software Craftsmanship ideology and Extreme Programming practices to organizations of all sizes. Sandro is internationally renowned for his work in spreading Software Craftsmanship principles and is a renowned speaker at many conferences around the world. His professional aspiration is to raise the bar of the software industry by helping developers become better atand care more aboutthei

    Table of Contents

    Foreword by Robert C. Martin xv

    Preface xvii

    Acknowledgments xxv

    About the Author xxix

    Part I: Ideology and Attitude 1

    Chapter 1: Software Development in the Twenty-First Century 3

    Seniority 5

    A New Reality 6

    Chapter 2: Agile 9

    Process-Oriented Agile Disciplines 10

    Technical-Oriented Disciplines 10

    What Is It to Be Agile? 11

    Agile Manifesto 12

    The Agile Transformation Era 14

    The Agile Hangover 14

    Agile versus Software Craftsmanship 21

    Summary 22

    Chapter 3: Software Craftsmanship 23

    A Better Metaphor 23

    What Does Wikipedia Say? 24

    A More Personal Definition 24

    A Shorter Definition 24

    Beyond Definitions 25

    Craft, Trade, Engineering, Science, or Art 25

    Software Craftsmanship History 26

    Summary 39

    Chapter 4: The Software Craftsmanship Attitude 41

    Who Owns Your Career? 42

    Keeping Ourselves Up to Date 44

    Know Who to Follow 48

    Practice, Practice, Practice 48

    Socialize 54

    Deliberate Discovery 55

    Work-Life Balance 56

    Summary 60

    Chapter 5: Heroes, Goodwill, and Professionalism 61

    Learning How to Say No 64

    Providing Options 70

    Enlightened Managers 74

    Summary 75

    Chapter 6: Working Software 77

    Working Software Is Not Enough 78

    Looking After Our Garden 79

    The Invisible Threat 79

    The Wrong Notion of Time 81

    Legacy Code 88

    Summary 91

    Chapter 7: Technical Practices 93

    The Right Thing versus the Thing Right 93

    Context 94

    Extreme Programming History 96

    Practices and Values 97

    Accountability 104

    Pragmatism 105

    Summary 106

    Chapter 8: The Long Road 107

    A Tale from a Brazilian Teenager 107

    Focus and Determination 110

    Job as Investment 111

    Autonomy, Mastery, and Purpose 113

    Career Inside Companies 114

    Summary 115

    Part II: A Full Transformation 117

    Chapter 9: Recruitment 119

    An Ordinary Job Description 120

    Too Busy to Interview 122

    No Job Descriptions 123

    Recommendations 130

    Community Involvement 130

    Defining Effective Filtering Criteria 131

    Proactive Recruitment 134

    Summary 135

    Chapter 10: Interviewing Software Craftsmen 137

    A Business Negotiation 137

    Identifying Productive Partnerships 138

    Good Interviews 142

    Taking a Punt 148

    Hiring for an Existing Team versus Hiring for a New Team 149

    Pre-Interview Coding Exercises 150

    Everyone Should Know How to Interview 151

    Developers Must Interview Developers 152

    Summary 152

    Chapter 11: Interview Anti-Patterns 153

    Don’t Be a Smart-Ass Interviewer 153

    Don’t Use Brainteasers 154

    Don’t Ask Questions to Which You Don’t Know the Answers 154

    Don’t Try to Make the Candidate Look Like a Fool 155

    Don’t Block the Internet 156

    Don’t Code on a Piece of Paper 156

    Don’t Use Algorithms 157

    Don’t Conduct Phone Interviews 157

    Summary 158

    Chapter 12: The Cost of Low Morale 159

    The Agile Hangover: Low Morale 159

    The Cost of Employing 9-to-5 Developers 161

    Constrained by Lack of Motivation 164

    Injecting Passion 165

    Summary 167

    Chapter 13: Culture of Learning 169

    Wrong Motivation 170

    Creating a Culture of Learning 171

    What if Others Don’t Want to Join In? 179

    Summary 182

    Chapter 14: Driving Technical Changes 185

    Identifying Skepticism Patterns 185

    Be Prepared 189

    Where Do We Start? 191

    Fear and Incompetence 195

    How Do I Convince My Manager? 196

    How Do I Convince My Team to Do TDD? 197

    Facing the Skeptics 198

    Should We Really Care about All That? 205

    Summary 205

    Chapter 15: Pragmatic Craftsmanship 207

    Quality Is Always Expected 207

    Busting the “Expensive and Time-Consuming Quality” Myth 209

    Refactoring 211

    The “One Way” of Developing Software 212

    Helping the Business 213

    Software Projects Are Not about Us 217

    Great versus Mediocre 217

    Four Rules of Simple Design 218

    Craftsmanship and Pragmatism 221

    Summary 222

    Chapter 16: A Career as a Software Craftsman 223

    Being a Craftsman 224

    Career Progression 225

    Roads and Milestones 227

    Job Diversity 231

    The Mission 233

    Appendix: Craftsmanship Myths and Further Explanations 235

    Index 241

    Recently viewed products

    © 2026 Book Curl

      • American Express
      • Apple Pay
      • Diners Club
      • Discover
      • Google Pay
      • Maestro
      • Mastercard
      • PayPal
      • Shop Pay
      • Union Pay
      • Visa

      Login

      Forgot your password?

      Don't have an account yet?
      Create account