Description

Book Synopsis

Sandro Mancuso has coded since a very young age but only started his professional career in 1996. He has worked for startups, software houses, product companies, international consultancy companies, and investment banks. In October 2013, Sandro cofounded Codurance, a consultancy company based on Software Craftsmanship principles and values.

 

During his career, Sandro has worked on various projects, with different languages and technologies and across many different industries. Sandro has a lot of experience bringing the Software Craftsmanship ideology and Extreme Programming practices to organizations of all sizes. Sandro is internationally renowned for his work in spreading Software Craftsmanship principles and is a renowned speaker at many conferences around the world. His professional aspiration is to raise the bar of the software industry by helping developers become better atand care more aboutthei

Table of Contents

Foreword by Robert C. Martin xv

Preface xvii

Acknowledgments xxv

About the Author xxix

Part I: Ideology and Attitude 1

Chapter 1: Software Development in the Twenty-First Century 3

Seniority 5

A New Reality 6

Chapter 2: Agile 9

Process-Oriented Agile Disciplines 10

Technical-Oriented Disciplines 10

What Is It to Be Agile? 11

Agile Manifesto 12

The Agile Transformation Era 14

The Agile Hangover 14

Agile versus Software Craftsmanship 21

Summary 22

Chapter 3: Software Craftsmanship 23

A Better Metaphor 23

What Does Wikipedia Say? 24

A More Personal Definition 24

A Shorter Definition 24

Beyond Definitions 25

Craft, Trade, Engineering, Science, or Art 25

Software Craftsmanship History 26

Summary 39

Chapter 4: The Software Craftsmanship Attitude 41

Who Owns Your Career? 42

Keeping Ourselves Up to Date 44

Know Who to Follow 48

Practice, Practice, Practice 48

Socialize 54

Deliberate Discovery 55

Work-Life Balance 56

Summary 60

Chapter 5: Heroes, Goodwill, and Professionalism 61

Learning How to Say No 64

Providing Options 70

Enlightened Managers 74

Summary 75

Chapter 6: Working Software 77

Working Software Is Not Enough 78

Looking After Our Garden 79

The Invisible Threat 79

The Wrong Notion of Time 81

Legacy Code 88

Summary 91

Chapter 7: Technical Practices 93

The Right Thing versus the Thing Right 93

Context 94

Extreme Programming History 96

Practices and Values 97

Accountability 104

Pragmatism 105

Summary 106

Chapter 8: The Long Road 107

A Tale from a Brazilian Teenager 107

Focus and Determination 110

Job as Investment 111

Autonomy, Mastery, and Purpose 113

Career Inside Companies 114

Summary 115

Part II: A Full Transformation 117

Chapter 9: Recruitment 119

An Ordinary Job Description 120

Too Busy to Interview 122

No Job Descriptions 123

Recommendations 130

Community Involvement 130

Defining Effective Filtering Criteria 131

Proactive Recruitment 134

Summary 135

Chapter 10: Interviewing Software Craftsmen 137

A Business Negotiation 137

Identifying Productive Partnerships 138

Good Interviews 142

Taking a Punt 148

Hiring for an Existing Team versus Hiring for a New Team 149

Pre-Interview Coding Exercises 150

Everyone Should Know How to Interview 151

Developers Must Interview Developers 152

Summary 152

Chapter 11: Interview Anti-Patterns 153

Don’t Be a Smart-Ass Interviewer 153

Don’t Use Brainteasers 154

Don’t Ask Questions to Which You Don’t Know the Answers 154

Don’t Try to Make the Candidate Look Like a Fool 155

Don’t Block the Internet 156

Don’t Code on a Piece of Paper 156

Don’t Use Algorithms 157

Don’t Conduct Phone Interviews 157

Summary 158

Chapter 12: The Cost of Low Morale 159

The Agile Hangover: Low Morale 159

The Cost of Employing 9-to-5 Developers 161

Constrained by Lack of Motivation 164

Injecting Passion 165

Summary 167

Chapter 13: Culture of Learning 169

Wrong Motivation 170

Creating a Culture of Learning 171

What if Others Don’t Want to Join In? 179

Summary 182

Chapter 14: Driving Technical Changes 185

Identifying Skepticism Patterns 185

Be Prepared 189

Where Do We Start? 191

Fear and Incompetence 195

How Do I Convince My Manager? 196

How Do I Convince My Team to Do TDD? 197

Facing the Skeptics 198

Should We Really Care about All That? 205

Summary 205

Chapter 15: Pragmatic Craftsmanship 207

Quality Is Always Expected 207

Busting the “Expensive and Time-Consuming Quality” Myth 209

Refactoring 211

The “One Way” of Developing Software 212

Helping the Business 213

Software Projects Are Not about Us 217

Great versus Mediocre 217

Four Rules of Simple Design 218

Craftsmanship and Pragmatism 221

Summary 222

Chapter 16: A Career as a Software Craftsman 223

Being a Craftsman 224

Career Progression 225

Roads and Milestones 227

Job Diversity 231

The Mission 233

Appendix: Craftsmanship Myths and Further Explanations 235

Index 241

Software Craftsman The

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      Publisher: Pearson Education (US)
      Publication Date: 29/12/2014
      ISBN13: 9780134052502, 978-0134052502
      ISBN10: 0134052501

      Description

      Book Synopsis

      Sandro Mancuso has coded since a very young age but only started his professional career in 1996. He has worked for startups, software houses, product companies, international consultancy companies, and investment banks. In October 2013, Sandro cofounded Codurance, a consultancy company based on Software Craftsmanship principles and values.

       

      During his career, Sandro has worked on various projects, with different languages and technologies and across many different industries. Sandro has a lot of experience bringing the Software Craftsmanship ideology and Extreme Programming practices to organizations of all sizes. Sandro is internationally renowned for his work in spreading Software Craftsmanship principles and is a renowned speaker at many conferences around the world. His professional aspiration is to raise the bar of the software industry by helping developers become better atand care more aboutthei

      Table of Contents

      Foreword by Robert C. Martin xv

      Preface xvii

      Acknowledgments xxv

      About the Author xxix

      Part I: Ideology and Attitude 1

      Chapter 1: Software Development in the Twenty-First Century 3

      Seniority 5

      A New Reality 6

      Chapter 2: Agile 9

      Process-Oriented Agile Disciplines 10

      Technical-Oriented Disciplines 10

      What Is It to Be Agile? 11

      Agile Manifesto 12

      The Agile Transformation Era 14

      The Agile Hangover 14

      Agile versus Software Craftsmanship 21

      Summary 22

      Chapter 3: Software Craftsmanship 23

      A Better Metaphor 23

      What Does Wikipedia Say? 24

      A More Personal Definition 24

      A Shorter Definition 24

      Beyond Definitions 25

      Craft, Trade, Engineering, Science, or Art 25

      Software Craftsmanship History 26

      Summary 39

      Chapter 4: The Software Craftsmanship Attitude 41

      Who Owns Your Career? 42

      Keeping Ourselves Up to Date 44

      Know Who to Follow 48

      Practice, Practice, Practice 48

      Socialize 54

      Deliberate Discovery 55

      Work-Life Balance 56

      Summary 60

      Chapter 5: Heroes, Goodwill, and Professionalism 61

      Learning How to Say No 64

      Providing Options 70

      Enlightened Managers 74

      Summary 75

      Chapter 6: Working Software 77

      Working Software Is Not Enough 78

      Looking After Our Garden 79

      The Invisible Threat 79

      The Wrong Notion of Time 81

      Legacy Code 88

      Summary 91

      Chapter 7: Technical Practices 93

      The Right Thing versus the Thing Right 93

      Context 94

      Extreme Programming History 96

      Practices and Values 97

      Accountability 104

      Pragmatism 105

      Summary 106

      Chapter 8: The Long Road 107

      A Tale from a Brazilian Teenager 107

      Focus and Determination 110

      Job as Investment 111

      Autonomy, Mastery, and Purpose 113

      Career Inside Companies 114

      Summary 115

      Part II: A Full Transformation 117

      Chapter 9: Recruitment 119

      An Ordinary Job Description 120

      Too Busy to Interview 122

      No Job Descriptions 123

      Recommendations 130

      Community Involvement 130

      Defining Effective Filtering Criteria 131

      Proactive Recruitment 134

      Summary 135

      Chapter 10: Interviewing Software Craftsmen 137

      A Business Negotiation 137

      Identifying Productive Partnerships 138

      Good Interviews 142

      Taking a Punt 148

      Hiring for an Existing Team versus Hiring for a New Team 149

      Pre-Interview Coding Exercises 150

      Everyone Should Know How to Interview 151

      Developers Must Interview Developers 152

      Summary 152

      Chapter 11: Interview Anti-Patterns 153

      Don’t Be a Smart-Ass Interviewer 153

      Don’t Use Brainteasers 154

      Don’t Ask Questions to Which You Don’t Know the Answers 154

      Don’t Try to Make the Candidate Look Like a Fool 155

      Don’t Block the Internet 156

      Don’t Code on a Piece of Paper 156

      Don’t Use Algorithms 157

      Don’t Conduct Phone Interviews 157

      Summary 158

      Chapter 12: The Cost of Low Morale 159

      The Agile Hangover: Low Morale 159

      The Cost of Employing 9-to-5 Developers 161

      Constrained by Lack of Motivation 164

      Injecting Passion 165

      Summary 167

      Chapter 13: Culture of Learning 169

      Wrong Motivation 170

      Creating a Culture of Learning 171

      What if Others Don’t Want to Join In? 179

      Summary 182

      Chapter 14: Driving Technical Changes 185

      Identifying Skepticism Patterns 185

      Be Prepared 189

      Where Do We Start? 191

      Fear and Incompetence 195

      How Do I Convince My Manager? 196

      How Do I Convince My Team to Do TDD? 197

      Facing the Skeptics 198

      Should We Really Care about All That? 205

      Summary 205

      Chapter 15: Pragmatic Craftsmanship 207

      Quality Is Always Expected 207

      Busting the “Expensive and Time-Consuming Quality” Myth 209

      Refactoring 211

      The “One Way” of Developing Software 212

      Helping the Business 213

      Software Projects Are Not about Us 217

      Great versus Mediocre 217

      Four Rules of Simple Design 218

      Craftsmanship and Pragmatism 221

      Summary 222

      Chapter 16: A Career as a Software Craftsman 223

      Being a Craftsman 224

      Career Progression 225

      Roads and Milestones 227

      Job Diversity 231

      The Mission 233

      Appendix: Craftsmanship Myths and Further Explanations 235

      Index 241

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