Description

Book Synopsis
Design system solutions using modern architectural patterns and practices. This book discusses methods to keep a system responsive, even when it is being constantly updated, extending a system''s functionality without changing the core code, methods of maintaining data history, and designing a distributed transactional system.

This book will guide you in understanding how a software solution is designed using different architectural processes and scenarios. Each scenario explains if and why a software solution is required to resolve a given issue, and discusses possible architectural approaches to solve the problem. You will learn specific implementations of software architecture for each case along with different approaches to achieve the solutions. Each chapter is structured as a real-world requirement from a client and describes a process to meet that requirement.

After reading this book, you should have a high-level understanding of the arc

Table of Contents
Chapter 1: The Ticket Sales Problem

Chapter Goal: Design a software solution that addresses the problem of selling tickets for events. Ticket sales will be initially low, but for certain events there will be huge spikes.

No of pages: 50

Sub -Topics

1. Message queues / pub / sub

2. CQRS – which it doesn’t fit

Chapter 2: The Cash Desk Problem

Chapter Goal: Design a solution that caters for a system tracking money in and out of a cash desk.

No of pages: 50

Sub - Topics

1. Event Sourcing

2.

Chapter 3: The Travel Agent Problem

Chapter Goal: Design a solution that caters for a system whereby you need to interface with many different third-party systems and collate the results.

No of pages: 50

Sub - Topics:

1. Distributed systems

2. Microservices

3. Service bus

4. Scheduler Agent Supervisor Pattern

Chapter 4: The Social Media Problem

Chapter Goal: Design a solution that caters for a system whereby a high frequency of updates are made, and yet the exact order of the transactions is unimportant.

No of pages: 50

Sub - Topics:

1. CQRS

Chapter 5: The Admin Application Problem

Chapter Goal: Design a solution where a user is able to configure the rules within a given application.

No of pages: 50

1. N-Tier

2. Plug-in architecture

Chapter 6: The Travel Rep Problem

Chapter Goal: Design a solution to allow an application to accept travel agent queries, but to poll the server offline

No of pages: 50

1. Ambassador pattern

2. Message Queues

Software Architecture by Example

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    £46.74

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    RRP £54.99 – you save £8.25 (15%)

    Order before 4pm today for delivery by Fri 19 Jun 2026.

    A Paperback by Paul Michaels

    3 in stock


      View other formats and editions of Software Architecture by Example by Paul Michaels

      Publisher: APress
      Publication Date: 29/01/2022
      ISBN13: 9781484279892, 978-1484279892
      ISBN10:

      Description

      Book Synopsis
      Design system solutions using modern architectural patterns and practices. This book discusses methods to keep a system responsive, even when it is being constantly updated, extending a system''s functionality without changing the core code, methods of maintaining data history, and designing a distributed transactional system.

      This book will guide you in understanding how a software solution is designed using different architectural processes and scenarios. Each scenario explains if and why a software solution is required to resolve a given issue, and discusses possible architectural approaches to solve the problem. You will learn specific implementations of software architecture for each case along with different approaches to achieve the solutions. Each chapter is structured as a real-world requirement from a client and describes a process to meet that requirement.

      After reading this book, you should have a high-level understanding of the arc

      Table of Contents
      Chapter 1: The Ticket Sales Problem

      Chapter Goal: Design a software solution that addresses the problem of selling tickets for events. Ticket sales will be initially low, but for certain events there will be huge spikes.

      No of pages: 50

      Sub -Topics

      1. Message queues / pub / sub

      2. CQRS – which it doesn’t fit

      Chapter 2: The Cash Desk Problem

      Chapter Goal: Design a solution that caters for a system tracking money in and out of a cash desk.

      No of pages: 50

      Sub - Topics

      1. Event Sourcing

      2.

      Chapter 3: The Travel Agent Problem

      Chapter Goal: Design a solution that caters for a system whereby you need to interface with many different third-party systems and collate the results.

      No of pages: 50

      Sub - Topics:

      1. Distributed systems

      2. Microservices

      3. Service bus

      4. Scheduler Agent Supervisor Pattern

      Chapter 4: The Social Media Problem

      Chapter Goal: Design a solution that caters for a system whereby a high frequency of updates are made, and yet the exact order of the transactions is unimportant.

      No of pages: 50

      Sub - Topics:

      1. CQRS

      Chapter 5: The Admin Application Problem

      Chapter Goal: Design a solution where a user is able to configure the rules within a given application.

      No of pages: 50

      1. N-Tier

      2. Plug-in architecture

      Chapter 6: The Travel Rep Problem

      Chapter Goal: Design a solution to allow an application to accept travel agent queries, but to poll the server offline

      No of pages: 50

      1. Ambassador pattern

      2. Message Queues

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