Description

Collection of interventions on the status of the moving image in an age of advanced simulation, exploring the contemporary links between power, simulation, and warfare.

This collection of wide-ranging interventions and discussions on the status of the moving image in an age of advanced simulation explores the contemporary links between power, simulation, and warfare.

Today, technological simulation has become an integral part of military training and operations; and at the same time, media spectacle—often enabled by the same technologies—has become integrated with military power. Trained in virtual environments, army personnel are increasingly enhanced by augmented reality technologies that bring combat into conformity with its simulation. Equally, the seductions of media and entertainment have become crucial weapons for “information dominance.” At the same time as the infosphere demands that war takes on the properties of a game, hyper-realistic

Simulation Exercise Operations 6 Urbanomic Redactions 6

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Paperback by Robin Mackay

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Collection of interventions on the status of the moving image in an age of advanced simulation, exploring the contemporary links... Read more

    Publisher: MIT Press
    Publication Date: 4/3/2015
    ISBN13: 9780993045868, 978-0993045868
    ISBN10: 0993045863

    Non Fiction , Art & Photography

    Description

    Collection of interventions on the status of the moving image in an age of advanced simulation, exploring the contemporary links between power, simulation, and warfare.

    This collection of wide-ranging interventions and discussions on the status of the moving image in an age of advanced simulation explores the contemporary links between power, simulation, and warfare.

    Today, technological simulation has become an integral part of military training and operations; and at the same time, media spectacle—often enabled by the same technologies—has become integrated with military power. Trained in virtual environments, army personnel are increasingly enhanced by augmented reality technologies that bring combat into conformity with its simulation. Equally, the seductions of media and entertainment have become crucial weapons for “information dominance.” At the same time as the infosphere demands that war takes on the properties of a game, hyper-realistic

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