Description

Book Synopsis

Incorporating both historical techniques and the most recent developments in computer graphics, Shader Writing in Open Shading Language is a treatise on OSL shader writing and shader development that intends to remedy the current lack of material on this important area of technical and artistic expertise. It is for artists who wish to know more about shaders and shader writing, for programmers who want the ultimate in creative control, or for anyone in-between.

It begins by covering the entire range of independent variables upon which all shaded pattern generation is based. From that foundation, every fundamental procedural, textural, conversion, and pattern modification shader category is described with clear and practical examples.

Each topic is presented in a progression of chapters that begin with the fundamentals and expand to more complex shaders illustrating more advanced techniques that build on the previously covered material.

In addition, these i

Shader Writing in Open Shading Language

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    £53.99

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    Order before 4pm today for delivery by Wed 10 Jun 2026.

    A Paperback by Mitch J. Prater

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      View other formats and editions of Shader Writing in Open Shading Language by Mitch J. Prater

      Publisher: Taylor & Francis Ltd
      Publication Date: 1/3/2024
      ISBN13: 9781032421100, 978-1032421100
      ISBN10: 103242110X

      Description

      Book Synopsis

      Incorporating both historical techniques and the most recent developments in computer graphics, Shader Writing in Open Shading Language is a treatise on OSL shader writing and shader development that intends to remedy the current lack of material on this important area of technical and artistic expertise. It is for artists who wish to know more about shaders and shader writing, for programmers who want the ultimate in creative control, or for anyone in-between.

      It begins by covering the entire range of independent variables upon which all shaded pattern generation is based. From that foundation, every fundamental procedural, textural, conversion, and pattern modification shader category is described with clear and practical examples.

      Each topic is presented in a progression of chapters that begin with the fundamentals and expand to more complex shaders illustrating more advanced techniques that build on the previously covered material.

      In addition, these i

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