Description

Book Synopsis
Make glow-in-the-dark stars!

Learn how an Etch-A-SketchR(r) erases pictures!

Create a kaleidoscope from your toys!

Discover why a SlinkyR(r) slinks down stairs!

Experience the science of toys and games with these quick, easyexperiments and activities from Jean Potter. You can complete eachin ten fun-filled minutes or less, and the clear step-by-stepinstructions and illustrations help you get it right every time.The projects help you learn about everything from why a swing goeshigher when you pump your legs to how Silly PuttyR(r) pulls upcomic strips from the newspaper. You will find most of the requiredmaterials already in your toy chest, home, backyard, orneighborhood.

The 101 activities in this book cover every aspect of the scienceof toys and the games you play, including swinging, bouncing,throwing, sliding, and much more. You''ll discover why a footballspirals as it zips through the air, learn how to make your cerealjump out of the bowl

Table of Contents
Reflecting, Refracting, and Glowing.

Mixing, Molding, and Stretching.

Rolling, Sliding, and Sticking.

Balancing, Swinging, and Spinning.

Throwing, Flying, and Falling.

Floating, Bouncing, and Pushing.

Plucking, Banging, and Blowing.

Glossary.

Further Reading.

Index.

Science in Seconds with Toys

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    £11.69

    Includes FREE delivery

    RRP £12.99 – you save £1.30 (10%)

    Order before 4pm today for delivery by Sat 27 Jun 2026.

    A Paperback / softback by Jean Potter

      Trusted by thousands of customers. See 2,385+ Customer Reviews

      View other formats and editions of Science in Seconds with Toys by Jean Potter

      Publisher: John Wiley & Sons Inc
      Publication Date: 26/01/1998
      ISBN13: 9780471179009, 978-0471179009
      ISBN10: 0471179000

      Description

      Book Synopsis
      Make glow-in-the-dark stars!

      Learn how an Etch-A-SketchR(r) erases pictures!

      Create a kaleidoscope from your toys!

      Discover why a SlinkyR(r) slinks down stairs!

      Experience the science of toys and games with these quick, easyexperiments and activities from Jean Potter. You can complete eachin ten fun-filled minutes or less, and the clear step-by-stepinstructions and illustrations help you get it right every time.The projects help you learn about everything from why a swing goeshigher when you pump your legs to how Silly PuttyR(r) pulls upcomic strips from the newspaper. You will find most of the requiredmaterials already in your toy chest, home, backyard, orneighborhood.

      The 101 activities in this book cover every aspect of the scienceof toys and the games you play, including swinging, bouncing,throwing, sliding, and much more. You''ll discover why a footballspirals as it zips through the air, learn how to make your cerealjump out of the bowl

      Table of Contents
      Reflecting, Refracting, and Glowing.

      Mixing, Molding, and Stretching.

      Rolling, Sliding, and Sticking.

      Balancing, Swinging, and Spinning.

      Throwing, Flying, and Falling.

      Floating, Bouncing, and Pushing.

      Plucking, Banging, and Blowing.

      Glossary.

      Further Reading.

      Index.

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