Description

Book Synopsis
  • Extending the scenario method beyond interface design, this important book shows developers how to design more effective systems by soliciting, analyzing, and elaborating stories from end-users
  • Contributions from leading industry consultants and opinion-makers present a range of scenario techniques, from the light, sketchy, and agile to the careful and systematic
  • Includes real-world case studies from Philips, DaimlerChrysler, and Nokia, and covers systems ranging from custom software to embedded hardware-software systems


Trade Review
"...this book is a breath of fresh air, providing practical guidance on incorporating techniques and approaches to the development cycle." - Usability Consultant

Table of Contents

Preface xiii

Biographies and Photographs xvii

Part I Overview

Chapter 1 Introduction: Scenarios in System Development

Context 3

Through the Life Cycle 17

Types of System 18

Scenarios for Systems—Not Necessarily Software 19

The Way Ahead 21

Keywords 21

References 21

Recommended Reading 22

Chapter 2 Scenario-based Approaches

Overview: The Crews Scenario Framework 25

The Framework 26

The Scenario Approaches Described in this Book 28

Conclusion 32

Keywords 32

References 32

Part II Scenarios Through the System Life-cycle: Techniques

Chapter 3 Scenarios in Requirements Discovery

Applicability 39

Position in the Life Cycle 40

Key Features 40

Strengths 40

Weaknesses 41

What Is a Requirements Scenario? 41

From Scenarios to Atomic Requirements 51

Keeping Track of the Investigation 54

Who Produces the Scenarios? 54

Techniques for Building Scenarios 55

When to Use Scenarios 58

Keywords 59

References 59

Chapter 4 Scenarios for Innovation: Developing Scenario-based User Needs Analysis (Suna)

Applicability 61

Position in the Life Cycle 62

Key Features 62

Strengths and Weaknesses 63

Technique 64

Worked Example 73

Comparisons 77

Keywords 79

References 79

Recommended Readings 79

Chapter 5 Running a Use Case/scenario Workshop

Applicability 81

Position in the Life Cycle 82

Key Features 82

Strengths 83

Weaknesses 84

Technique 85

Worked Example 93

Comparisons 99

Keywords 100

References 100

Recommended Reading 101

Chapter 6 Alternative World Scenarios to Assess Requirement Stability

Applicability 103

Position in the Life Cycle 104

Key Features 104

Strengths 104

Weaknesses 104

Technique 105

Worked Example 110

Comparisons 115

Keywords 116

References 116

Recommended Reading 117

Chapter 7 Cases Negative Scenarios and Misuse

Applicability 119

Roles in the Life Cycle 119

Key Features 120

Strengths 120

Weaknesses 120

Technique 120

Worked Example 128

Comparisons 131

Keywords 138

References 138

Recommended Reading 139

Chapter 8 Authoring Use Cases

Applicability 141

Position in the Life Cycle 141

Key Features 142

Strengths 143

Weaknesses 143

Technique 143

Comparisons 158

Keywords 159

References 159

Recommended Reading 160

Chapter 9 Systematic Scenario Walkthroughs with Art-scene

Position in the Life Cycle 161

Applicability 161

Key Features 162

Strengths 162

Weaknesses 162

The Art-Scene Process and Environment 162

Art-Scene’s Research Provenance 163

The Art-Scene Approach 164

The Structure and Representation of an Art-Scene Scenario 164

The Art-Scene Software Environment 166

Facilitating Scenario Walkthroughs 171

The Scenario Workshop Environment 173

Worked Example 173

Comparisons 176

Keywords 177

References 177

Recommended Reading 178

Chapter 10 The role of scenarios In Contextual Design: From User Observations to Work Redesign To Use Cases

Applicability 180

Position in the Life Cycle 180

Key Features 181

Strengths 181

Weaknesses 185

Technique 185

Techniques and Worked Example 186

Lessons Learnt 205

Comparisons 206

Keywords 207

References 207

Recommended Readings 208

Chapter 11 A Scenario-based Design Method for Human-centred Interaction Design

Overview 211

Applicability 211

Position in the Life Cycle 212

Key Features 212

Strengths 213

Weaknesses 213

The Method 213

Other Artifacts in the Method 218

Processes of the Method 220

Summary 223

Worked Example 224

User Story 225

Comparisons 232

Acknowledgements 233

Keywords 234

References 234

Recommended Reading 234

Chapter 12 Use Case-based Software Development

Applicability 237

Position in the Life Cycle 238

Key Features 238

Strengths 238

Weaknesses 238

Technique and Worked Example 239

Summary and Comparisons 262

Keywords 263

References 263

Recommended Reading 264

Chapter 13 User Stories in Agile Software Development

Applicability 265

Applicability II—Why User Stories? 266

Position in Life Cycle 267

Key Features 267

Strengths 268

Weaknesses 268

Technique 269

Worked Example 275

Comparisons 278

Keywords 279

References 279

Recommended Reading 279

Chapter 14 Use Cases, Test Cases

Applicability 281

Position in the Life Cycle 281

Key Features 282

Strengths 282

Weaknesses 282

Background: The V-Model 283

Technique 284

Worked Example 290

Comparisons 296

Keywords 297

References 297

Recommended Reading 298

Chapter 15 Project Stories: Combining Life-cycle Process Models

Applicability 299

Position in the Life Cycle 299

Key Features 300

Strengths 300

Weaknesses 300

Technique 300

Conclusion 323

Keywords 324

References 324

Recommended Reading 324

Part III Scenarios in Action: Case Studies

Chapter 16 Story Use and Reuse in Automotive Systems Engineering

Type of Project 329

Applicability 329

Position in the Life Cycle 330

Roles Played by Scenarios 330

Strengths 330

Weaknesses 330

Introduction 330

Automotive Software Development 331

Stories in Automotive Software Development 334

Lessons Learnt 342

Keywords 345

References 346

Chapter 17 Systems Use and Misuse Cases in Railway

A: Use Cases for Train Control Requirements Discovery 347

Type of Project 347

Applicability 348

Position in the Life Cycle 348

Roles Played by Scenarios 348

Strengths 348

Weaknesses 348

Case Study 349

Methods and Tools 350

Approach 350

Lessons Learnt 352

Keywords 353

B: Misuse Cases for a Seats Trade-Off 354

Type of Project 354

Applicability 354

Position in the Life Cycle 354

Roles Played by Scenarios 354

Strengths 355

Weaknesses 355

Case Study 355

Lessons Learnt 360

Summary 361

Keywords 362

References 362

Chapter 18 Scenarios in Air Traffic Control (ATC)

Applicability 363

Roles in the Life Cycle 364

Key Features 364

Strengths 364

Weaknesses 365

Background 366

Results 372

Keywords 376

References 376

Chapter 19 Scenarios and Quality Requirements in Telecommunications

Type of Project 379

Applicability 379

Position in the Life Cycle 380

Roles Played by Scenarios 380

Strengths 380

Weaknesses 380

Case Study 381

Lessons Learnt 389

Acknowledgements 391

Keywords 391

References 391

Chapter 20 Scenarios in Rail Rolling Stock with Reveal

Applicability 393

Position in the Life Cycle 394

Key Features 394

Strengths 394

Weaknesses 395

Case Study 396

Lessons Learnt 408

Keywords 409

References 409

Chapter 21 Evaluating Scenarios by Simulation

Type of Project 411

Applicability 412

Position in the Life Cycle 412

Roles Played by Scenarios 412

Strengths 412

Weaknesses 412

Case Study 413

Lessons Learnt 425

Keywords 426

References 426

Part IV The Way Ahead

Chapter 22 Putting Scenarios Into Practice

Which Kind of Scenario, When? 431

Which Scenario Technique, When? Conclusions from Part 2 432

Who, and Why? 435

Scenarios Everywhere? 436

How Does Project Scale Affect Scenario Usage? 437

Into Practice: Conclusions from the Part 3 Case Studies 439

Do Scenarios Replace Requirements? 440

Getting Started 443

Keywords 444

References 444

Chapter 23 Teaching Computer Scientists To Make Use

Challenges in Teaching Students to Make Use 445

Comparisons—Scenarios for Making Use 446

Using Cases to Teach Scenario-Based Usability Engineering 449

Strengths and Weaknesses 458

Discussion and Future Directions 459

Acknowledgements 461

Keywords 461

References 462

Recommended Readings 463

Chapter 24 What Scenarios (Still) Aren’t Good for

Continuous Behaviour 465

Very Large Systems 466

Fragmentary Models 466

Episodic, Allusory 467

Domain-Specific? 467

Which Representation? 467

Open-Ended 468

Tacit Knowledge 468

Non-Functional Requirements (NFRs) 468

Summary 468

References 469

Chapter 25 The Future of Scenarios

Introduction: Horses for Courses 471

Towards a Framework 471

Representation 471

Process 472

Domain Knowledge 473

COTS 473

Dissemination 473

Summary 474

References 474

Appendix 1 Scenario-based System Development Templates 475

Appendix 2 Exercises 499

Appendix 3 Answers to Exercises 501

Glossary 507

Index 513

Scenarios Stories Use Cases

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Order before 4pm today for delivery by Wed 31 Dec 2025.

A Paperback / softback by Ian F. Alexander, Neil Maiden

15 in stock


    View other formats and editions of Scenarios Stories Use Cases by Ian F. Alexander

    Publisher: John Wiley & Sons Inc
    Publication Date: 20/08/2004
    ISBN13: 9780470861943, 978-0470861943
    ISBN10: 0470861940

    Description

    Book Synopsis
    • Extending the scenario method beyond interface design, this important book shows developers how to design more effective systems by soliciting, analyzing, and elaborating stories from end-users
    • Contributions from leading industry consultants and opinion-makers present a range of scenario techniques, from the light, sketchy, and agile to the careful and systematic
    • Includes real-world case studies from Philips, DaimlerChrysler, and Nokia, and covers systems ranging from custom software to embedded hardware-software systems


    Trade Review
    "...this book is a breath of fresh air, providing practical guidance on incorporating techniques and approaches to the development cycle." - Usability Consultant

    Table of Contents

    Preface xiii

    Biographies and Photographs xvii

    Part I Overview

    Chapter 1 Introduction: Scenarios in System Development

    Context 3

    Through the Life Cycle 17

    Types of System 18

    Scenarios for Systems—Not Necessarily Software 19

    The Way Ahead 21

    Keywords 21

    References 21

    Recommended Reading 22

    Chapter 2 Scenario-based Approaches

    Overview: The Crews Scenario Framework 25

    The Framework 26

    The Scenario Approaches Described in this Book 28

    Conclusion 32

    Keywords 32

    References 32

    Part II Scenarios Through the System Life-cycle: Techniques

    Chapter 3 Scenarios in Requirements Discovery

    Applicability 39

    Position in the Life Cycle 40

    Key Features 40

    Strengths 40

    Weaknesses 41

    What Is a Requirements Scenario? 41

    From Scenarios to Atomic Requirements 51

    Keeping Track of the Investigation 54

    Who Produces the Scenarios? 54

    Techniques for Building Scenarios 55

    When to Use Scenarios 58

    Keywords 59

    References 59

    Chapter 4 Scenarios for Innovation: Developing Scenario-based User Needs Analysis (Suna)

    Applicability 61

    Position in the Life Cycle 62

    Key Features 62

    Strengths and Weaknesses 63

    Technique 64

    Worked Example 73

    Comparisons 77

    Keywords 79

    References 79

    Recommended Readings 79

    Chapter 5 Running a Use Case/scenario Workshop

    Applicability 81

    Position in the Life Cycle 82

    Key Features 82

    Strengths 83

    Weaknesses 84

    Technique 85

    Worked Example 93

    Comparisons 99

    Keywords 100

    References 100

    Recommended Reading 101

    Chapter 6 Alternative World Scenarios to Assess Requirement Stability

    Applicability 103

    Position in the Life Cycle 104

    Key Features 104

    Strengths 104

    Weaknesses 104

    Technique 105

    Worked Example 110

    Comparisons 115

    Keywords 116

    References 116

    Recommended Reading 117

    Chapter 7 Cases Negative Scenarios and Misuse

    Applicability 119

    Roles in the Life Cycle 119

    Key Features 120

    Strengths 120

    Weaknesses 120

    Technique 120

    Worked Example 128

    Comparisons 131

    Keywords 138

    References 138

    Recommended Reading 139

    Chapter 8 Authoring Use Cases

    Applicability 141

    Position in the Life Cycle 141

    Key Features 142

    Strengths 143

    Weaknesses 143

    Technique 143

    Comparisons 158

    Keywords 159

    References 159

    Recommended Reading 160

    Chapter 9 Systematic Scenario Walkthroughs with Art-scene

    Position in the Life Cycle 161

    Applicability 161

    Key Features 162

    Strengths 162

    Weaknesses 162

    The Art-Scene Process and Environment 162

    Art-Scene’s Research Provenance 163

    The Art-Scene Approach 164

    The Structure and Representation of an Art-Scene Scenario 164

    The Art-Scene Software Environment 166

    Facilitating Scenario Walkthroughs 171

    The Scenario Workshop Environment 173

    Worked Example 173

    Comparisons 176

    Keywords 177

    References 177

    Recommended Reading 178

    Chapter 10 The role of scenarios In Contextual Design: From User Observations to Work Redesign To Use Cases

    Applicability 180

    Position in the Life Cycle 180

    Key Features 181

    Strengths 181

    Weaknesses 185

    Technique 185

    Techniques and Worked Example 186

    Lessons Learnt 205

    Comparisons 206

    Keywords 207

    References 207

    Recommended Readings 208

    Chapter 11 A Scenario-based Design Method for Human-centred Interaction Design

    Overview 211

    Applicability 211

    Position in the Life Cycle 212

    Key Features 212

    Strengths 213

    Weaknesses 213

    The Method 213

    Other Artifacts in the Method 218

    Processes of the Method 220

    Summary 223

    Worked Example 224

    User Story 225

    Comparisons 232

    Acknowledgements 233

    Keywords 234

    References 234

    Recommended Reading 234

    Chapter 12 Use Case-based Software Development

    Applicability 237

    Position in the Life Cycle 238

    Key Features 238

    Strengths 238

    Weaknesses 238

    Technique and Worked Example 239

    Summary and Comparisons 262

    Keywords 263

    References 263

    Recommended Reading 264

    Chapter 13 User Stories in Agile Software Development

    Applicability 265

    Applicability II—Why User Stories? 266

    Position in Life Cycle 267

    Key Features 267

    Strengths 268

    Weaknesses 268

    Technique 269

    Worked Example 275

    Comparisons 278

    Keywords 279

    References 279

    Recommended Reading 279

    Chapter 14 Use Cases, Test Cases

    Applicability 281

    Position in the Life Cycle 281

    Key Features 282

    Strengths 282

    Weaknesses 282

    Background: The V-Model 283

    Technique 284

    Worked Example 290

    Comparisons 296

    Keywords 297

    References 297

    Recommended Reading 298

    Chapter 15 Project Stories: Combining Life-cycle Process Models

    Applicability 299

    Position in the Life Cycle 299

    Key Features 300

    Strengths 300

    Weaknesses 300

    Technique 300

    Conclusion 323

    Keywords 324

    References 324

    Recommended Reading 324

    Part III Scenarios in Action: Case Studies

    Chapter 16 Story Use and Reuse in Automotive Systems Engineering

    Type of Project 329

    Applicability 329

    Position in the Life Cycle 330

    Roles Played by Scenarios 330

    Strengths 330

    Weaknesses 330

    Introduction 330

    Automotive Software Development 331

    Stories in Automotive Software Development 334

    Lessons Learnt 342

    Keywords 345

    References 346

    Chapter 17 Systems Use and Misuse Cases in Railway

    A: Use Cases for Train Control Requirements Discovery 347

    Type of Project 347

    Applicability 348

    Position in the Life Cycle 348

    Roles Played by Scenarios 348

    Strengths 348

    Weaknesses 348

    Case Study 349

    Methods and Tools 350

    Approach 350

    Lessons Learnt 352

    Keywords 353

    B: Misuse Cases for a Seats Trade-Off 354

    Type of Project 354

    Applicability 354

    Position in the Life Cycle 354

    Roles Played by Scenarios 354

    Strengths 355

    Weaknesses 355

    Case Study 355

    Lessons Learnt 360

    Summary 361

    Keywords 362

    References 362

    Chapter 18 Scenarios in Air Traffic Control (ATC)

    Applicability 363

    Roles in the Life Cycle 364

    Key Features 364

    Strengths 364

    Weaknesses 365

    Background 366

    Results 372

    Keywords 376

    References 376

    Chapter 19 Scenarios and Quality Requirements in Telecommunications

    Type of Project 379

    Applicability 379

    Position in the Life Cycle 380

    Roles Played by Scenarios 380

    Strengths 380

    Weaknesses 380

    Case Study 381

    Lessons Learnt 389

    Acknowledgements 391

    Keywords 391

    References 391

    Chapter 20 Scenarios in Rail Rolling Stock with Reveal

    Applicability 393

    Position in the Life Cycle 394

    Key Features 394

    Strengths 394

    Weaknesses 395

    Case Study 396

    Lessons Learnt 408

    Keywords 409

    References 409

    Chapter 21 Evaluating Scenarios by Simulation

    Type of Project 411

    Applicability 412

    Position in the Life Cycle 412

    Roles Played by Scenarios 412

    Strengths 412

    Weaknesses 412

    Case Study 413

    Lessons Learnt 425

    Keywords 426

    References 426

    Part IV The Way Ahead

    Chapter 22 Putting Scenarios Into Practice

    Which Kind of Scenario, When? 431

    Which Scenario Technique, When? Conclusions from Part 2 432

    Who, and Why? 435

    Scenarios Everywhere? 436

    How Does Project Scale Affect Scenario Usage? 437

    Into Practice: Conclusions from the Part 3 Case Studies 439

    Do Scenarios Replace Requirements? 440

    Getting Started 443

    Keywords 444

    References 444

    Chapter 23 Teaching Computer Scientists To Make Use

    Challenges in Teaching Students to Make Use 445

    Comparisons—Scenarios for Making Use 446

    Using Cases to Teach Scenario-Based Usability Engineering 449

    Strengths and Weaknesses 458

    Discussion and Future Directions 459

    Acknowledgements 461

    Keywords 461

    References 462

    Recommended Readings 463

    Chapter 24 What Scenarios (Still) Aren’t Good for

    Continuous Behaviour 465

    Very Large Systems 466

    Fragmentary Models 466

    Episodic, Allusory 467

    Domain-Specific? 467

    Which Representation? 467

    Open-Ended 468

    Tacit Knowledge 468

    Non-Functional Requirements (NFRs) 468

    Summary 468

    References 469

    Chapter 25 The Future of Scenarios

    Introduction: Horses for Courses 471

    Towards a Framework 471

    Representation 471

    Process 472

    Domain Knowledge 473

    COTS 473

    Dissemination 473

    Summary 474

    References 474

    Appendix 1 Scenario-based System Development Templates 475

    Appendix 2 Exercises 499

    Appendix 3 Answers to Exercises 501

    Glossary 507

    Index 513

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